mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
14e90a34aa
commit
1a0d92267b
@ -18,6 +18,7 @@ import (
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"errors"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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"github.com/hajimehoshi/ebiten/internal/thread"
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)
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@ -37,6 +38,14 @@ type Graphics interface {
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IsGL() bool
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HasHighPrecisionFloat() bool
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MaxImageSize() int
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NewShader(program *shaderir.Program) (Shader, error)
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// DrawShader draws the shader.
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//
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// uniforms represents a colletion of uniform variables. The values must be one of these types:
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// float32, []float32, or ImageID.
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DrawShader(dst ImageID, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, uniforms map[int]interface{}) error
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}
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// GraphicsNotReady represents that the graphics driver is not ready for recovering from the context lost.
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@ -66,3 +75,10 @@ const (
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Upward YDirection = iota
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Downward
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)
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type Shader interface {
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ID() ShaderID
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Dispose()
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}
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type ShaderID int
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@ -21,6 +21,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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var theGraphicsDriver driver.Graphics
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@ -52,7 +53,7 @@ type command interface {
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NumIndices() int
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AddNumVertices(n int)
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AddNumIndices(n int)
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CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool
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CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool
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}
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type size struct {
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@ -121,7 +122,7 @@ func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
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}
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms map[int]interface{}) {
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if len(indices) > graphics.IndicesNum {
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panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
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}
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@ -134,20 +135,25 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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}
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n := len(vertices) / graphics.VertexFloatNum
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iw, ih := src.InternalSize()
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q.appendVertices(vertices, float32(iw), float32(ih))
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if src != nil {
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iw, ih := src.InternalSize()
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q.appendVertices(vertices, float32(iw), float32(ih))
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} else {
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q.appendVertices(vertices, 1, 1)
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}
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q.appendIndices(indices, uint16(q.nextIndex))
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q.nextIndex += n
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q.tmpNumIndices += len(indices)
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// TODO: If dst is the screen, reorder the command to be the last.
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if !split && 0 < len(q.commands) {
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if last := q.commands[len(q.commands)-1]; last.CanMergeWithDrawTrianglesCommand(dst, src, color, mode, filter, address) {
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if last := q.commands[len(q.commands)-1]; last.CanMergeWithDrawTrianglesCommand(dst, src, color, mode, filter, address, shader) {
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last.AddNumVertices(len(vertices))
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last.AddNumIndices(len(indices))
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return
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}
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}
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c := &drawTrianglesCommand{
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dst: dst,
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src: src,
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@ -157,6 +163,8 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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mode: mode,
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filter: filter,
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address: address,
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shader: shader,
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uniforms: uniforms,
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}
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q.commands = append(q.commands, c)
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}
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@ -298,6 +306,8 @@ type drawTrianglesCommand struct {
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mode driver.CompositeMode
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filter driver.Filter
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address driver.Address
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shader *Shader
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uniforms map[int]interface{}
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}
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func (c *drawTrianglesCommand) String() string {
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@ -333,6 +343,15 @@ func (c *drawTrianglesCommand) String() string {
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panic(fmt.Sprintf("graphicscommand: invalid composite mode: %d", c.mode))
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}
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dst := fmt.Sprintf("%d", c.dst.id)
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if c.dst.screen {
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dst += " (screen)"
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}
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if c.shader != nil {
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return fmt.Sprintf("draw-triangles: dst: %s, shader, num of indices: %d, mode %s", dst, c.nindices, mode)
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}
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filter := ""
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switch c.filter {
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case driver.FilterNearest:
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@ -355,10 +374,6 @@ func (c *drawTrianglesCommand) String() string {
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panic(fmt.Sprintf("graphicscommand: invalid address: %d", c.address))
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}
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dst := fmt.Sprintf("%d", c.dst.id)
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if c.dst.screen {
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dst += " (screen)"
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}
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src := fmt.Sprintf("%d", c.src.id)
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if c.src.screen {
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src += " (screen)"
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@ -374,10 +389,10 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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return nil
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}
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if err := theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address); err != nil {
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return err
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if c.shader != nil {
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return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, c.uniforms)
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}
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return nil
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return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address)
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}
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func (c *drawTrianglesCommand) NumVertices() int {
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@ -398,7 +413,13 @@ func (c *drawTrianglesCommand) AddNumIndices(n int) {
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// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
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// with the drawTrianglesCommand c.
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func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
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func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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// If a shader is used, commands are not merged.
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//
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// TODO: Merge shader commands considering uniform variables.
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if c.shader != nil || shader != nil {
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return false
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}
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if c.dst != dst {
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return false
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}
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@ -450,7 +471,7 @@ func (c *replacePixelsCommand) AddNumVertices(n int) {
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func (c *replacePixelsCommand) AddNumIndices(n int) {
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}
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func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
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func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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@ -487,40 +508,73 @@ func (c *pixelsCommand) AddNumVertices(n int) {
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func (c *pixelsCommand) AddNumIndices(n int) {
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}
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func (c *pixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
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func (c *pixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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// disposeCommand represents a command to dispose an image.
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type disposeCommand struct {
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// disposeImageCommand represents a command to dispose an image.
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type disposeImageCommand struct {
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target *Image
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}
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func (c *disposeCommand) String() string {
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return fmt.Sprintf("dispose: target: %d", c.target.id)
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func (c *disposeImageCommand) String() string {
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return fmt.Sprintf("dispose-image: target: %d", c.target.id)
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}
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// Exec executes the disposeCommand.
