ebiten/internal/graphicscommand/shader.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/shaderir"
)
type Shader struct {
shader driver.Shader
}
func NewShader(ir *shaderir.Program) *Shader {
s := &Shader{}
c := &newShaderCommand{
result: s,
ir: ir,
}
theCommandQueue.Enqueue(c)
return s
}
func (s *Shader) Dispose() {
c := &disposeShaderCommand{
target: s,
}
theCommandQueue.Enqueue(c)
}