ebiten/shader_test.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten_test
import (
"image/color"
"testing"
. "github.com/hajimehoshi/ebiten"
)
func TestShaderFill(t *testing.T) {
const w, h = 16, 16
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dst, _ := NewImage(w, h, FilterDefault)
s, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(1, 0, 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
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dst.DrawRectShader(w/2, h/2, s, nil)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
var want color.RGBA
if i < w/2 && j < h/2 {
want = color.RGBA{0xff, 0, 0, 0xff}
}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderFillWithDrawImage(t *testing.T) {
const w, h = 16, 16
dst, _ := NewImage(w, h, FilterDefault)
s, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(1, 0, 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
src, _ := NewImage(w/2, h/2, FilterDefault)
op := &DrawImageOptions{}
op.Shader = s
dst.DrawImage(src, op)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
var want color.RGBA
if i < w/2 && j < h/2 {
want = color.RGBA{0xff, 0, 0, 0xff}
}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
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func TestShaderFunction(t *testing.T) {
const w, h = 16, 16
dst, _ := NewImage(w, h, FilterDefault)
s, err := NewShader([]byte(`package main
func clr(red float) (float, float, float, float) {
return red, 0, 0, 1
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(clr(1))
}
`))
if err != nil {
t.Fatal(err)
}
dst.DrawRectShader(w, h, s, nil)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{0xff, 0, 0, 0xff}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderShadowing(t *testing.T) {
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if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var position vec4
return position
}
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`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderDuplicatedVariables(t *testing.T) {
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if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var foo vec4
var foo vec4
return foo
}
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`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
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if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var foo, foo vec4
return foo
}
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`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
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if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var foo vec4
foo := vec4(0)
return foo
}
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`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
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if _, err := NewShader([]byte(`package main
func Foo() (vec4, vec4) {
return vec4(0), vec4(0)
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
foo, foo := Foo()
return foo
}
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`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderNoMain(t *testing.T) {
if _, err := NewShader([]byte(`package main
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderNoNewVariables(t *testing.T) {
if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_ := 1
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return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_, _ := 1, 1
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return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() (int, int) {
return 1, 1
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_, _ := Foo()
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return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a, _ := 1, 1
_ = a
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return vec4(0)
}
`)); err != nil {
t.Errorf("error must be nil but non-nil: %v", err)
}
if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_, a := 1, 1
_ = a
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return vec4(0)
}
`)); err != nil {
t.Errorf("error must be nil but non-nil: %v", err)
}
}
func TestShaderWrongReturn(t *testing.T) {
if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return 0.0
}
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`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() (float, float) {
return 0
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}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
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}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() float {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
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func TestShaderMultipleValueReturn(t *testing.T) {
if _, err := NewShader([]byte(`package main
func Foo() (float, float) {
return 0.0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() float {
return 0.0, 0.0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() (float, float, float) {
return 0.0, 0.0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() (float, float) {
return 0.0, 0.0
}
func Foo2() (float, float, float) {
return Foo()
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := NewShader([]byte(`package main
func Foo() (float, float, float) {
return 0.0, 0.0, 0.0
}
func Foo2() (float, float, float) {
return Foo()
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0.0)
}
`)); err != nil {
t.Error(err)
}
}
func TestShaderInit(t *testing.T) {
if _, err := NewShader([]byte(`package main
func init() {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}