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func (c *disposeCommand) Exec(indexOffset int) error {
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// Exec executes the disposeImageCommand.
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func (c *disposeImageCommand) Exec(indexOffset int) error {
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c.target.image.Dispose()
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return nil
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}
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func (c *disposeCommand) NumVertices() int {
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func (c *disposeImageCommand) NumVertices() int {
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return 0
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}
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func (c *disposeCommand) NumIndices() int {
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func (c *disposeImageCommand) NumIndices() int {
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return 0
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}
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func (c *disposeCommand) AddNumVertices(n int) {
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func (c *disposeImageCommand) AddNumVertices(n int) {
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}
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func (c *disposeCommand) AddNumIndices(n int) {
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func (c *disposeImageCommand) AddNumIndices(n int) {
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}
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func (c *disposeCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
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func (c *disposeImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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// disposeShaderCommand represents a command to dispose a shader.
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type disposeShaderCommand struct {
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target *Shader
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}
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func (c *disposeShaderCommand) String() string {
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return fmt.Sprintf("dispose-shader: target")
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}
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// Exec executes the disposeShaderCommand.
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func (c *disposeShaderCommand) Exec(indexOffset int) error {
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c.target.shader.Dispose()
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return nil
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}
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func (c *disposeShaderCommand) NumVertices() int {
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return 0
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}
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func (c *disposeShaderCommand) NumIndices() int {
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return 0
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}
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func (c *disposeShaderCommand) AddNumVertices(n int) {
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}
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func (c *disposeShaderCommand) AddNumIndices(n int) {
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}
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func (c *disposeShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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@ -559,7 +613,7 @@ func (c *newImageCommand) AddNumVertices(n int) {
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func (c *newImageCommand) AddNumIndices(n int) {
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}
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func (c *newImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
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func (c *newImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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@ -595,7 +649,42 @@ func (c *newScreenFramebufferImageCommand) AddNumVertices(n int) {
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func (c *newScreenFramebufferImageCommand) AddNumIndices(n int) {
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}
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func (c *newScreenFramebufferImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
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func (c *newScreenFramebufferImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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// newShaderCommand is a command to create a shader.
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type newShaderCommand struct {
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result *Shader
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ir *shaderir.Program
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}
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func (c *newShaderCommand) String() string {
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return fmt.Sprintf("new-shader-image")
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}
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// Exec executes a newShaderCommand.
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func (c *newShaderCommand) Exec(indexOffset int) error {
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var err error
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c.result.shader, err = theGraphicsDriver.NewShader(c.ir)
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return err
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}
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func (c *newShaderCommand) NumVertices() int {
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return 0
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}
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func (c *newShaderCommand) NumIndices() int {
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return 0
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}
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func (c *newShaderCommand) AddNumVertices(n int) {
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}
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func (c *newShaderCommand) AddNumIndices(n int) {
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}
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func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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return false
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}
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19
internal/graphicscommand/export_test.go
Normal file
19
internal/graphicscommand/export_test.go
Normal file
@ -0,0 +1,19 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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func IsGL() bool {
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return theGraphicsDriver.IsGL()
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}
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@ -110,7 +110,7 @@ func (i *Image) resolveBufferedReplacePixels() {
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}
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func (i *Image) Dispose() {
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c := &disposeCommand{
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c := &disposeImageCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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@ -156,7 +156,33 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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src.resolveBufferedReplacePixels()
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address)
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, nil, nil)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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} else {
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i.lastCommand = lastCommandDrawTriangles
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}
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}
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func (i *Image) DrawShader(shader *Shader, vertices []float32, indices []uint16, mode driver.CompositeMode, uniforms map[int]interface{}) {
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if i.lastCommand == lastCommandNone {
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panic("graphicscommand: the image must be cleared first before DrawShader")
