ebiten/internal/graphicsdriver/directx/api_windows.go

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// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package directx
import (
"fmt"
"math"
"reflect"
"runtime"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
)
type (
_BOOL int32
)
func boolToUintptr(v bool) uintptr {
if v {
return 1
}
return 0
}
// Reference:
// * https://github.com/microsoft/DirectX-Headers
// * https://github.com/microsoft/win32metadata
// * https://raw.githubusercontent.com/microsoft/win32metadata/master/generation/WinSDK/RecompiledIdlHeaders/um/d3d12.h
const (
_D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff
_D3D12_DEFAULT_DEPTH_BIAS = 0
_D3D12_DEFAULT_DEPTH_BIAS_CLAMP = 0.0
_D3D12_DEFAULT_STENCIL_READ_MASK = 0xff
_D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff
_D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0
_D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff
_D3D12_MAX_DEPTH = 1.0
_D3D12_MIN_DEPTH = 0.0
_D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384
_D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff
_D3D12_SDK_VERSION = (_D3D12_SDK_VERSION_MAJOR << 16) | _D3D12_SDK_VERSION_MINOR
_D3D12_SDK_VERSION_MAJOR = 2
_D3D12_SDK_VERSION_MINOR = 4
_D3D12XBOX_DEFAULT_SIZE_BYTES = 0xffffffff
)
type _D3D_FEATURE_LEVEL int32
const (
_D3D_FEATURE_LEVEL_11_0 _D3D_FEATURE_LEVEL = 0xb000
)
type _D3D_PRIMITIVE_TOPOLOGY int32
const (
_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST _D3D_PRIMITIVE_TOPOLOGY = 4
)
type _D3D_ROOT_SIGNATURE_VERSION int32
const (
_D3D_ROOT_SIGNATURE_VERSION_1_0 _D3D_ROOT_SIGNATURE_VERSION = 0x1
)
type _D3D12_BLEND int32
const (
_D3D12_BLEND_ZERO _D3D12_BLEND = 1
_D3D12_BLEND_ONE _D3D12_BLEND = 2
_D3D12_BLEND_SRC_COLOR _D3D12_BLEND = 3
_D3D12_BLEND_INV_SRC_COLOR _D3D12_BLEND = 4
_D3D12_BLEND_SRC_ALPHA _D3D12_BLEND = 5
_D3D12_BLEND_INV_SRC_ALPHA _D3D12_BLEND = 6
_D3D12_BLEND_DEST_ALPHA _D3D12_BLEND = 7
_D3D12_BLEND_INV_DEST_ALPHA _D3D12_BLEND = 8
_D3D12_BLEND_DEST_COLOR _D3D12_BLEND = 9
_D3D12_BLEND_INV_DEST_COLOR _D3D12_BLEND = 10
_D3D12_BLEND_SRC_ALPHA_SAT _D3D12_BLEND = 11
_D3D12_BLEND_BLEND_FACTOR _D3D12_BLEND = 14
_D3D12_BLEND_INV_BLEND_FACTOR _D3D12_BLEND = 15
_D3D12_BLEND_SRC1_COLOR _D3D12_BLEND = 16
_D3D12_BLEND_INV_SRC1_COLOR _D3D12_BLEND = 17
_D3D12_BLEND_SRC1_ALPHA _D3D12_BLEND = 18
_D3D12_BLEND_INV_SRC1_ALPHA _D3D12_BLEND = 19
)
type _D3D12_BLEND_OP int32
const (
_D3D12_BLEND_OP_ADD _D3D12_BLEND_OP = 1
_D3D12_BLEND_OP_SUBTRACT _D3D12_BLEND_OP = 2
_D3D12_BLEND_OP_REV_SUBTRACT _D3D12_BLEND_OP = 3
_D3D12_BLEND_OP_MIN _D3D12_BLEND_OP = 4
_D3D12_BLEND_OP_MAX _D3D12_BLEND_OP = 5
)
type _D3D12_CLEAR_FLAGS int32
