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< meta name = "description" content = "Ebiten - A simple SNES-like 2D game library in Go" >
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< title > Ebiten - A simple SNES-like 2D game library in Go< / title >
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< style >
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body {
font-family: sans-serif;
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img.example {
background-color: #000;
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< / style >
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< a href = "https://github.com/hajimehoshi/ebiten" > < img style = "position: absolute; top: 0; right: 0; border: 0;" src = "https://camo.githubusercontent.com/365986a132ccd6a44c23a9169022c0b5c890c387/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f7265645f6161303030302e706e67" alt = "Fork me on GitHub" data-canonical-src = "https://s3.amazonaws.com/github/ribbons/forkme_right_red_aa0000.png" > < / a >
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< h1 > Ebiten (海老天)< / h1 >
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< p > Stable version: v1.4.0-alpha / Development version: v1.4.0-alpha< / p >
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< ul >
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< li > A simple SNES-like 2D game library in Go< / li >
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< li > Works on
< ul >
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< li > Web browsers (powered by < a href = "http://gopherjs.org/" > GopherJS< / a > )
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< ul >
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< li > Supported browsers: Chrome and Firefox on desktops< / li >
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< / ul >
< / li >
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< li > Windows< / li >
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< li > Mac OS X< / li >
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< li > Linux< / li >
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< / ul >
< / li >
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< li > < a href = "http://godoc.org/github.com/hajimehoshi/ebiten" > < img src = "https://godoc.org/github.com/hajimehoshi/ebiten?status.svg" alt = "GoDoc Reference" > < / a > < / li >
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< / ul >
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< h2 > Features< / h2 >
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< ul >
< li > 2D Graphics< / li >
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< li > Input (Mouse, Keyboard, Gamepad)< / li >
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< li > Audio (Ogg/Vorbis, WAV, and PCM)< / li >
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< / ul >
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< h2 > Example< / h2 >
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< p >
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< a href = "examples/alphablending.html" > < img src = "images/examples/alphablending.png" width = "320" height = "240" alt = "Ebiten example: alphablending" class = "example" > < / a > < a href = "examples/audio.html" > < img src = "images/examples/audio.png" width = "320" height = "240" alt = "Ebiten example: audio" class = "example" > < / a > < a href = "examples/font.html" > < img src = "images/examples/font.png" width = "320" height = "240" alt = "Ebiten example: font" class = "example" > < / a > < a href = "examples/hsv.html" > < img src = "images/examples/hsv.png" width = "320" height = "240" alt = "Ebiten example: hsv" class = "example" > < / a > < a href = "examples/hue.html" > < img src = "images/examples/hue.png" width = "320" height = "240" alt = "Ebiten example: hue" class = "example" > < / a > < a href = "examples/gamepad.html" > < img src = "images/examples/gamepad.png" width = "320" height = "240" alt = "Ebiten example: gamepad" class = "example" > < / a > < a href = "examples/keyboard.html" > < img src = "images/examples/keyboard.png" width = "320" height = "240" alt = "Ebiten example: keyboard" class = "example" > < / a > < a href = "examples/masking.html" > < img src = "images/examples/masking.png" width = "320" height = "240" alt = "Ebiten example: masking" class = "example" > < / a > < a href = "examples/mosaic.html" > < img src = "images/examples/mosaic.png" width = "320" height = "240" alt = "Ebiten example: mosaic" class = "example" > < / a > < a href = "examples/noise.html" > < img src = "images/examples/noise.png" width = "320" height = "240" alt = "Ebiten example: noise" class = "example" > < / a > < a