2020-05-17 20:45:58 +02:00
|
|
|
// Copyright 2020 The Ebiten Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package graphicscommand
|
|
|
|
|
|
|
|
import (
|
2022-03-21 09:48:47 +01:00
|
|
|
"bytes"
|
|
|
|
"fmt"
|
|
|
|
"go/parser"
|
|
|
|
"go/token"
|
|
|
|
"strings"
|
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
2022-02-06 12:41:32 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
2022-03-21 09:48:47 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shader"
|
2020-10-03 19:35:13 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
2020-05-17 20:45:58 +02:00
|
|
|
)
|
|
|
|
|
2022-03-21 09:48:47 +01:00
|
|
|
var shaderSuffix string
|
|
|
|
|
|
|
|
func init() {
|
|
|
|
shaderSuffix = `
|
|
|
|
var __imageDstTextureSize vec2
|
|
|
|
|
|
|
|
// imageSrcTextureSize returns the destination image's texture size in pixels.
|
|
|
|
func imageDstTextureSize() vec2 {
|
|
|
|
return __imageDstTextureSize
|
|
|
|
}
|
|
|
|
`
|
|
|
|
|
|
|
|
shaderSuffix += fmt.Sprintf(`
|
|
|
|
var __textureSizes [%[1]d]vec2
|
|
|
|
|
|
|
|
// imageSrcTextureSize returns the source image's texture size in pixels.
|
|
|
|
// As an image is a part of internal texture, the texture is usually bigger than the image.
|
|
|
|
// The texture's size is useful when you want to calculate pixels from texels.
|
|
|
|
func imageSrcTextureSize() vec2 {
|
|
|
|
return __textureSizes[0]
|
|
|
|
}
|
|
|
|
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
var __textureDestinationRegionOrigin vec2
|
|
|
|
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
var __textureDestinationRegionSize vec2
|
|
|
|
|
|
|
|
// imageDstRegionOnTexture returns the destination image's region (the origin and the size) on its texture.
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
//
|
|
|
|
// As an image is a part of internal texture, the image can be located at an arbitrary position on the texture.
|
|
|
|
func imageDstRegionOnTexture() (vec2, vec2) {
|
|
|
|
return __textureDestinationRegionOrigin, __textureDestinationRegionSize
|
|
|
|
}
|
|
|
|
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
var __textureSourceOffsets [%[2]d]vec2
|
|
|
|
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
var __textureSourceRegionOrigin vec2
|
|
|
|
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
var __textureSourceRegionSize vec2
|
|
|
|
|
|
|
|
// imageSrcRegionOnTexture returns the source image's region (the origin and the size) on its texture.
|
|
|
|
// The unit is the source texture's texel.
|
|
|
|
//
|
|
|
|
// As an image is a part of internal texture, the image can be located at an arbitrary position on the texture.
|
|
|
|
func imageSrcRegionOnTexture() (vec2, vec2) {
|
|
|
|
return __textureSourceRegionOrigin, __textureSourceRegionSize
|
|
|
|
}
|
|
|
|
`, graphics.ShaderImageNum, graphics.ShaderImageNum-1)
|
|
|
|
|
|
|
|
for i := 0; i < graphics.ShaderImageNum; i++ {
|
|
|
|
pos := "pos"
|
|
|
|
if i >= 1 {
|
|
|
|
// Convert the position in texture0's texels to the target texture texels.
|
|
|
|
pos = fmt.Sprintf("(pos + __textureSourceOffsets[%d]) * __textureSizes[0] / __textureSizes[%d]", i-1, i)
|
|
|
|
}
|
|
|
|
// __t%d is a special variable for a texture variable.
|
|
|
|
shaderSuffix += fmt.Sprintf(`
|
|
|
|
func imageSrc%[1]dUnsafeAt(pos vec2) vec4 {
|
|
|
|
// pos is the position in texels of the source texture (= 0th image's texture).
|
|
|
|
return texture2D(__t%[1]d, %[2]s)
|
|
|
|
}
|
|
|
|
|
|
|
|
func imageSrc%[1]dAt(pos vec2) vec4 {
|
|
|
|
// pos is the position in texels of the source texture (= 0th image's texture).
