2016-05-07 12:42:07 +02:00
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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2017-12-02 19:51:42 +01:00
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import (
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2019-02-07 09:19:24 +01:00
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"fmt"
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2019-06-21 21:47:48 +02:00
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"sync"
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2019-02-07 09:19:24 +01:00
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2022-02-06 12:41:32 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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2022-11-17 05:11:00 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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2017-12-02 19:51:42 +01:00
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)
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2022-10-15 10:27:29 +02:00
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type blendFactor int
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const (
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glDstAlpha blendFactor = 0x304
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glDstColor blendFactor = 0x306
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glOne blendFactor = 1
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glOneMinusDstAlpha blendFactor = 0x305
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glOneMinusDstColor blendFactor = 0x307
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glOneMinusSrcAlpha blendFactor = 0x303
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glOneMinusSrcColor blendFactor = 0x301
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glSrcAlpha blendFactor = 0x302
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glSrcAlphaSaturate blendFactor = 0x308
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glSrcColor blendFactor = 0x300
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glZero blendFactor = 0
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)
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type blendOperation int
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const (
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glFuncAdd blendOperation = 0x8006
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glFuncReverseSubtract blendOperation = 0x800b
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glFuncSubtract blendOperation = 0x800a
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)
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func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
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switch f {
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case graphicsdriver.BlendFactorZero:
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return glZero
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case graphicsdriver.BlendFactorOne:
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return glOne
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case graphicsdriver.BlendFactorSourceColor:
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return glSrcColor
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case graphicsdriver.BlendFactorOneMinusSourceColor:
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return glOneMinusSrcColor
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case graphicsdriver.BlendFactorSourceAlpha:
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return glSrcAlpha
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case graphicsdriver.BlendFactorOneMinusSourceAlpha:
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return glOneMinusSrcAlpha
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case graphicsdriver.BlendFactorDestinationColor:
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return glDstColor
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case graphicsdriver.BlendFactorOneMinusDestinationColor:
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return glOneMinusDstColor
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case graphicsdriver.BlendFactorDestinationAlpha:
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return glDstAlpha
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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return glOneMinusDstAlpha
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case graphicsdriver.BlendFactorSourceAlphaSaturated:
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return glSrcAlphaSaturate
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default:
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panic(fmt.Sprintf("opengl: invalid blend factor %d", f))
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}
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}
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func convertBlendOperation(o graphicsdriver.BlendOperation) blendOperation {
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switch o {
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case graphicsdriver.BlendOperationAdd:
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return glFuncAdd
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case graphicsdriver.BlendOperationSubtract:
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return glFuncSubtract
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case graphicsdriver.BlendOperationReverseSubtract:
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return glFuncReverseSubtract
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default:
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panic(fmt.Sprintf("opengl: invalid blend operation %d", o))
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}
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}
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type (
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textureNative uint32
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renderbufferNative uint32
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framebufferNative uint32
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shader uint32
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program uint32
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buffer uint32
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)
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type (
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uniformLocation int32
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attribLocation int32
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)
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const (
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invalidFramebuffer = (1 << 32) - 1
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invalidUniform = -1
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)
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type context struct {
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ctx gl.Context
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locationCache *locationCache
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screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS).
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lastFramebuffer framebufferNative
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lastTexture textureNative
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lastRenderbuffer renderbufferNative
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lastViewportWidth int
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lastViewportHeight int
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lastBlend graphicsdriver.Blend
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maxTextureSize int
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maxTextureSizeOnce sync.Once
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highp bool
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highpOnce sync.Once
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initOnce sync.Once
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contextImpl
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}
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func (c *context) bindTexture(t textureNative) {
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if c.lastTexture == t {
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return
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}
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c.bindTextureImpl(t)
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c.lastTexture = t
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}
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func (c *context) bindRenderbuffer(r renderbufferNative) {
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if c.lastRenderbuffer == r {
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return
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}
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c.bindRenderbufferImpl(r)
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c.lastRenderbuffer = r
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}
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func (c *context) bindFramebuffer(f framebufferNative) {
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if c.lastFramebuffer == f {
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return
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}
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c.bindFramebufferImpl(f)
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c.lastFramebuffer = f
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}
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func (c *context) setViewport(f *framebuffer) {
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c.bindFramebuffer(f.native)
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if c.lastViewportWidth != f.width || c.lastViewportHeight != f.height {
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// On some environments, viewport size must be within the framebuffer size.
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// e.g. Edge (#71), Chrome on GPD Pocket (#420), macOS Mojave (#691).
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// Use the same size of the framebuffer here.
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c.setViewportImpl(f.width, f.height)
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// glViewport must be called at least at every frame on iOS.
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// As the screen framebuffer is the last render target, next SetViewport should be
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// the first call at a frame.
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if f.native == c.screenFramebuffer {
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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} else {
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c.lastViewportWidth = f.width
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c.lastViewportHeight = f.height
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}
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}
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}
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2016-06-17 21:46:33 +02:00
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2018-11-10 17:14:26 +01:00
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func (c *context) getScreenFramebuffer() framebufferNative {
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return c.screenFramebuffer
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}
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2016-06-17 23:25:40 +02:00
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2018-11-10 17:14:26 +01:00
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func (c *context) getMaxTextureSize() int {
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c.maxTextureSizeOnce.Do(func() {
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c.maxTextureSize = c.maxTextureSizeImpl()
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})
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return c.maxTextureSize
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}
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func (c *context) reset() error {
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var err1 error
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c.initOnce.Do(func() {
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// Load OpenGL functions after WGL is initialized especially for Windows (#2452).
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if err := c.ctx.LoadFunctions(); err != nil {
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err1 = err
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return
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}
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})
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if err1 != nil {
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return err1
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}
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c.locationCache = newLocationCache()
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c.lastTexture = 0
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c.lastFramebuffer = invalidFramebuffer
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastBlend = graphicsdriver.Blend{}
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c.ctx.Enable(gl.BLEND)
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c.ctx.Enable(gl.SCISSOR_TEST)
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c.blend(graphicsdriver.BlendSourceOver)
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c.screenFramebuffer = framebufferNative(c.ctx.GetInteger(gl.FRAMEBUFFER_BINDING))
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// TODO: Need to update screenFramebufferWidth/Height?
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return nil
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}
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