const (
_D3D12_CLEAR_FLAG_DEPTH _D3D12_CLEAR_FLAGS = 0x1
_D3D12_CLEAR_FLAG_STENCIL _D3D12_CLEAR_FLAGS = 0x2
)
type _D3D12_COLOR_WRITE_ENABLE int32
const (
_D3D12_COLOR_WRITE_ENABLE_RED _D3D12_COLOR_WRITE_ENABLE = 1
_D3D12_COLOR_WRITE_ENABLE_GREEN _D3D12_COLOR_WRITE_ENABLE = 2
_D3D12_COLOR_WRITE_ENABLE_BLUE _D3D12_COLOR_WRITE_ENABLE = 4
_D3D12_COLOR_WRITE_ENABLE_ALPHA _D3D12_COLOR_WRITE_ENABLE = 8
_D3D12_COLOR_WRITE_ENABLE_ALL _D3D12_COLOR_WRITE_ENABLE = _D3D12_COLOR_WRITE_ENABLE_RED | _D3D12_COLOR_WRITE_ENABLE_GREEN | _D3D12_COLOR_WRITE_ENABLE_BLUE | _D3D12_COLOR_WRITE_ENABLE_ALPHA
)
type _D3D12_COMMAND_LIST_TYPE int32
const (
_D3D12_COMMAND_LIST_TYPE_DIRECT _D3D12_COMMAND_LIST_TYPE = 0
)
type _D3D12_COMMAND_QUEUE_FLAGS int32
const (
_D3D12_COMMAND_QUEUE_FLAG_NONE _D3D12_COMMAND_QUEUE_FLAGS = 0
)
type _D3D12_COMPARISON_FUNC int32
const (
_D3D12_COMPARISON_FUNC_NEVER _D3D12_COMPARISON_FUNC = 1
_D3D12_COMPARISON_FUNC_LESS _D3D12_COMPARISON_FUNC = 2
_D3D12_COMPARISON_FUNC_EQUAL _D3D12_COMPARISON_FUNC = 3
_D3D12_COMPARISON_FUNC_LESS_EQUAL _D3D12_COMPARISON_FUNC = 4
_D3D12_COMPARISON_FUNC_GREATER _D3D12_COMPARISON_FUNC = 5
_D3D12_COMPARISON_FUNC_NOT_EQUAL _D3D12_COMPARISON_FUNC = 6
_D3D12_COMPARISON_FUNC_GREATER_EQUAL _D3D12_COMPARISON_FUNC = 7
_D3D12_COMPARISON_FUNC_ALWAYS _D3D12_COMPARISON_FUNC = 8
)
type _D3D12_CONSERVATIVE_RASTERIZATION_MODE int32
const (
_D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 0
_D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 1
)
type _D3D12_CPU_PAGE_PROPERTY int32
const (
_D3D12_CPU_PAGE_PROPERTY_UNKNOWN _D3D12_CPU_PAGE_PROPERTY = 0
)
type _D3D12_CULL_MODE int32
const (
_D3D12_CULL_MODE_NONE _D3D12_CULL_MODE = 1
_D3D12_CULL_MODE_FRONT _D3D12_CULL_MODE = 2
_D3D12_CULL_MODE_BACK _D3D12_CULL_MODE = 3
)
type _D3D12_DEBUG_FEATURE int32
const (
_D3D12_DEBUG_FEATURE_NONE _D3D12_DEBUG_FEATURE = 0
_D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS _D3D12_DEBUG_FEATURE = 0x1
_D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING _D3D12_DEBUG_FEATURE = 0x2
_D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION _D3D12_DEBUG_FEATURE = 0x4
)
type _D3D12_DEPTH_WRITE_MASK int32
const (
_D3D12_DEPTH_WRITE_MASK_ZERO _D3D12_DEPTH_WRITE_MASK = 0
_D3D12_DEPTH_WRITE_MASK_ALL _D3D12_DEPTH_WRITE_MASK = 1
)
type _D3D12_DESCRIPTOR_HEAP_TYPE int32
const (
_D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV _D3D12_DESCRIPTOR_HEAP_TYPE = iota
_D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
_D3D12_DESCRIPTOR_HEAP_TYPE_RTV
_D3D12_DESCRIPTOR_HEAP_TYPE_DSV
_D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
)
type _D3D12_DESCRIPTOR_HEAP_FLAGS int32
const (