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}
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us := map[int]interface{}{}
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for k, v := range uniforms {
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switch v := v.(type) {
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case *Image:
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v.resolveBufferedReplacePixels()
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us[k] = v.image
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default:
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us[k] = v
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}
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}
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, nil, vertices, indices, nil, mode, 0, 0, shader, us)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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|
@ -21,6 +21,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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. "github.com/hajimehoshi/ebiten/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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t "github.com/hajimehoshi/ebiten/internal/testing"
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)
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@ -78,3 +79,243 @@ func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
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}
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func TestShader(t *testing.T) {
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if !IsGL() {
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t.Skip("shader is not implemented on non-GL environment")
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}
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|
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const w, h = 16, 16
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clr := NewImage(w, h)
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dst := NewImage(w, h)
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vs := quadVertices(w, h)
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero)
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mat := shaderir.Expr{
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Type: shaderir.Call,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.BuiltinFuncExpr,
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BuiltinFunc: shaderir.Mat4F,
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},
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{
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Type: shaderir.Binary,
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Op: shaderir.Div,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.FloatExpr,
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Float: 2,
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},
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{
|
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Type: shaderir.FieldSelector,
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Exprs: []shaderir.Expr{
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{
|
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Type: shaderir.UniformVariable,
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Index: 0,
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},
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{
|
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Type: shaderir.SwizzlingExpr,
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Swizzling: "x",
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},
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},
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},
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},
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},
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{
|
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.Binary,
|
||||
Op: shaderir.Div,
|
||||
Exprs: []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 2,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FieldSelector,
|
||||
Exprs: []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.UniformVariable,
|
||||
Index: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.SwizzlingExpr,
|
||||
Swizzling: "y",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 1,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: -1,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: -1,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 1,
|
||||
},
|
||||
},
|
||||
}
|
||||
pos := shaderir.Expr{
|
||||
Type: shaderir.Call,
|
||||
Exprs: []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.BuiltinFuncExpr,
|
||||
BuiltinFunc: shaderir.Vec4F,
|
||||
},
|
||||
{
|
||||
Type: shaderir.LocalVariable,
|
||||
Index: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 1,
|
||||
},
|
||||
},
|
||||
}
|
||||
red := shaderir.Expr{
|
||||
Type: shaderir.Call,
|
||||
Exprs: []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.BuiltinFuncExpr,
|
||||
BuiltinFunc: shaderir.Vec4F,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 1,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 0,
|
||||
},
|
||||
{
|
||||
Type: shaderir.FloatExpr,
|
||||
Float: 1,
|
||||
},
|
||||
},
|
||||
}
|
||||
s := NewShader(&shaderir.Program{
|
||||
Uniforms: []shaderir.Type{
|
||||
{Main: shaderir.Vec2},
|
||||
},
|
||||
Attributes: []shaderir.Type{
|
||||
{Main: shaderir.Vec2},
|
||||
{Main: shaderir.Vec2},
|
||||
{Main: shaderir.Vec4},
|
||||
{Main: shaderir.Vec4},
|
||||
},
|
||||
VertexFunc: shaderir.VertexFunc{
|
||||
Block: shaderir.Block{
|
||||
Stmts: []shaderir.Stmt{
|
||||
{
|
||||
Type: shaderir.Assign,
|
||||
Exprs: []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.LocalVariable,
|
||||
Index: 4,
|
||||
},
|
||||
{
|
||||
Type: shaderir.Binary,
|
||||
Op: shaderir.Mul,
|
||||
Exprs: []shaderir.Expr{
|
||||
mat,
|
||||
pos,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
FragmentFunc: shaderir.FragmentFunc{
|
||||
Block: shaderir.Block{
|
||||
Stmts: []shaderir.Stmt{
|
||||
{
|
||||
Type: shaderir.Assign,
|
||||
Exprs: []shaderir.Expr{
|
||||
{
|
||||
Type: shaderir.LocalVariable,
|
||||
Index: 1,
|
||||
},
|
||||
red,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
us := map[int]interface{}{
|
||||
0: []float32{w, h},
|
||||
}
|
||||
dst.DrawShader(s, vs, is, driver.CompositeModeSourceOver, us)
|
||||
|
||||
pix, err := dst.Pixels()
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
for j := 0; j < h; j++ {
|
||||
for i := 0; i < w; i++ {
|
||||
idx := 4 * (i + w*j)
|
||||
got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
|
||||
want := color.RGBA{0xff, 0, 0, 0xff}
|
||||
if got != want {
|
||||
t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
41
internal/graphicscommand/shader.go
Normal file
41
internal/graphicscommand/shader.go
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package graphicscommand
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
||||
)
|
||||
|
||||
type Shader struct {
|
||||
shader driver.Shader
|
||||
}
|
||||
|
||||
func NewShader(ir *shaderir.Program) *Shader {
|
||||
s := &Shader{}
|
||||
c := &newShaderCommand{
|
||||
result: s,
|
||||
ir: ir,
|
||||
}
|
||||
theCommandQueue.Enqueue(c)
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *Shader) Dispose() {
|
||||
c := &disposeShaderCommand{
|
||||
target: s,
|
||||
}
|
||||
theCommandQueue.Enqueue(c)
|
||||
}
|
@ -26,6 +26,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
|
||||
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
||||
"github.com/hajimehoshi/ebiten/internal/thread"
|
||||
)
|
||||
|
||||
@ -758,6 +759,14 @@ func (g *Graphics) MaxImageSize() int {
|
||||
return m
|
||||
}
|
||||
|
||||
func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
|
||||
panic("metal: NewShader is not implemented")
|
||||
}
|
||||
|
||||
func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms map[int]interface{}) error {
|
||||
panic("metal: DrawShader is not implemented")
|
||||
}
|
||||
|
||||
type Image struct {
|
||||
id driver.ImageID
|
||||
graphics *Graphics
|
||||
|
286
internal/graphicsdriver/opengl/defaultshader.go
Normal file
286
internal/graphicsdriver/opengl/defaultshader.go
Normal file
@ -0,0 +1,286 @@
|
||||
// Copyright 2014 Hajime Hoshi
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package opengl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"regexp"
|
||||
"strings"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
)
|
||||
|
||||
// glslReservedKeywords is a set of reserved keywords that cannot be used as an indentifier on some environments.
|
||||
// See https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf.
