2013-06-19 01:49:54 +02:00
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package opengl
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2013-06-15 10:07:14 +02:00
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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import (
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2013-10-14 04:34:58 +02:00
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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2013-11-26 17:46:07 +01:00
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
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2013-10-27 11:54:28 +01:00
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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2013-06-19 16:08:24 +02:00
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"image"
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2013-06-22 08:56:25 +02:00
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"math"
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2013-06-15 10:07:14 +02:00
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)
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2013-06-27 17:33:03 +02:00
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type Context struct {
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screenId graphics.RenderTargetId
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ids *ids
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offscreen *offscreen.Offscreen
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}
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2013-06-27 17:33:03 +02:00
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func newContext(screenWidth, screenHeight, screenScale int) *Context {
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context := &Context{
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ids: newIds(),
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offscreen: offscreen.New(screenWidth, screenHeight, screenScale),
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}
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2013-10-05 18:47:19 +02:00
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2013-10-25 02:30:39 +02:00
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var err error
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2013-10-27 14:58:56 +01:00
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context.screenId, err = context.createRenderTarget(
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screenWidth, screenHeight, texture.FilterNearest)
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2013-10-20 18:13:09 +02:00
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if err != nil {
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panic("initializing the offscreen failed: " + err.Error())
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}
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2013-11-20 16:05:57 +01:00
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2013-11-25 14:27:59 +01:00
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context.Init()
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return context
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}
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func (context *Context) Clear() {
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context.Fill(0, 0, 0)
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}
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2013-10-11 20:20:13 +02:00
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func (context *Context) Fill(r, g, b uint8) {
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const max = float64(math.MaxUint8)
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C.glClearColor(
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C.GLclampf(float64(r)/max),
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C.GLclampf(float64(g)/max),
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C.GLclampf(float64(b)/max),
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1)
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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}
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2013-10-25 21:15:27 +02:00
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func (context *Context) DrawTexture(
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id graphics.TextureId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(id)
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context.offscreen.DrawTexture(tex, geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawRenderTarget(
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id graphics.RenderTargetId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.DrawTexture(context.ids.ToTexture(id), geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawTextureParts(
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id graphics.TextureId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(id)
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context.offscreen.DrawTextureParts(tex, parts, geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawRenderTargetParts(
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id graphics.RenderTargetId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.DrawTextureParts(context.ids.ToTexture(id), parts, geometryMatrix, colorMatrix)
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}
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2013-11-28 19:21:53 +01:00
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// Init initializes the context. The initial state is saved for each GL context.
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func (context *Context) Init() {
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C.glEnable(C.GL_TEXTURE_2D)
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C.glEnable(C.GL_BLEND)
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}
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2013-10-16 16:06:35 +02:00
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func (context *Context) ResetOffscreen() {
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context.SetOffscreen(context.screenId)
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}
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2013-10-21 15:18:10 +02:00
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func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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renderTarget := context.ids.RenderTargetAt(renderTargetId)
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context.offscreen.Set(renderTarget)
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}
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func (context *Context) setMainFramebufferOffscreen() {
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2013-11-26 17:46:07 +01:00
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context.offscreen.SetMainFramebuffer()
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}
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func (context *Context) flush() {
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C.glFlush()
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}
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func (context *Context) createRenderTarget(width, height int, filter texture.Filter) (
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graphics.RenderTargetId, error) {
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renderTargetId, err := context.ids.CreateRenderTarget(width, height, filter)
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if err != nil {
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2013-10-27 14:58:56 +01:00
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return 0, err
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2013-10-20 18:13:09 +02:00
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}
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return renderTargetId, nil
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2013-06-19 16:08:24 +02:00
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}
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2013-12-03 15:24:34 +01:00
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func (context *Context) CreateRenderTarget(tag string, width, height int) (
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2013-10-27 13:27:16 +01:00
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graphics.RenderTargetId, error) {
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return context.createRenderTarget(width, height, texture.FilterLinear)
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2013-10-27 13:27:16 +01:00
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}
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2013-12-03 15:24:34 +01:00
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func (context *Context) CreateTextureFromImage(tag string, img image.Image) (
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2013-10-21 15:18:10 +02:00
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graphics.TextureId, error) {
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return context.ids.CreateTextureFromImage(img)
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2013-06-15 10:07:14 +02:00
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}
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