|
|
|
|
return texture2D(__t%[1]d, %[2]s) *
|
|
|
|
step(__textureSourceRegionOrigin.x, pos.x) *
|
|
|
|
(1 - step(__textureSourceRegionOrigin.x + __textureSourceRegionSize.x, pos.x)) *
|
|
|
|
step(__textureSourceRegionOrigin.y, pos.y) *
|
|
|
|
(1 - step(__textureSourceRegionOrigin.y + __textureSourceRegionSize.y, pos.y))
|
|
|
|
}
|
|
|
|
`, i, pos)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func compileShader(graphicsDriver graphicsdriver.Graphics, src []byte) (*shaderir.Program, error) {
|
|
|
|
var buf bytes.Buffer
|
|
|
|
buf.Write(src)
|
|
|
|
buf.WriteString(shaderSuffix)
|
|
|
|
if graphicsDriver.FramebufferYDirection() != graphicsDriver.NDCYDirection() {
|
|
|
|
buf.WriteString(`
|
|
|
|
func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
|
|
|
|
return mat4(
|
|
|
|
2/__imageDstTextureSize.x, 0, 0, 0,
|
|
|
|
0, -2/__imageDstTextureSize.y, 0, 0,
|
|
|
|
0, 0, 1, 0,
|
|
|
|
-1, 1, 0, 1,
|
|
|
|
) * vec4(position, 0, 1), texCoord, color
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
} else {
|
|
|
|
buf.WriteString(`
|
|
|
|
func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
|
|
|
|
return mat4(
|
|
|
|
2/__imageDstTextureSize.x, 0, 0, 0,
|
|
|
|
0, 2/__imageDstTextureSize.y, 0, 0,
|
|
|
|
0, 0, 1, 0,
|
|
|
|
-1, -1, 0, 1,
|
|
|
|
) * vec4(position, 0, 1), texCoord, color
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
}
|
|
|
|
|
|
|
|
fs := token.NewFileSet()
|
|
|
|
f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
const (
|
|
|
|
vert = "__vertex"
|
|
|
|
frag = "Fragment"
|
|
|
|
)
|
|
|
|
ir, err := shader.Compile(fs, f, vert, frag, graphics.ShaderImageNum)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
if ir.VertexFunc.Block == nil {
|
|
|
|
return nil, fmt.Errorf("graphicscommand: vertex shader entry point '%s' is missing", vert)
|
|
|
|
}
|
|
|
|
if ir.FragmentFunc.Block == nil {
|
|
|
|
return nil, fmt.Errorf("graphicscommand: fragment shader entry point '%s' is missing", frag)
|
|
|
|
}
|
|
|
|
|
|
|
|
return ir, nil
|
|
|
|
}
|
|
|
|
|
2020-05-17 20:45:58 +02:00
|
|
|
type Shader struct {
|
2022-02-06 12:41:32 +01:00
|
|
|
shader graphicsdriver.Shader
|
2022-03-21 09:48:47 +01:00
|
|
|
|
|
|
|
uniformNames []string
|
|
|
|
uniformTypes []shaderir.Type
|
2020-05-17 20:45:58 +02:00
|
|
|
}
|
|
|
|
|
2022-03-21 09:48:47 +01:00
|
|
|
func NewShader(src []byte) *Shader {
|
2020-05-17 20:45:58 +02:00
|
|
|
s := &Shader{}
|
|
|
|
c := &newShaderCommand{
|
|
|
|
result: s,
|
2022-03-21 09:48:47 +01:00
|
|
|
src: src,
|
2020-05-17 20:45:58 +02:00
|
|
|
}
|
|
|
|
theCommandQueue.Enqueue(c)
|
|
|
|
return s
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) Dispose() {
|
|
|
|
c := &disposeShaderCommand{
|
|
|
|
target: s,
|
|
|
|
}
|
|
|
|
theCommandQueue.Enqueue(c)
|
|
|
|
}
|
2022-03-21 09:48:47 +01:00
|
|
|
|
|
|
|
func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
|
|
|
|
type index struct {
|
|
|
|
resultIndex int
|
|
|
|
shaderUniformIndex int
|
|
|
|
}
|
|
|
|
|
|
|
|
names := map[string]index{}
|
|
|
|
var idx int
|
|
|
|
for i, n := range s.uniformNames {
|
|
|
|
if strings.HasPrefix(n, "__") {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
names[n] = index{
|
|
|
|
resultIndex: idx,
|
|
|
|
shaderUniformIndex: i,
|
|
|
|
}
|
|
|
|
idx++
|
|
|
|
}
|
|
|
|
|
|
|
|
us := make([][]float32, len(names))
|
|
|
|
for name, idx := range names {
|
|
|
|
if v, ok := uniforms[name]; ok {
|
|
|
|
switch v := v.(type) {
|
|
|
|
case float32:
|
|
|
|
us[idx.resultIndex] = []float32{v}
|
|
|
|
case []float32:
|
|
|
|
us[idx.resultIndex] = v
|
|
|
|
default:
|
|
|
|
panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s, %T", name, v))
|
|
|
|
}
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
|
|
t := s.uniformTypes[idx.shaderUniformIndex]
|
|
|
|
us[idx.resultIndex] = make([]float32, t.FloatNum())
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Panic if uniforms include an invalid name
|
|
|
|
|
|
|
|
return us
|
|
|
|
}
|