_D3D12_DESCRIPTOR_HEAP_FLAG_NONE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0
_D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0x1
)
type _D3D12_DESCRIPTOR_RANGE_TYPE int32
const (
_D3D12_DESCRIPTOR_RANGE_TYPE_SRV _D3D12_DESCRIPTOR_RANGE_TYPE = iota
_D3D12_DESCRIPTOR_RANGE_TYPE_UAV
_D3D12_DESCRIPTOR_RANGE_TYPE_CBV
_D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
)
type _D3D12_DSV_DIMENSION int32
const (
_D3D12_DSV_DIMENSION_UNKNOWN _D3D12_DSV_DIMENSION = 0
_D3D12_DSV_DIMENSION_TEXTURE1D _D3D12_DSV_DIMENSION = 1
_D3D12_DSV_DIMENSION_TEXTURE1DARRAY _D3D12_DSV_DIMENSION = 2
_D3D12_DSV_DIMENSION_TEXTURE2D _D3D12_DSV_DIMENSION = 3
_D3D12_DSV_DIMENSION_TEXTURE2DARRAY _D3D12_DSV_DIMENSION = 4
_D3D12_DSV_DIMENSION_TEXTURE2DMS _D3D12_DSV_DIMENSION = 5
_D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY _D3D12_DSV_DIMENSION = 6
)
type _D3D12_DSV_FLAGS int32
const (
_D3D12_DSV_FLAG_NONE _D3D12_DSV_FLAGS = 0
_D3D12_DSV_FLAG_READ_ONLY_DEPTH _D3D12_DSV_FLAGS = 0x1
_D3D12_DSV_FLAG_READ_ONLY_STENCIL _D3D12_DSV_FLAGS = 0x2
)
type _D3D12_FENCE_FLAGS int32
const (
_D3D12_FENCE_FLAG_NONE _D3D12_FENCE_FLAGS = 0
)
type _D3D12_FILL_MODE int32
const (
_D3D12_FILL_MODE_WIREFRAME _D3D12_FILL_MODE = 2
_D3D12_FILL_MODE_SOLID _D3D12_FILL_MODE = 3
)
type _D3D12_FILTER int32
const (
_D3D12_FILTER_MIN_MAG_MIP_POINT _D3D12_FILTER = 0
)
type _D3D12_HEAP_FLAGS int32
const (
_D3D12_HEAP_FLAG_NONE _D3D12_HEAP_FLAGS = 0
)
type _D3D12_HEAP_TYPE int32
const (
_D3D12_HEAP_TYPE_DEFAULT _D3D12_HEAP_TYPE = 1
_D3D12_HEAP_TYPE_UPLOAD _D3D12_HEAP_TYPE = 2
_D3D12_HEAP_TYPE_READBACK _D3D12_HEAP_TYPE = 3
_D3D12_HEAP_TYPE_CUSTOM _D3D12_HEAP_TYPE = 4
)
type _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE int32
const (
_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 0
_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 1
_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 2
)
type _D3D12_INPUT_CLASSIFICATION int32
const (
_D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA _D3D12_INPUT_CLASSIFICATION = 0
_D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA _D3D12_INPUT_CLASSIFICATION = 1
)
type _D3D12_LOGIC_OP int32
const (
_D3D12_LOGIC_OP_CLEAR _D3D12_LOGIC_OP = iota
_D3D12_LOGIC_OP_SET
_D3D12_LOGIC_OP_COPY
_D3D12_LOGIC_OP_COPY_INVERTED
_D3D12_LOGIC_OP_NOOP
_D3D12_LOGIC_OP_INVERT
_D3D12_LOGIC_OP_AND
_D3D12_LOGIC_OP_NAND
_D3D12_LOGIC_OP_OR
_D3D12_LOGIC_OP_NOR
_D3D12_LOGIC_OP_XOR
_D3D12_LOGIC_OP_EQUIV
_D3D12_LOGIC_OP_AND_REVERSE
_D3D12_LOGIC_OP_AND_INVERTED
_D3D12_LOGIC_OP_OR_REVERSE
_D3D12_LOGIC_OP_OR_INVERTED
)
type _D3D12_MEMORY_POOL int32
const (
_D3D12_MEMORY_POOL_UNKNOWN _D3D12_MEMORY_POOL = 0
)
type _D3D12_PIPELINE_STATE_FLAGS int32