|
||||
var glslReservedKeywords = map[string]struct{}{
|
||||
"common": {}, "partition": {}, "active": {},
|
||||
"asm": {},
|
||||
"class": {}, "union": {}, "enum": {}, "typedef": {}, "template": {}, "this": {},
|
||||
"resource": {},
|
||||
"goto": {},
|
||||
"inline": {}, "noinline": {}, "public": {}, "static": {}, "extern": {}, "external": {}, "interface": {},
|
||||
"long": {}, "short": {}, "half": {}, "fixed": {}, "unsigned": {}, "superp": {},
|
||||
"input": {}, "output": {},
|
||||
"hvec2": {}, "hvec3": {}, "hvec4": {}, "fvec2": {}, "fvec3": {}, "fvec4": {},
|
||||
"filter": {},
|
||||
"sizeof": {}, "cast": {},
|
||||
"namespace": {}, "using": {},
|
||||
"sampler3DRect": {},
|
||||
}
|
||||
|
||||
var glslIdentifier = regexp.MustCompile(`[_a-zA-Z][_a-zA-Z0-9]*`)
|
||||
|
||||
func checkGLSL(src string) {
|
||||
for _, l := range strings.Split(src, "\n") {
|
||||
if strings.Contains(l, "//") {
|
||||
l = l[:strings.Index(l, "//")]
|
||||
}
|
||||
for _, token := range glslIdentifier.FindAllString(l, -1) {
|
||||
if _, ok := glslReservedKeywords[token]; ok {
|
||||
panic(fmt.Sprintf("opengl: %q is a reserved keyword", token))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func vertexShaderStr() string {
|
||||
src := shaderStrVertex
|
||||
checkGLSL(src)
|
||||
return src
|
||||
}
|
||||
|
||||
func fragmentShaderStr(useColorM bool, filter driver.Filter, address driver.Address) string {
|
||||
replaces := map[string]string{
|
||||
"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
|
||||
"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
|
||||
}
|
||||
src := shaderStrFragment
|
||||
for k, v := range replaces {
|
||||
src = strings.Replace(src, k, v, -1)
|
||||
}
|
||||
|
||||
var defs []string
|
||||
|
||||
if useColorM {
|
||||
defs = append(defs, "#define USE_COLOR_MATRIX")
|
||||
}
|
||||
|
||||
switch filter {
|
||||
case driver.FilterNearest:
|
||||
defs = append(defs, "#define FILTER_NEAREST")
|
||||
case driver.FilterLinear:
|
||||
defs = append(defs, "#define FILTER_LINEAR")
|
||||
case driver.FilterScreen:
|
||||
defs = append(defs, "#define FILTER_SCREEN")
|
||||
default:
|
||||
panic(fmt.Sprintf("opengl: invalid filter: %d", filter))
|
||||
}
|
||||
|
||||
switch address {
|
||||
case driver.AddressClampToZero:
|
||||
defs = append(defs, "#define ADDRESS_CLAMP_TO_ZERO")
|
||||
case driver.AddressRepeat:
|
||||
defs = append(defs, "#define ADDRESS_REPEAT")
|
||||
default:
|
||||
panic(fmt.Sprintf("opengl: invalid address: %d", address))
|
||||
}
|
||||
|
||||
src = strings.Replace(src, "{{.Definitions}}", strings.Join(defs, "\n"), -1)
|
||||
|
||||
checkGLSL(src)
|
||||
return src
|
||||
}
|
||||
|
||||
const (
|
||||
shaderStrVertex = `
|
||||
uniform vec2 viewport_size;
|
||||
attribute vec2 vertex;
|
||||
attribute vec2 tex;
|
||||
attribute vec4 tex_region;
|
||||
attribute vec4 color_scale;
|
||||
varying vec2 varying_tex;
|
||||
varying vec4 varying_tex_region;
|
||||
varying vec4 varying_color_scale;
|
||||
|
||||
void main(void) {
|
||||
varying_tex = tex;
|
||||
varying_tex_region = tex_region;
|
||||
varying_color_scale = color_scale;
|
||||
|
||||
mat4 projection_matrix = mat4(
|
||||
vec4(2.0 / viewport_size.x, 0, 0, 0),
|
||||
vec4(0, 2.0 / viewport_size.y, 0, 0),
|
||||
vec4(0, 0, 1, 0),
|
||||
vec4(-1, -1, 0, 1)
|
||||
);
|
||||
gl_Position = projection_matrix * vec4(vertex, 0, 1);
|
||||
}
|
||||
`
|
||||
shaderStrFragment = `
|
||||
#if defined(GL_ES)
|
||||
precision mediump float;
|
||||
#else
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#endif
|
||||
|
||||
{{.Definitions}}
|
||||
|
||||
uniform sampler2D texture;
|
||||
|
||||
#if defined(USE_COLOR_MATRIX)
|
||||
uniform mat4 color_matrix_body;
|
||||
uniform vec4 color_matrix_translation;
|
||||
#endif
|
||||
|
||||
uniform highp vec2 source_size;
|
||||
|
||||
#if defined(FILTER_SCREEN)
|
||||
uniform highp float scale;
|
||||
#endif
|
||||
|
||||
varying highp vec2 varying_tex;
|
||||
varying highp vec4 varying_tex_region;
|
||||
varying highp vec4 varying_color_scale;
|
||||
|
||||
// adjustTexel adjusts the two texels and returns the adjusted second texel.
|
||||
// When p1 - p0 is exactly equal to the texel size, jaggy can happen on macOS (#669).
|
||||
// In order to avoid this jaggy, subtract a little bit from the second texel.