href = "examples/paint.html" > < img src = "images/examples/paint.png" width = "320" height = "240" alt = "Ebiten example: paint" class = "example" > < / a > < a href = "examples/perspective.html" > < img src = "images/examples/perspective.png" width = "320" height = "240" alt = "Ebiten example: perspective" class = "example" > < / a > < a href = "examples/piano.html" > < img src = "images/examples/piano.png" width = "320" height = "240" alt = "Ebiten example: piano" class = "example" > < / a > < a href = "examples/rotate.html" > < img src = "images/examples/rotate.png" width = "320" height = "240" alt = "Ebiten example: rotate" class = "example" > < / a > < a href = "examples/sprites.html" > < img src = "images/examples/sprites.png" width = "320" height = "240" alt = "Ebiten example: sprites" class = "example" > < / a > < a href = "examples/blocks.html" > < img src = "images/examples/blocks.png" width = "256" height = "240" alt = "Ebiten example: blocks" class = "example" > < / a >
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< / p >
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< h2 > Install on Mac OS X or Windows< / h2 >
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< p > Compilation requires a C compiler like GCC to compile third party libaries used by Ebiten. You would need < a href = "http://www.mingw.org/" > MinGW< / a > on Windows, and would need Xcode on Mac OS X.< / p >
< p > Let's get the Ebiten source code and compile it.< / p >
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< pre > < code > :; go get github.com/hajimehoshi/ebiten< / code > < / pre >
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< p > If you want to run your game on a web browser, execute this:< / p >
< pre > < code > :; go get github.com/gopherjs/gopherjs
:; go get github.com/gopherjs/webgl< / code > < / pre >
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< h2 > Install on Linux< / h2 >
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< p > Before installing Ebiten, you might need these libraries:< / p >
< ul >
< li > libglu1-mesa-dev< / li >
< li > libgles2-mesa-dev< / li >
< li > libxrandr-dev< / li >
< li > libxcursor-dev< / li >
< li > libxinerama-dev< / li >
< li > libxi-dev< / li >
< / ul >
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< p > Ebiten is tested on Ubuntu Linux x64.< / p >
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< h2 > Execute the example< / h2 >
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< pre > < code > :; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
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:; go run rotate/main.go< / code > < / pre >
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< h2 > Run your game on a desktop< / h2 >
< p > Just execute your Go program. That's it!< / p >
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< h2 > Run your game on a web browser< / h2 >
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< p > Compile your game with < a href = "http://gopherjs.org/" > GopherJS< / a > :< / p >
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< pre > < code > :; gopherjs build -o yourgame.js path/to/yourgame< / code > < / pre >
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< p > Then, open the below HTML on your HTTP server:< / p >
< pre > < code > < !DOCTYPE html>
< script src="yourgame.js"> < /script> < / code > < / pre >
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< p > NOTE: < code > file://< / code > URL may not work with Ebiten. Execute your game on a HTTP server.< / p >
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< h2 > Apps created with Ebiten< / h2 >
< ul >
< li > < a href = "https://github.com/peterhellberg/plasma" > Plasma< / a > by Peter Hellberg< / li >
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< li > < a href = "https://github.com/hajimehoshi/go-inovation" > go-inovation< / a > by Hajime Hoshi< / li >
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< li > < a href = "https://github.com/martinkirsche/wired-logic" > Wired Logic< / a > by Martin Kirsche< / li >
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< li > < a href = "https://github.com/DrJosh9000/awakengine" > AwakEngine< / a > by Josh Deprez< / li >
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< / ul >
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< h2 > Change Log< / h2 >
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< h3 > 2016-05-14< / h3 >
< ul >
< li > v1.3.0 released.
< ul >
< li > Fixed some bugs< / li >
< / ul >
< / li >
< / ul >
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< h3 > 2016-04-23< / h3 >
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< ul >
< li > v1.3.0-rc1 released.