const (
_D3D12_PIPELINE_STATE_FLAG_NONE _D3D12_PIPELINE_STATE_FLAGS = 0
_D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG _D3D12_PIPELINE_STATE_FLAGS = 0x1
)
type _D3D12_PRIMITIVE_TOPOLOGY_TYPE int32
const (
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 0
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 1
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 2
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 3
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 4
)
type _D3D12_RESOURCE_BARRIER_FLAGS int32
const (
_D3D12_RESOURCE_BARRIER_FLAG_NONE _D3D12_RESOURCE_BARRIER_FLAGS = 0
)
type _D3D12_RESOURCE_BARRIER_TYPE int32
const (
_D3D12_RESOURCE_BARRIER_TYPE_TRANSITION _D3D12_RESOURCE_BARRIER_TYPE = 0
)
type _D3D12_RESOURCE_DIMENSION int32
const (
_D3D12_RESOURCE_DIMENSION_UNKNOWN _D3D12_RESOURCE_DIMENSION = 0
_D3D12_RESOURCE_DIMENSION_BUFFER _D3D12_RESOURCE_DIMENSION = 1
_D3D12_RESOURCE_DIMENSION_TEXTURE1D _D3D12_RESOURCE_DIMENSION = 2
_D3D12_RESOURCE_DIMENSION_TEXTURE2D _D3D12_RESOURCE_DIMENSION = 3
_D3D12_RESOURCE_DIMENSION_TEXTURE3D _D3D12_RESOURCE_DIMENSION = 4
)
type _D3D12_RESOURCE_FLAGS int32
const (
_D3D12_RESOURCE_FLAG_NONE _D3D12_RESOURCE_FLAGS = 0
_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET _D3D12_RESOURCE_FLAGS = 0x1
_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL _D3D12_RESOURCE_FLAGS = 0x2
_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS _D3D12_RESOURCE_FLAGS = 0x4
_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE _D3D12_RESOURCE_FLAGS = 0x8
_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER _D3D12_RESOURCE_FLAGS = 0x10
_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS _D3D12_RESOURCE_FLAGS = 0x20
_D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY _D3D12_RESOURCE_FLAGS = 0x40
)
type _D3D12_RESOURCE_STATES int32
const (
_D3D12_RESOURCE_STATE_RENDER_TARGET _D3D12_RESOURCE_STATES = 0x4
_D3D12_RESOURCE_STATE_DEPTH_WRITE _D3D12_RESOURCE_STATES = 0x10
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE _D3D12_RESOURCE_STATES = 0x80
_D3D12_RESOURCE_STATE_COPY_DEST _D3D12_RESOURCE_STATES = 0x400
_D3D12_RESOURCE_STATE_COPY_SOURCE _D3D12_RESOURCE_STATES = 0x800
_D3D12_RESOURCE_STATE_GENERIC_READ _D3D12_RESOURCE_STATES = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800
_D3D12_RESOURCE_STATE_PRESENT _D3D12_RESOURCE_STATES = 0
)
type _D3D12_ROOT_PARAMETER_TYPE int32
const (
_D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE _D3D12_ROOT_PARAMETER_TYPE = iota
_D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
_D3D12_ROOT_PARAMETER_TYPE_CBV
_D3D12_ROOT_PARAMETER_TYPE_SRV
_D3D12_ROOT_PARAMETER_TYPE_UAV
)