|
||||
highp vec2 adjustTexel(highp vec2 p0, highp vec2 p1) {
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
if (fract((p1.x-p0.x)*source_size.x) == 0.0) {
|
||||
p1.x -= texel_size.x / 512.0;
|
||||
}
|
||||
if (fract((p1.y-p0.y)*source_size.y) == 0.0) {
|
||||
p1.y -= texel_size.y / 512.0;
|
||||
}
|
||||
return p1;
|
||||
}
|
||||
|
||||
highp float floorMod(highp float x, highp float y) {
|
||||
if (x < 0.0) {
|
||||
return y - (-x - y * floor(-x/y));
|
||||
}
|
||||
return x - y * floor(x/y);
|
||||
}
|
||||
|
||||
highp vec2 adjustTexelByAddress(highp vec2 p, highp vec4 tex_region) {
|
||||
#if defined(ADDRESS_CLAMP_TO_ZERO)
|
||||
return p;
|
||||
#endif
|
||||
|
||||
#if defined(ADDRESS_REPEAT)
|
||||
highp vec2 o = vec2(tex_region[0], tex_region[1]);
|
||||
highp vec2 size = vec2(tex_region[2] - tex_region[0], tex_region[3] - tex_region[1]);
|
||||
return vec2(floorMod((p.x - o.x), size.x) + o.x, floorMod((p.y - o.y), size.y) + o.y);
|
||||
#endif
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
highp vec2 pos = varying_tex;
|
||||
|
||||
#if defined(FILTER_NEAREST)
|
||||
vec4 color;
|
||||
pos = adjustTexelByAddress(pos, varying_tex_region);
|
||||
if (varying_tex_region[0] <= pos.x &&
|
||||
varying_tex_region[1] <= pos.y &&
|
||||
pos.x < varying_tex_region[2] &&
|
||||
pos.y < varying_tex_region[3]) {
|
||||
color = texture2D(texture, pos);
|
||||
} else {
|
||||
color = vec4(0, 0, 0, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(FILTER_LINEAR)
|
||||
vec4 color;
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
highp vec2 p0 = pos - texel_size / 2.0;
|
||||
highp vec2 p1 = pos + texel_size / 2.0;
|
||||
|
||||
p1 = adjustTexel(p0, p1);
|
||||
p0 = adjustTexelByAddress(p0, varying_tex_region);
|
||||
p1 = adjustTexelByAddress(p1, varying_tex_region);
|
||||
|
||||
vec4 c0 = texture2D(texture, p0);
|
||||
vec4 c1 = texture2D(texture, vec2(p1.x, p0.y));
|
||||
vec4 c2 = texture2D(texture, vec2(p0.x, p1.y));
|
||||
vec4 c3 = texture2D(texture, p1);
|
||||
if (p0.x < varying_tex_region[0]) {
|
||||
c0 = vec4(0, 0, 0, 0);
|
||||
c2 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (p0.y < varying_tex_region[1]) {
|
||||
c0 = vec4(0, 0, 0, 0);
|
||||
c1 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (varying_tex_region[2] <= p1.x) {
|
||||
c1 = vec4(0, 0, 0, 0);
|
||||
c3 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (varying_tex_region[3] <= p1.y) {
|
||||
c2 = vec4(0, 0, 0, 0);
|
||||
c3 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
vec2 rate = fract(p0 * source_size);
|
||||
color = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
||||
#endif
|
||||
|
||||
#if defined(FILTER_SCREEN)
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
highp vec2 half_scaled_texel_size = texel_size / 2.0 / scale;
|
||||
highp vec2 p0 = pos - half_scaled_texel_size;
|
||||
highp vec2 p1 = pos + half_scaled_texel_size;
|
||||
|
||||
p1 = adjustTexel(p0, p1);
|
||||
|
||||
vec4 c0 = texture2D(texture, p0);
|
||||
vec4 c1 = texture2D(texture, vec2(p1.x, p0.y));
|
||||
vec4 c2 = texture2D(texture, vec2(p0.x, p1.y));
|
||||
vec4 c3 = texture2D(texture, p1);
|
||||
// Texels must be in the source rect, so it is not necessary to check that like linear filter.
|
||||
|
||||
vec2 rate_center = vec2(1.0, 1.0) - half_scaled_texel_size;
|
||||
vec2 rate = clamp(((fract(p0 * source_size) - rate_center) * scale) + rate_center, 0.0, 1.0);
|
||||
gl_FragColor = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
||||
// Assume that a color matrix and color vector values are not used with FILTER_SCREEN.
|
||||
|
||||
#else
|
||||
|
||||
#if defined(USE_COLOR_MATRIX)
|
||||
// Un-premultiply alpha.
|
||||
// When the alpha is 0, 1.0 - sign(alpha) is 1.0, which means division does nothing.
|
||||
color.rgb /= color.a + (1.0 - sign(color.a));
|
||||
// Apply the color matrix or scale.
