2020-05-08 17:46:01 +02:00
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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"go/parser"
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"go/token"
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"regexp"
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"sort"
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"strings"
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)
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const (
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varyingStructName = "VertexOut"
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)
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var (
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kageTagRe = regexp.MustCompile("^`" + `kage:\"(.+)\"` + "`$")
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)
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2020-05-08 21:21:45 +02:00
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type variable struct {
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name string
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typ typ
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constant bool
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init string
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}
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type function struct {
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name string
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args []variable
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rets []variable
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}
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type Shader struct {
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fs *token.FileSet
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// position is the field name of VertexOut that represents a vertex position (gl_Position in GLSL).
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position variable
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// varyings is a collection of varying variables.
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varyings []variable
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// uniforms is a collection of uniform variables.
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uniforms []variable
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// globals is a collection of global variables.
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globals []variable
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funcs []function
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errs []string
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}
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type ParseError struct {
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errs []string
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}
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func (p *ParseError) Error() string {
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return strings.Join(p.errs, "\n")
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}
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func NewShader(src []byte) (*Shader, error) {
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fs := token.NewFileSet()
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f, err := parser.ParseFile(fs, "", src, parser.AllErrors)
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if err != nil {
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return nil, err
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}
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s := &Shader{
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fs: fs,
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}
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s.parse(f)
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if len(s.errs) > 0 {
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return nil, &ParseError{s.errs}
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}
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sort.Slice(s.varyings, func(a, b int) bool {
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return s.varyings[a].name < s.varyings[b].name
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})
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sort.Slice(s.uniforms, func(a, b int) bool {
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return s.uniforms[a].name < s.uniforms[b].name
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})
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sort.Slice(s.globals, func(a, b int) bool {
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return s.globals[a].name < s.globals[b].name
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})
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// TODO: Make a call graph and reorder the elements.
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return s, nil
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}
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func (s *Shader) addError(pos token.Pos, str string) {
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p := s.fs.Position(pos)
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s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
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}
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func (sh *Shader) parse(f *ast.File) {
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for _, d := range f.Decls {
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switch d := d.(type) {
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case *ast.GenDecl:
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switch d.Tok {
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case token.TYPE:
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// TODO: Parse regular structs or other types
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for _, s := range d.Specs {
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s := s.(*ast.TypeSpec)
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if s.Name.Name == varyingStructName {
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sh.parseVaryingStruct(s)
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}
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}
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case token.CONST:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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sh.parseTopLevelConstant(s)
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}
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case token.VAR:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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sh.parseTopLevelVariable(s)
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}
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case token.IMPORT:
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sh.addError(d.Pos(), "import is forbidden")
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default:
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sh.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
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sh.parseFunc(d)
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default:
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sh.addError(d.Pos(), "unexpected decl")
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}
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}
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}
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func (sh *Shader) parseVaryingStruct(t *ast.TypeSpec) {
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s, ok := t.Type.(*ast.StructType)
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if !ok {
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sh.addError(t.Type.Pos(), fmt.Sprintf("%s must be a struct but not", t.Name))
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return
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}
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for _, f := range s.Fields.List {
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if f.Tag != nil {
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tag := f.Tag.Value
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m := kageTagRe.FindStringSubmatch(tag)
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if m == nil {
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sh.addError(f.Tag.Pos(), fmt.Sprintf("invalid struct tag: %s", tag))
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continue
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}
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if m[1] != "position" {
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sh.addError(f.Tag.Pos(), fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1]))
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continue
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}
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if len(f.Names) != 1 {
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sh.addError(f.Pos(), fmt.Sprintf("position members must be one"))
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continue
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}
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t, err := parseType(f.Type)
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if err != nil {
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sh.addError(f.Type.Pos(), err.Error())
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continue
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}
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if t != typVec4 {
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sh.addError(f.Type.Pos(), fmt.Sprintf("position must be vec4 but %s", t))
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continue
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}
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sh.position = variable{
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name: f.Names[0].Name,
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typ: t,
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}
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continue
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}
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t, err := parseType(f.Type)
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if err != nil {
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sh.addError(f.Type.Pos(), err.Error())
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continue
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}
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if !t.numeric() {
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sh.addError(f.Type.Pos(), fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t))
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continue
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}
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for _, n := range f.Names {
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sh.varyings = append(sh.varyings, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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}
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func (s *Shader) parseTopLevelVariable(vs *ast.ValueSpec) {
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t, err := parseType(vs.Type)
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if err != nil {
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s.addError(vs.Type.Pos(), err.Error())
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return
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}
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for _, n := range vs.Names {
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name := n.Name
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val := variable{
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name: name,
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typ: t,
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}
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// TODO: Parse initial value.
