ebiten/internal/shader/shader_test.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader_test
import (
"testing"
. "github.com/hajimehoshi/ebiten/internal/shader"
)
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func TestDump(t *testing.T) {
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tests := []struct {
In string
Dump string
}{
{
In: `package main
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type VertexOut struct {
Position vec4 ` + "`kage:\"position\"`" + `
TexCoord vec2
Color vec4
}
var Foo float
var (
Bar vec2
Baz, Quux vec3
qux vec4
)
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const C1 float = 1
const C2, C3 float = 2, 3
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func F1(a, b vec2) vec4 {
var c0 vec2 = a
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var c1, c2 = b, 1.0
c1.x = c2.x
c3 := vec4{c0, c1}
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return c2
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}
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`,
Dump: `var Position varying vec4 // position
var Color varying vec4
var TexCoord varying vec2
var Bar uniform vec2
var Baz uniform vec3
var Foo uniform float
var Quux uniform vec3
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var qux vec4
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const C1 float = 1
const C2 float = 2
const C3 float = 3
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func F1(a vec2, b vec2) (_ vec4) {
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var c0 vec2 = a
var c1 (none) = b
var c2 (none) = 1.0
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var c3 (none)
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c1.x = c2.x
c3 = vec4{c0, c1}
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return c2
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}
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`,
},
}
for _, tc := range tests {
s, err := NewShader([]byte(tc.In))
if err != nil {
t.Error(err)
continue
}
if got, want := s.Dump(), tc.Dump; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
}