|
||||
color = (color_matrix_body * color) + color_matrix_translation;
|
||||
color *= varying_color_scale;
|
||||
// Premultiply alpha
|
||||
color.rgb *= color.a;
|
||||
#else
|
||||
vec4 s = varying_color_scale;
|
||||
color *= vec4(s.r, s.g, s.b, 1.0) * s.a;
|
||||
#endif
|
||||
|
||||
color = min(color, color.a);
|
||||
|
||||
gl_FragColor = color;
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
`
|
||||
)
|
@ -20,6 +20,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/internal/affine"
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
||||
"github.com/hajimehoshi/ebiten/internal/thread"
|
||||
)
|
||||
|
||||
@ -30,11 +31,15 @@ func Get() *Graphics {
|
||||
}
|
||||
|
||||
type Graphics struct {
|
||||
state openGLState
|
||||
context context
|
||||
|
||||
nextImageID driver.ImageID
|
||||
state openGLState
|
||||
context context
|
||||
images map[driver.ImageID]*Image
|
||||
|
||||
nextShaderID driver.ShaderID
|
||||
shaders map[driver.ShaderID]*Shader
|
||||
|
||||
// drawCalled is true just after Draw is called. This holds true until ReplacePixels is called.
|
||||
drawCalled bool
|
||||
}
|
||||
@ -79,6 +84,12 @@ func (g *Graphics) genNextImageID() driver.ImageID {
|
||||
return id
|
||||
}
|
||||
|
||||
func (g *Graphics) genNextShaderID() driver.ShaderID {
|
||||
id := g.nextShaderID
|
||||
g.nextShaderID++
|
||||
return id
|
||||
}
|
||||
|
||||
func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
|
||||
i := &Image{
|
||||
id: g.genNextImageID(),
|
||||
@ -218,3 +229,49 @@ func (g *Graphics) HasHighPrecisionFloat() bool {
|
||||
func (g *Graphics) MaxImageSize() int {
|
||||
return g.context.getMaxTextureSize()
|
||||
}
|
||||
|
||||
func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
|
||||
s, err := NewShader(g.genNextShaderID(), g, program)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
g.addShader(s)
|
||||
return s, nil
|
||||
}
|
||||
|
||||
func (g *Graphics) addShader(shader *Shader) {
|
||||
if g.shaders == nil {
|
||||
g.shaders = map[driver.ShaderID]*Shader{}
|
||||
}
|
||||
if _, ok := g.shaders[shader.id]; ok {
|
||||
panic(fmt.Sprintf("opengl: shader ID %d was already registered", shader.id))
|
||||
}
|
||||
g.shaders[shader.id] = shader
|
||||
}
|
||||
|
||||
func (g *Graphics) removeShader(shader *Shader) {
|
||||
delete(g.shaders, shader.id)
|
||||
}
|
||||
|
||||
func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms map[int]interface{}) error {
|
||||
d := g.images[dst]
|
||||
s := g.shaders[shader]
|
||||
|
||||
g.drawCalled = true
|
||||
|
||||
if err := d.setViewport(); err != nil {
|
||||
return err
|
||||
}
|
||||
g.context.blendFunc(mode)
|
||||
|
||||
us := map[string]interface{}{}
|
||||
for k, v := range uniforms {
|
||||
us[fmt.Sprintf("U%d", k)] = v
|
||||
}
|
||||
if err := g.useProgram(s.p, us); err != nil {
|
||||
return err
|
||||
}
|
||||
g.context.drawElements(indexLen, indexOffset*2) // 2 is uint16 size in bytes
|
||||
|
||||
return nil
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2014 Hajime Hoshi
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
@ -15,272 +15,60 @@
|
||||
package opengl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"regexp"
|
||||
"strings"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
||||
)
|
||||
|
||||
// glslReservedKeywords is a set of reserved keywords that cannot be used as an indentifier on some environments.
|
||||
// See https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf.
|
||||
var glslReservedKeywords = map[string]struct{}{
|
||||
"common": {}, "partition": {}, "active": {},
|
||||
"asm": {},
|
||||
"class": {}, "union": {}, "enum": {}, "typedef": {}, "template": {}, "this": {},
|
||||
"resource": {},
|
||||
"goto": {},
|
||||
"inline": {}, "noinline": {}, "public": {}, "static": {}, "extern": {}, "external": {}, "interface": {},
|
||||
"long": {}, "short": {}, "half": {}, "fixed": {}, "unsigned": {}, "superp": {},
|
||||
"input": {}, "output": {},
|
||||
"hvec2": {}, "hvec3": {}, "hvec4": {}, "fvec2": {}, "fvec3": {}, "fvec4": {},
|
||||
"filter": {},
|
||||
"sizeof": {}, "cast": {},
|
||||
"namespace": {}, "using": {},
|
||||
"sampler3DRect": {},
|
||||
type Shader struct {
|
||||
id driver.ShaderID
|
||||
graphics *Graphics
|
||||
|
||||
ir *shaderir.Program
|
||||
p program
|
||||
}
|
||||
|
||||
var glslIdentifier = regexp.MustCompile(`[_a-zA-Z][_a-zA-Z0-9]*`)
|
||||
|
||||
func checkGLSL(src string) {
|
||||
for _, l := range strings.Split(src, "\n") {
|
||||
if strings.Contains(l, "//") {
