ebiten/examples/glut/main.go

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package main
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
//
// #include <stdlib.h>
// #include <GLUT/glut.h>
//
// void display(void);
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// void idle(void);
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//
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// static void setGlutFuncs(void) {
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// glutDisplayFunc(display);
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// glutIdleFunc(idle);
// }
//
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import "C"
import (
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"image"
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"image/color"
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_ "image/png"
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"os"
"unsafe"
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics"
)
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type GlutUI struct{
screenWidth int
screenHeight int
screenScale int
device *graphics.Device
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}
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var currentUI *GlutUI
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//export display
func display() {
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currentUI.device.Update()
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C.glutSwapBuffers()
}
//export idle
func idle() {
C.glutPostRedisplay()
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}
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func (ui *GlutUI) Init() {
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cargs := []*C.char{}
for _, arg := range os.Args {
cargs = append(cargs, C.CString(arg))
}
defer func() {
for _, carg := range cargs {
C.free(unsafe.Pointer(carg))
}
}()
cargc := C.int(len(cargs))
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ui.screenWidth = 256
ui.screenHeight = 240
ui.screenScale = 2
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C.glutInit(&cargc, &cargs[0])
C.glutInitDisplayMode(C.GLUT_RGBA);
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C.glutInitWindowSize(
C.int(ui.screenWidth * ui.screenScale),
C.int(ui.screenHeight * ui.screenScale))
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title := C.CString("Ebiten Demo")
defer C.free(unsafe.Pointer(title))
C.glutCreateWindow(title)
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C.setGlutFuncs()
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}
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func (ui *GlutUI) ScreenWidth() int {
return ui.screenWidth
}
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func (ui *GlutUI) ScreenHeight() int {
return ui.screenHeight
}
func (ui *GlutUI) ScreenScale() int {
return ui.screenScale
}
func (ui *GlutUI) Run(device *graphics.Device) {
ui.device = device
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C.glutMainLoop()
}
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type DemoGame struct {
ebitenTexture *graphics.Texture
}
func (game *DemoGame) Update() {
if game.ebitenTexture == nil {
file, err := os.Open("ebiten.png")
if err != nil {
panic(err)
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
panic(err)
}
game.ebitenTexture = currentUI.device.NewTextureFromImage(img)
}
}
func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
if game.ebitenTexture == nil {
return
}
g.DrawTexture(game.ebitenTexture,
0, 0, game.ebitenTexture.Width, game.ebitenTexture.Height,
graphics.IdentityGeometryMatrix(),
graphics.IdentityColorMatrix())
}
func main() {
game := &DemoGame{}
currentUI = &GlutUI{}
currentUI.Init()
ebiten.Run(game, currentUI)
}