type _D3D12_ROOT_SIGNATURE_FLAGS int32
const (
_D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT _D3D12_ROOT_SIGNATURE_FLAGS = 0x1
)
type _D3D12_RTV_DIMENSION int32
const (
_D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7
_D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES = 1 << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)
_D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3 = (0 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) |
((1 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << _D3D12_SHADER_COMPONENT_MAPPING_SHIFT) |
((2 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
((3 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
_D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING = _D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3
)
type _D3D12_SHADER_VISIBILITY int32
const (
_D3D12_SHADER_VISIBILITY_ALL _D3D12_SHADER_VISIBILITY = 0
_D3D12_SHADER_VISIBILITY_VERTEX _D3D12_SHADER_VISIBILITY = 1
_D3D12_SHADER_VISIBILITY_HULL _D3D12_SHADER_VISIBILITY = 2
_D3D12_SHADER_VISIBILITY_DOMAIN _D3D12_SHADER_VISIBILITY = 3
_D3D12_SHADER_VISIBILITY_GEOMETRY _D3D12_SHADER_VISIBILITY = 4
_D3D12_SHADER_VISIBILITY_PIXEL _D3D12_SHADER_VISIBILITY = 5
_D3D12_SHADER_VISIBILITY_AMPLIFICATION _D3D12_SHADER_VISIBILITY = 6
_D3D12_SHADER_VISIBILITY_MESH _D3D12_SHADER_VISIBILITY = 7
)
type _D3D12_SRV_DIMENSION int32
const (
_D3D12_SRV_DIMENSION_UNKNOWN _D3D12_SRV_DIMENSION = 0
_D3D12_SRV_DIMENSION_BUFFER _D3D12_SRV_DIMENSION = 1
_D3D12_SRV_DIMENSION_TEXTURE1D _D3D12_SRV_DIMENSION = 2
_D3D12_SRV_DIMENSION_TEXTURE1DARRAY _D3D12_SRV_DIMENSION = 3
_D3D12_SRV_DIMENSION_TEXTURE2D _D3D12_SRV_DIMENSION = 4
_D3D12_SRV_DIMENSION_TEXTURE2DARRAY _D3D12_SRV_DIMENSION = 5
_D3D12_SRV_DIMENSION_TEXTURE2DMS _D3D12_SRV_DIMENSION = 6
_D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY _D3D12_SRV_DIMENSION = 7
_D3D12_SRV_DIMENSION_TEXTURE3D _D3D12_SRV_DIMENSION = 8
_D3D12_SRV_DIMENSION_TEXTURECUBE _D3D12_SRV_DIMENSION = 9
_D3D12_SRV_DIMENSION_TEXTURECUBEARRAY _D3D12_SRV_DIMENSION = 10
_D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE _D3D12_SRV_DIMENSION = 11
)
type _D3D12_STATIC_BORDER_COLOR int32
const (
_D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK _D3D12_STATIC_BORDER_COLOR = 0
)
type _D3D12_STENCIL_OP int32
const (
_D3D12_STENCIL_OP_KEEP _D3D12_STENCIL_OP = 1
_D3D12_STENCIL_OP_ZERO _D3D12_STENCIL_OP = 2
_D3D12_STENCIL_OP_REPLACE _D3D12_STENCIL_OP = 3
_D3D12_STENCIL_OP_INCR_SAT _D3D12_STENCIL_OP = 4
_D3D12_STENCIL_OP_DECR_SAT _D3D12_STENCIL_OP = 5
_D3D12_STENCIL_OP_INVERT _D3D12_STENCIL_OP = 6
_D3D12_STENCIL_OP_INCR _D3D12_STENCIL_OP = 7
_D3D12_STENCIL_OP_DECR _D3D12_STENCIL_OP = 8
)
