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d22026d366
ebiten
/
internal
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shader
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testdata
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var.expected.vs
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shader: Add testdata directory
2020-06-08 04:18:27 +02:00
void F0(in vec2 l0, out vec4 l1) {
shaderir: Fix the initial variable values on GLSL This is for consistency with number literals we are introducing. Updates #1190
2020-06-16 18:53:41 +02:00
vec4 l2 = vec4(0);
shader: Add testdata directory
2020-06-08 04:18:27 +02:00
l2 = vec4(l0, 0.0, 1.0);
l1 = l2;
return;
}
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