ebiten/audio/readerplayer.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"io"
"sync"
"time"
)
// readerDriver represents a driver using io.ReadClosers.
type readerDriver interface {
NewPlayer(io.Reader) readerDriverPlayer
io.Closer
}
type readerDriverPlayer interface {
Pause()
Play()
IsPlaying() bool
Reset()
Volume() float64
SetVolume(volume float64)
UnplayedBufferSize() int64
io.Closer
}
type readerPlayerFactory struct {
driver readerDriver
sampleRate int
}
func newReaderPlayerFactory(sampleRate int) *readerPlayerFactory {
return &readerPlayerFactory{
sampleRate: sampleRate,
}
// TODO: Consider the hooks.
}
type readerPlayer struct {
context *Context
player readerDriverPlayer
src *timeStream
factory *readerPlayerFactory
m sync.Mutex
}
func (f *readerPlayerFactory) newPlayerImpl(context *Context, src io.Reader) (playerImpl, error) {
sampleRate := context.SampleRate()
s, err := newTimeStream(src, sampleRate)
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if err != nil {
return nil, err
}
p := &readerPlayer{
context: context,
src: s,
factory: f,
}
return p, nil
}
func (p *readerPlayer) ensurePlayer() {
// Initialize the underlying player lazily to enable calling NewContext in an 'init' function.
// Accessing the underlying player functions requires the environment to be already initialized,
// but if Ebiten is used for a shared library, the timing when init functions are called
// is unexpectable.
// e.g. a variable for JVM on Android might not be set.
if p.factory.driver == nil {
p.factory.driver = newReaderDriverImpl(p.factory.sampleRate)
}
if p.player == nil {
p.player = p.factory.driver.NewPlayer(p.src)
}
// TODO: If some error happens, call p.context.setError().
}
func (p *readerPlayer) Play() {
p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
p.player.Play()
p.context.addPlayer(p)
}
func (p *readerPlayer) Pause() {
p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
p.player.Pause()
}
func (p *readerPlayer) IsPlaying() bool {
p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
return p.player.IsPlaying()
}
func (p *readerPlayer) Volume() float64 {
p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
return p.player.Volume()
}
func (p *readerPlayer) SetVolume(volume float64) {
p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
p.player.SetVolume(volume)
}
func (p *readerPlayer) Close() error {
p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
p.context.removePlayer(p)
return p.player.Close()
}
func (p *readerPlayer) Current() time.Duration {
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p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
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sample := (p.src.Current() - p.player.UnplayedBufferSize()) / bytesPerSample
return time.Duration(sample) * time.Second / time.Duration(p.factory.sampleRate)
}
func (p *readerPlayer) Rewind() error {
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return p.Seek(0)
}
func (p *readerPlayer) Seek(offset time.Duration) error {
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p.m.Lock()
defer p.m.Unlock()
p.ensurePlayer()
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if p.player.IsPlaying() {
defer func() {
p.player.Play()
}()
}
p.player.Reset()
return p.src.Seek(offset)
}
func (p *readerPlayer) source() io.Reader {
return p.src
}
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type timeStream struct {
r io.Reader
sampleRate int
pos int64
}
func newTimeStream(r io.Reader, sampleRate int) (*timeStream, error) {
s := &timeStream{
r: r,
sampleRate: sampleRate,
}
if seeker, ok := s.r.(io.Seeker); ok {
// Get the current position of the source.
pos, err := seeker.Seek(0, io.SeekCurrent)
if err != nil {
return nil, err
}
s.pos = pos
}
return s, nil
}
func (s *timeStream) Read(buf []byte) (int, error) {
n, err := s.r.Read(buf)
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s.pos += int64(n)
return n, err
}
func (s *timeStream) Seek(offset time.Duration) error {
o := int64(offset) * bytesPerSample * int64(s.sampleRate) / int64(time.Second)
// Align the byte position with the samples.
o -= o % bytesPerSample
o += s.pos % bytesPerSample
seeker, ok := s.r.(io.Seeker)
if !ok {
panic("audio: the source must be io.Seeker when seeking but not")
}
pos, err := seeker.Seek(o, io.SeekStart)
if err != nil {
return err
}
s.pos = pos
return nil
}
func (s *timeStream) Current() int64 {
return s.pos
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}