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<!DOCTYPE html>
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<!--
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Copyright 2015 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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limitations under the License.
-->
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<meta name="description" content="Ebiten - A simple SNES-like 2D game library in Go">
<link rel="shortcut icon" href="./favicon.png" type="image/png">
<link rel="icon" href="./favicon.png" type="image/png">
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<title>Ebiten - A simple SNES-like 2D game library in Go</title>
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<style>
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body {
font-family: sans-serif;
}
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img.example {
background-color: #000;
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border-color: #999;
border-style: solid;
border-width: 1px;
}
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pre {
background: #eee;
padding: 1em;
}
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</style>
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<h1>Ebiten (海老天)</h1>
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<p>v1.2.0-alpha</p>
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<ul>
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<li>A simple SNES-like 2D game library in Go</li>
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<li>Works on
<ul>
<li>Web browsers (powered by <a href="http://gopherjs.org/">GopherJS</a>)
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<ul>
<li>Supported browsers: Chrome, Firefox, Safari on desktops</li>
</ul>
</li>
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<li>Mac OS X</li>
<li>Linux (maybe)</li>
<li>Windows (possibly)</li>
</ul>
</li>
<li><a href="http://godoc.org/github.com/hajimehoshi/ebiten">API Docs</a></li>
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<li><a href="http://github.com/hajimehoshi/ebiten">GitHub project page</a> (Development version: v1.2.0-alpha)</li>
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</ul>
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<h2>Features</h2>
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<ul>
<li>2D Graphics</li>
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<li>Input (Mouse, Keyboard, Gamepad)</li>
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</ul>
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<h2>Example</h2>
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<p>
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<a href="example/hue.html"><img src="images/example/hue.png" width="320" height="240" alt="Ebiten example: hue" class="example"></a>
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<a href="example/keyboard.html"><img src="images/example/keyboard.png" width="320" height="240" alt="Ebiten example: keyboard" class="example"></a>
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<a href="example/mosaic.html"><img src="images/example/mosaic.png" width="320" height="240" alt="Ebiten example: mosaic" class="example"></a>
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<a href="example/paint.html"><img src="images/example/paint.png" width="320" height="240" alt="Ebiten example: paint" class="example"></a>
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<a href="example/perspective.html"><img src="images/example/perspective.png" width="320" height="240" alt="Ebiten example: perspective" class="example"></a>
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<a href="example/rotate.html"><img src="images/example/rotate.png" width="320" height="240" alt="Ebiten example: rotate" class="example"></a>
<a href="example/blocks.html"><img src="images/example/blocks.png" width="256" height="240" alt="Ebiten example: blocks" class="example"></a>
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</p>
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<h2>Install on Mac OS X</h2>
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<pre><code>:; brew install glew
:; brew install glfw3 # or homebrew/versions/glfw3
:; go get github.com/hajimehoshi/ebiten</code></pre>
<p>If you want to run your game on a web browser, execute this:</p>
<pre><code>:; go get github.com/gopherjs/gopherjs
:; go get github.com/gopherjs/webgl</code></pre>
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<h2>Execute the example</h2>
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<pre><code>:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/example
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:; go run rotate/main.go</code></pre>
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<h2>Run your game on a desktop</h2>
<p>Just execute your Go program. That's it!</p>
<h2>Run your game on a web browser</h2>
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<p>Compile your game with <a href="http://gopherjs.org/">GopherJS</a>:</p>
<pre><code>:; gopherjs build -o yourgame.js path/to/yourgame</code></pre>
<p>Then, open the below HTML on your HTTP server:</p>
<pre><code>&lt;!DOCTYPE html&gt;
&lt;script src="yourgame.js"&gt;&lt;/script&gt;</code></pre>
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<p>NOTE: <code>file://</code> URL may not work with Ebiten. Execute your game on a HTTP server.</p>
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<h2>Change Log</h2>
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<h3>2015-??-??</h3>
<ul>
<li>v1.2.0-rc1 released.
<ul>
<li>Support for gamepads</li>
<li>Support for touch events</li>
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<li>Added new functions for image rendering:
<ul>
<li>Image.DrawFilledRect</li>
<li>Image.DrawFilledRects</li>
<li>Image.DrawLine</li>
<li>Image.DrawLines</li>
<li>Image.DrawRect</li>
<li>Image.DrawRects</li>
<li>Image.ReplacePixels</li>
</ul>
</li>
<li>Some bug fix</li>
</ul>
</li>
</ul>
<h3>2015-??-??</h3>
<ul>
<li>v1.1.0 released.
<ul>
<li>Some bug fix</li>
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</ul>
</li>
</ul>
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<h3>2015-01-10</h3>
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<ul>
<li>v1.1.0-rc1 released.
<ul>
<li>Support for web browsers: Ebiten now includes support for web browsers with GopherJS.</li>
<li>Some API has changed:
<ul>
<li>ImagePart is deprecated. Use ImageParts interface instead.</li>
<li>ColorM.Element and GeoM.Element's recievers changed from structs to pointers.</li>
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<li>A lot of keyboard keys have been added. KeyMax and MouseButtonMax were removed.</li>
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</ul>
</li>
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<li>The game is stopped when the window is not active.</li>
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</ul>
</li>
</ul>
<h3>2015-01-04</h3>
<ul>
<li>v1.0.0 released.
<ul>
<li>Nothing has changed from v1.0.0-rc1.</li>
</ul>
</li>
</ul>
<h3>2014-12-29</h3>
<ul>
<li>v1.0.0-rc1 released.</li>
</ul>
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<h2>License</h2>
<h3>Ebiten</h3>
<pre>Copyright 2015 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the &#34;License&#34;);
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you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an &#34;AS IS&#34; BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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limitations under the License.</pre>
<h3>Go Gopher photograph</h3>
<p><a href="http://blog.golang.org/go-programming-language-turns-two">The original photograph of Go gophers by Chris Nokleberg</a> is licensed under the Creative Commons 3.0 Attributions license.</p>
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<footer>© 2015 Hajime Hoshi</footer>