ebiten/internal/shader/testdata/assign.expected.vs

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void F0(in vec2 l0, out vec4 l1);
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void F0(in vec2 l0, out vec4 l1) {
float l2 = float(0);
l2 = 0.0;
l2 = (l2) + (1.0);
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l1 = vec4(l0, l2, l2);
return;
}