|
||||
l = l[:strings.Index(l, "//")]
|
||||
}
|
||||
for _, token := range glslIdentifier.FindAllString(l, -1) {
|
||||
if _, ok := glslReservedKeywords[token]; ok {
|
||||
panic(fmt.Sprintf("opengl: %q is a reserved keyword", token))
|
||||
}
|
||||
}
|
||||
func NewShader(id driver.ShaderID, graphics *Graphics, program *shaderir.Program) (*Shader, error) {
|
||||
s := &Shader{
|
||||
id: id,
|
||||
graphics: graphics,
|
||||
ir: program,
|
||||
}
|
||||
}
|
||||
|
||||
func vertexShaderStr() string {
|
||||
src := shaderStrVertex
|
||||
checkGLSL(src)
|
||||
return src
|
||||
}
|
||||
|
||||
func fragmentShaderStr(useColorM bool, filter driver.Filter, address driver.Address) string {
|
||||
replaces := map[string]string{
|
||||
"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
|
||||
"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
|
||||
if err := s.compile(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
src := shaderStrFragment
|
||||
for k, v := range replaces {
|
||||
src = strings.Replace(src, k, v, -1)
|
||||
return s, nil
|
||||
}
|
||||
|
||||
func (s *Shader) ID() driver.ShaderID {
|
||||
return s.id
|
||||
}
|
||||
|
||||
func (s *Shader) Dispose() {
|
||||
s.graphics.context.deleteProgram(s.p)
|
||||
s.graphics.removeShader(s)
|
||||
}
|
||||
|
||||
func (s *Shader) compile() error {
|
||||
vssrc, fssrc := s.ir.Glsl()
|
||||
println(vssrc, fssrc)
|
||||
|
||||
vs, err := s.graphics.context.newShader(vertexShader, vssrc)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer s.graphics.context.deleteShader(vs)
|
||||
|
||||
fs, err := s.graphics.context.newShader(fragmentShader, fssrc)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer s.graphics.context.deleteShader(vs)
|
||||
|
||||
p, err := s.graphics.context.newProgram([]shader{vs, fs}, theArrayBufferLayout.names())
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
var defs []string
|
||||
|
||||
if useColorM {
|
||||
defs = append(defs, "#define USE_COLOR_MATRIX")
|
||||
}
|
||||
|
||||
switch filter {
|
||||
case driver.FilterNearest:
|
||||
defs = append(defs, "#define FILTER_NEAREST")
|
||||
case driver.FilterLinear:
|
||||
defs = append(defs, "#define FILTER_LINEAR")
|
||||
case driver.FilterScreen:
|
||||
defs = append(defs, "#define FILTER_SCREEN")
|
||||
default:
|
||||
panic(fmt.Sprintf("opengl: invalid filter: %d", filter))
|
||||
}
|
||||
|
||||
switch address {
|
||||
case driver.AddressClampToZero:
|
||||
defs = append(defs, "#define ADDRESS_CLAMP_TO_ZERO")
|
||||
case driver.AddressRepeat:
|
||||
defs = append(defs, "#define ADDRESS_REPEAT")
|
||||
default:
|
||||
panic(fmt.Sprintf("opengl: invalid address: %d", address))
|
||||
}
|
||||
|
||||
src = strings.Replace(src, "{{.Definitions}}", strings.Join(defs, "\n"), -1)
|
||||
|
||||
checkGLSL(src)
|
||||
return src
|
||||
s.p = p
|
||||
return nil
|
||||
}
|
||||
|
||||
const (
|
||||
shaderStrVertex = `
|
||||
uniform vec2 viewport_size;
|
||||
attribute vec2 vertex;
|
||||
attribute vec2 tex;
|
||||
attribute vec4 tex_region;
|
||||
attribute vec4 color_scale;
|
||||
varying vec2 varying_tex;
|
||||
varying vec4 varying_tex_region;
|
||||
varying vec4 varying_color_scale;
|
||||
|
||||
void main(void) {
|
||||
varying_tex = tex;
|
||||
varying_tex_region = tex_region;
|
||||
varying_color_scale = color_scale;
|
||||
|
||||
mat4 projection_matrix = mat4(
|
||||
vec4(2.0 / viewport_size.x, 0, 0, 0),
|
||||
vec4(0, 2.0 / viewport_size.y, 0, 0),
|
||||
vec4(0, 0, 1, 0),
|
||||
vec4(-1, -1, 0, 1)
|
||||
);
|
||||
gl_Position = projection_matrix * vec4(vertex, 0, 1);
|
||||
}
|
||||
`
|
||||
shaderStrFragment = `
|
||||
#if defined(GL_ES)
|
||||
precision mediump float;
|
||||
#else
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#endif
|
||||
|
||||
{{.Definitions}}
|
||||
|
||||
uniform sampler2D texture;
|
||||
|
||||
#if defined(USE_COLOR_MATRIX)
|
||||
uniform mat4 color_matrix_body;
|
||||
uniform vec4 color_matrix_translation;
|
||||
#endif
|
||||
|
||||
uniform highp vec2 source_size;
|
||||
|
||||
#if defined(FILTER_SCREEN)
|
||||
uniform highp float scale;
|
||||
#endif
|
||||
|
||||
varying highp vec2 varying_tex;
|
||||
varying highp vec4 varying_tex_region;
|
||||
varying highp vec4 varying_color_scale;
|
||||
|
||||
// adjustTexel adjusts the two texels and returns the adjusted second texel.
|
||||
// When p1 - p0 is exactly equal to the texel size, jaggy can happen on macOS (#669).
|
||||
// In order to avoid this jaggy, subtract a little bit from the second texel.