< ul >
< li > Added new platforms
< ul >
< li > Windows< / li >
< li > Linux< / li >
< / ul >
< / li >
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< li > Graphics
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< ul >
< li > Added CompositeMode to change composite mode (e.g. masking or additive drawing)< / li >
< / ul >
< / li >
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< li > < a href = "https://godoc.org/github.com/hajimehoshi/ebiten/audio" > Audio< / a >
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< ul >
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< li > Moved from exp/audio to audio: No more experimental package!< / li >
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< li > Changed APIs (almost fixed)< / li >
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< li > Added < a href = "https://godoc.org/github.com/hajimehoshi/ebiten/audio/vorbis" > exp/audio/vorbis< / a > to decode Ogg/Vorbis stream< / li >
< li > Added < a href = "https://godoc.org/github.com/hajimehoshi/ebiten/audio/wav" > exp/audio/wav< / a > to decode Wav stream< / li >
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< / ul >
< / li >
< li > Others
< ul >
< li > Made most of functions concurrent-safe< / li >
< li > Bug fix< / li >
< / ul >
< / li >
< / ul >
< / li >
< / ul >
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< h3 > 2016-02-28< / h3 >
< ul >
< li > v1.2.0 released.
< ul >
< li > Fixed some bugs.< / li >
< / ul >
< / li >
< / ul >
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< h3 > 2016-02-17< / h3 >
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< ul >
< li > v1.2.0-rc1 released.
< ul >
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< li > Added support for gamepads on desktops and browsers< / li >
< li > Added support for touch events on browsers< / li >
< li > Added new functions for image rendering:
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< ul >
< li > Image.ReplacePixels< / li >
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< li > GeoM.Rotate< / li >
< li > ColorM.RotateHue< / li >
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< / ul >
< / li >
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< li > Added some experimental packages:
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< ul >
< li > exp/audio: Play music and sound< / li >
< li > exp/gamepad: Useful functions to configure gamepads< / li >
< li > These packages are experimental and we don't guarantee backward compatibility.< / li >
< / ul >
< / li >
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< li > Deprecated some APIs:
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< ul >
< li > TranslateGeo (Use GeoM's Translate instead)< / li >
< li > ScaleGeo (Use GoeM's Scale instead)< / li >
< li > RotateGeo (Use GoeM's Rotate instead)< / li >
< li > TranslateColor (Use ColorM's Translate instead)< / li >
< li > ScaleColor (Use ColorM's Scale instead)< / li >
< li > RotateHue (Use ColorM's RotateHue instead)< / li >
< / ul >
< / li >
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< li > Fixed some bugs< / li >
< li > Performance optimization< / li >
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< / ul >
< / li >
< / ul >
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< h3 > 2015-01-25< / h3 >
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< ul >
< li > v1.1.0 released.
< ul >
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< li > Fixed some bugs.< / li >
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< / ul >
< / li >
< / ul >
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< h3 > 2015-01-10< / h3 >
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< ul >
< li > v1.1.0-rc1 released.
< ul >
< li > Support for web browsers: Ebiten now includes support for web browsers with GopherJS.< / li >
< li > Some API has changed:
< ul >
< li > ImagePart is deprecated. Use ImageParts interface instead.< / li >
< li > ColorM.Element and GeoM.Element's recievers changed from structs to pointers.< / li >
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< li > A lot of keyboard keys have been added. KeyMax and MouseButtonMax were removed.< / li >
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< / ul >
< / li >
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< li > The game is stopped when the window is not active.< / li >
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< / ul >
< / li >
< / ul >
< h3 > 2015-01-04< / h3 >
< ul >
< li > v1.0.0 released.
< ul >
< li > Nothing has changed from v1.0.0-rc1.< / li >
< / ul >
< / li >
< / ul >
< h3 > 2014-12-29< / h3 >
< ul >
< li > v1.0.0-rc1 released.< / li >
< / ul >
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< h2 > License< / h2 >
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< h3 > Ebiten< / h3 >
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< pre > Copyright 2013 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the " License" );
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you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an " AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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limitations under the License.< / pre >
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< h3 > Go Gopher photograph< / h3 >
< p > < a href = "http://blog.golang.org/go-programming-language-turns-two" > The original photograph of Go gophers by Chris Nokleberg< / a > is licensed under the Creative Commons 3.0 Attributions license.< / p >
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< footer > © 2013 Hajime Hoshi< / footer >