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if 'A' <= name[0] && name[0] <= 'Z' {
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s.uniforms = append(s.uniforms, val)
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} else {
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s.globals = append(s.globals, val)
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}
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}
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}
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func (s *Shader) parseTopLevelConstant(vs *ast.ValueSpec) {
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t, err := parseType(vs.Type)
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if err != nil {
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s.addError(vs.Type.Pos(), err.Error())
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return
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}
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for i, n := range vs.Names {
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v := vs.Values[i]
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var init string
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switch v := v.(type) {
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case *ast.BasicLit:
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if v.Kind != token.INT && v.Kind != token.FLOAT {
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s.addError(v.Pos(), fmt.Sprintf("literal must be int or float but %s", v.Kind))
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return
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}
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init = v.Value // TODO: This should be math/big.Int or Float.
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default:
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// TODO: Parse the expression.
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}
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name := n.Name
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val := variable{
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name: name,
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typ: t, // TODO: Treat consts without types
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constant: true,
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init: init,
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}
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s.globals = append(s.globals, val)
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}
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}
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func (sh *Shader) parseFunc(d *ast.FuncDecl) {
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if d.Name == nil {
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sh.addError(d.Pos(), "function must have a name")
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return
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}
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if d.Body == nil {
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sh.addError(d.Pos(), "function must have a body")
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return
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}
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var args []variable
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for _, f := range d.Type.Params.List {
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t, err := parseType(f.Type)
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if err != nil {
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sh.addError(f.Type.Pos(), err.Error())
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continue
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}
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for _, n := range f.Names {
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args = append(args, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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var rets []variable
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for _, f := range d.Type.Results.List {
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t, err := parseType(f.Type)
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if err != nil {
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sh.addError(f.Type.Pos(), err.Error())
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continue
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}
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if len(f.Names) == 0 {
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rets = append(rets, variable{
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name: "",
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typ: t,
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})
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} else {
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for _, n := range f.Names {
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rets = append(rets, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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}
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f := function{
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name: d.Name.Name,
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args: args,
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rets: rets,
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}
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sh.funcs = append(sh.funcs, f)
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}
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// Dump dumps the shader state in an intermediate language.
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func (s *Shader) Dump() string {
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var lines []string
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lines = append(lines, fmt.Sprintf("var %s varying %s // position", s.position.name, s.position.typ))
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for _, v := range s.varyings {
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lines = append(lines, fmt.Sprintf("var %s varying %s", v.name, v.typ))
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}
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for _, u := range s.uniforms {
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lines = append(lines, fmt.Sprintf("var %s uniform %s", u.name, u.typ))
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}
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for _, g := range s.globals {
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prefix := "var"
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if g.constant {
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prefix = "const"
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}
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init := ""
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if g.init != "" {
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init = " = " + g.init
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}
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lines = append(lines, fmt.Sprintf("%s %s %s%s", prefix, g.name, g.typ, init))
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}
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2020-05-09 11:05:30 +02:00
|
|
|
for _, f := range s.funcs {
|
2020-05-09 12:21:01 +02:00
|
|
|
var args []string
|
|
|
|
for _, a := range f.args {
|
|
|
|
args = append(args, fmt.Sprintf("%s %s", a.name, a.typ))
|
|
|
|
}
|
|
|
|
var rets []string
|
|
|
|
for _, r := range f.rets {
|
|
|
|
name := r.name
|
|
|
|
if name == "" {
|
|
|
|
name = "_"
|
|
|
|
}
|
|
|
|
rets = append(rets, fmt.Sprintf("%s %s", name, r.typ))
|
|
|
|
}
|
|
|
|
l := fmt.Sprintf("func %s(%s)", f.name, strings.Join(args, ", "))
|
|
|
|
if len(rets) > 0 {
|
|
|
|
l += " (" + strings.Join(rets, ", ") + ")"
|
|
|
|
}
|
|
|
|
lines = append(lines, l)
|
2020-05-09 11:05:30 +02:00
|
|
|
}
|
|
|
|
|
2020-05-08 17:46:01 +02:00
|
|
|
return strings.Join(lines, "\n") + "\n"
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) GlslVertex() string {
|
|
|
|
var lines []string
|
|
|
|
|
|
|
|
for _, v := range s.varyings {
|
|
|
|
// TODO: variable names must be escaped not to conflict with keywords.
|
|
|
|
lines = append(lines, fmt.Sprintf("varying %s %s;", v.typ.glslString(), v.name))
|
|
|
|
}
|
|
|
|
return strings.Join(lines, "\n") + "\n"
|
|
|
|
}
|