ebiten/ui/cocoa/cocoa.go

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package cocoa
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Cocoa -framework OpenGL
//
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// #include <stdlib.h>
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// #include "input.h"
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//
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// void StartApplication(void);
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// void* CreateGLContext(void* sharedGLContext);
// void SetCurrentGLContext(void* glContext);
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// void* CreateWindow(size_t width, size_t height, const char* title, void* sharedGLContext);
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// void PollEvents(void);
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// void BeginDrawing(void* window);
// void EndDrawing(void* window);
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//
import "C"
import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"runtime"
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"unsafe"
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)
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func init() {
runtime.LockOSThread()
}
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type UI struct {
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screenWidth int
screenHeight int
screenScale int
graphicsDevice *opengl.Device
window unsafe.Pointer
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initialEventSent bool
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inputStateUpdatedChs chan chan ebiten.InputStateUpdatedEvent
inputStateUpdatedNotified chan ebiten.InputStateUpdatedEvent
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screenSizeUpdatedChs chan chan ebiten.ScreenSizeUpdatedEvent
screenSizeUpdatedNotified chan ebiten.ScreenSizeUpdatedEvent
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}
var currentUI *UI
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func New(screenWidth, screenHeight, screenScale int, title string) *UI {
if currentUI != nil {
panic("UI can't be duplicated.")
}
ui := &UI{
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screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
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initialEventSent: false,
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inputStateUpdatedChs: make(chan chan ebiten.InputStateUpdatedEvent),
inputStateUpdatedNotified: make(chan ebiten.InputStateUpdatedEvent),
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screenSizeUpdatedChs: make(chan chan ebiten.ScreenSizeUpdatedEvent),
screenSizeUpdatedNotified: make(chan ebiten.ScreenSizeUpdatedEvent),
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}
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cTitle := C.CString(title)
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defer C.free(unsafe.Pointer(cTitle))
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C.StartApplication()
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context := C.CreateGLContext(unsafe.Pointer(nil))
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C.SetCurrentGLContext(context)
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ui.graphicsDevice = opengl.NewDevice(
ui.screenWidth,
ui.screenHeight,
ui.screenScale)
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ui.window = C.CreateWindow(C.size_t(ui.screenWidth*ui.screenScale),
C.size_t(ui.screenHeight*ui.screenScale),
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cTitle,
context)
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currentUI = ui
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go ui.chLoop()
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return ui
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}
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func (ui *UI) chLoop() {
inputStateUpdated := []chan ebiten.InputStateUpdatedEvent{}
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screenSizeUpdated := []chan ebiten.ScreenSizeUpdatedEvent{}
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for {
select {
case ch := <-ui.inputStateUpdatedChs:
inputStateUpdated = append(inputStateUpdated, ch)
case e := <-ui.inputStateUpdatedNotified:
for _, ch := range inputStateUpdated {
ch <- e
}
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case ch := <-ui.screenSizeUpdatedChs:
screenSizeUpdated = append(screenSizeUpdated, ch)
case e := <-ui.screenSizeUpdatedNotified:
for _, ch := range screenSizeUpdated {
ch <- e
}
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}
}
}
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func (ui *UI) PollEvents() {
C.PollEvents()
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if !ui.initialEventSent {
e := ebiten.ScreenSizeUpdatedEvent{ui.screenWidth, ui.screenHeight}
ui.notifyScreenSizeUpdated(e)
ui.initialEventSent = true
}
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}
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func (ui *UI) InitTextures(f func(graphics.TextureFactory)) {
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C.BeginDrawing(ui.window)
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f(ui.graphicsDevice.TextureFactory())
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C.EndDrawing(ui.window)
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}
func (ui *UI) Draw(f func(graphics.Canvas)) {
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C.BeginDrawing(ui.window)
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ui.graphicsDevice.Update(f)
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C.EndDrawing(ui.window)
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}
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func (ui *UI) InputStateUpdated() <-chan ebiten.InputStateUpdatedEvent {
ch := make(chan ebiten.InputStateUpdatedEvent)
go func() {
ui.inputStateUpdatedChs <- ch
}()
return ch
}
func (ui *UI) notifyInputStateUpdated(e ebiten.InputStateUpdatedEvent) {
go func() {
ui.inputStateUpdatedNotified <- e
}()
}
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func (ui *UI) ScreenSizeUpdated() <-chan ebiten.ScreenSizeUpdatedEvent {
ch := make(chan ebiten.ScreenSizeUpdatedEvent)
go func() {
ui.screenSizeUpdatedChs <- ch
}()
return ch
}
func (ui *UI) notifyScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
go func() {
ui.screenSizeUpdatedNotified <- e
}()
}
//export ebiten_ScreenSizeUpdated
func ebiten_ScreenSizeUpdated(width, height int) {
ui := currentUI
e := ebiten.ScreenSizeUpdatedEvent{width, height}
ui.notifyScreenSizeUpdated(e)
}
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//export ebiten_InputUpdated
func ebiten_InputUpdated(inputType C.InputType, cx, cy C.int) {
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ui := currentUI
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if inputType == C.InputTypeMouseUp {
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e := ebiten.InputStateUpdatedEvent{-1, -1}
ui.notifyInputStateUpdated(e)
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return
}
x, y := int(cx), int(cy)
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x /= ui.screenScale
y /= ui.screenScale
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if x < 0 {
x = 0
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} else if ui.screenWidth <= x {
x = ui.screenWidth - 1
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}
if y < 0 {
y = 0
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} else if ui.screenHeight <= y {
y = ui.screenHeight - 1
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}
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e := ebiten.InputStateUpdatedEvent{x, y}
ui.notifyInputStateUpdated(e)
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}