|
||||
highp vec2 adjustTexel(highp vec2 p0, highp vec2 p1) {
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
if (fract((p1.x-p0.x)*source_size.x) == 0.0) {
|
||||
p1.x -= texel_size.x / 512.0;
|
||||
}
|
||||
if (fract((p1.y-p0.y)*source_size.y) == 0.0) {
|
||||
p1.y -= texel_size.y / 512.0;
|
||||
}
|
||||
return p1;
|
||||
}
|
||||
|
||||
highp float floorMod(highp float x, highp float y) {
|
||||
if (x < 0.0) {
|
||||
return y - (-x - y * floor(-x/y));
|
||||
}
|
||||
return x - y * floor(x/y);
|
||||
}
|
||||
|
||||
highp vec2 adjustTexelByAddress(highp vec2 p, highp vec4 tex_region) {
|
||||
#if defined(ADDRESS_CLAMP_TO_ZERO)
|
||||
return p;
|
||||
#endif
|
||||
|
||||
#if defined(ADDRESS_REPEAT)
|
||||
highp vec2 o = vec2(tex_region[0], tex_region[1]);
|
||||
highp vec2 size = vec2(tex_region[2] - tex_region[0], tex_region[3] - tex_region[1]);
|
||||
return vec2(floorMod((p.x - o.x), size.x) + o.x, floorMod((p.y - o.y), size.y) + o.y);
|
||||
#endif
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
highp vec2 pos = varying_tex;
|
||||
|
||||
#if defined(FILTER_NEAREST)
|
||||
vec4 color;
|
||||
pos = adjustTexelByAddress(pos, varying_tex_region);
|
||||
if (varying_tex_region[0] <= pos.x &&
|
||||
varying_tex_region[1] <= pos.y &&
|
||||
pos.x < varying_tex_region[2] &&
|
||||
pos.y < varying_tex_region[3]) {
|
||||
color = texture2D(texture, pos);
|
||||
} else {
|
||||
color = vec4(0, 0, 0, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(FILTER_LINEAR)
|
||||
vec4 color;
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
highp vec2 p0 = pos - texel_size / 2.0;
|
||||
highp vec2 p1 = pos + texel_size / 2.0;
|
||||
|
||||
p1 = adjustTexel(p0, p1);
|
||||
p0 = adjustTexelByAddress(p0, varying_tex_region);
|
||||
p1 = adjustTexelByAddress(p1, varying_tex_region);
|
||||
|
||||
vec4 c0 = texture2D(texture, p0);
|
||||
vec4 c1 = texture2D(texture, vec2(p1.x, p0.y));
|
||||
vec4 c2 = texture2D(texture, vec2(p0.x, p1.y));
|
||||
vec4 c3 = texture2D(texture, p1);
|
||||
if (p0.x < varying_tex_region[0]) {
|
||||
c0 = vec4(0, 0, 0, 0);
|
||||
c2 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (p0.y < varying_tex_region[1]) {
|
||||
c0 = vec4(0, 0, 0, 0);
|
||||
c1 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (varying_tex_region[2] <= p1.x) {
|
||||
c1 = vec4(0, 0, 0, 0);
|
||||
c3 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (varying_tex_region[3] <= p1.y) {
|
||||
c2 = vec4(0, 0, 0, 0);
|
||||
c3 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
vec2 rate = fract(p0 * source_size);
|
||||
color = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
||||
#endif
|
||||
|
||||
#if defined(FILTER_SCREEN)
|
||||
highp vec2 texel_size = 1.0 / source_size;
|
||||
highp vec2 half_scaled_texel_size = texel_size / 2.0 / scale;
|
||||
highp vec2 p0 = pos - half_scaled_texel_size;
|
||||
highp vec2 p1 = pos + half_scaled_texel_size;
|
||||
|
||||
p1 = adjustTexel(p0, p1);
|
||||
|
||||
vec4 c0 = texture2D(texture, p0);
|
||||
vec4 c1 = texture2D(texture, vec2(p1.x, p0.y));
|
||||
vec4 c2 = texture2D(texture, vec2(p0.x, p1.y));
|
||||
vec4 c3 = texture2D(texture, p1);
|
||||
// Texels must be in the source rect, so it is not necessary to check that like linear filter.
|
||||
|
||||
vec2 rate_center = vec2(1.0, 1.0) - half_scaled_texel_size;
|
||||
vec2 rate = clamp(((fract(p0 * source_size) - rate_center) * scale) + rate_center, 0.0, 1.0);
|
||||
gl_FragColor = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
||||
// Assume that a color matrix and color vector values are not used with FILTER_SCREEN.
|
||||
|
||||
#else
|
||||
|
||||
#if defined(USE_COLOR_MATRIX)
|
||||
// Un-premultiply alpha.
|
||||
// When the alpha is 0, 1.0 - sign(alpha) is 1.0, which means division does nothing.
|
||||
color.rgb /= color.a + (1.0 - sign(color.a));
|
||||
// Apply the color matrix or scale.
|
||||
color = (color_matrix_body * color) + color_matrix_translation;
|
||||
color *= varying_color_scale;
|
||||
// Premultiply alpha
|
||||
color.rgb *= color.a;
|
||||
#else
|
||||
vec4 s = varying_color_scale;
|
||||
color *= vec4(s.r, s.g, s.b, 1.0) * s.a;
|
||||
#endif
|
||||
|
||||
color = min(color, color.a);
|
||||
|
||||
gl_FragColor = color;
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
`
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user