type _D3D12_TEXTURE_ADDRESS_MODE int32
const (
_D3D12_TEXTURE_ADDRESS_MODE_WRAP _D3D12_TEXTURE_ADDRESS_MODE = 1
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR _D3D12_TEXTURE_ADDRESS_MODE = 2
_D3D12_TEXTURE_ADDRESS_MODE_CLAMP _D3D12_TEXTURE_ADDRESS_MODE = 3
_D3D12_TEXTURE_ADDRESS_MODE_BORDER _D3D12_TEXTURE_ADDRESS_MODE = 4
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE _D3D12_TEXTURE_ADDRESS_MODE = 5
)
type _D3D12_TEXTURE_COPY_TYPE int32
const (
_D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX _D3D12_TEXTURE_COPY_TYPE = 0
_D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT _D3D12_TEXTURE_COPY_TYPE = 1
)
type _D3D12_TEXTURE_LAYOUT int32
const (
_D3D12_TEXTURE_LAYOUT_UNKNOWN _D3D12_TEXTURE_LAYOUT = 0
_D3D12_TEXTURE_LAYOUT_ROW_MAJOR _D3D12_TEXTURE_LAYOUT = 1
_D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE _D3D12_TEXTURE_LAYOUT = 2
_D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE _D3D12_TEXTURE_LAYOUT = 3
)
type _D3D12XBOX_CREATE_DEVICE_FLAGS int32
type _D3D12XBOX_PROCESS_DEBUG_FLAGS int32
const (
_D3D12XBOX_PROCESS_DEBUG_FLAG_NONE _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x0
_D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00000001
_D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED _D3D12XBOX_PROCESS_DEBUG_FLAGS = _D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG
_D3D12XBOX_PROCESS_DEBUG_FLAG_INSTRUMENTED _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00100000
_D3D12XBOX_PROCESS_DEBUG_FLAG_VALIDATED _D3D12XBOX_PROCESS_DEBUG_FLAGS = _D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG
_D3D12XBOX_PROCESS_DEBUG_FLAG_NULL_GPU _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00400000
_D3D12XBOX_PROCESS_DEBUG_FLAG_ENABLE_COMMON_STATE_PROMOTION _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x01000000
_D3D12XBOX_PROCESS_DEBUG_FLAG_ENHANCED_VALIDATION _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x02000000
)
type _DXGI_ALPHA_MODE uint32
const (
_DXGI_ALPHA_MODE_UNSPECIFIED _DXGI_ALPHA_MODE = 0
_DXGI_ALPHA_MODE_PREMULTIPLIED _DXGI_ALPHA_MODE = 1
_DXGI_ALPHA_MODE_STRAIGHT _DXGI_ALPHA_MODE = 2
_DXGI_ALPHA_MODE_IGNORE _DXGI_ALPHA_MODE = 3
_DXGI_ALPHA_MODE_FORCE_DWORD _DXGI_ALPHA_MODE = 0xffffffff
)
type _DXGI_FORMAT int32
const (
_DXGI_FORMAT_UNKNOWN _DXGI_FORMAT = 0
_DXGI_FORMAT_R32G32B32A32_FLOAT _DXGI_FORMAT = 2
_DXGI_FORMAT_R32G32_FLOAT _DXGI_FORMAT = 16
_DXGI_FORMAT_R8G8B8A8_UNORM _DXGI_FORMAT = 28
_DXGI_FORMAT_D24_UNORM_S8_UINT _DXGI_FORMAT = 45
_DXGI_FORMAT_R16_UINT _DXGI_FORMAT = 57
_DXGI_FORMAT_B8G8R8A8_UNORM _DXGI_FORMAT = 87
)
type _DXGI_MODE_SCANLINE_ORDER int32
type _DXGI_MODE_SCALING int32
type _DXGI_SCALING int32
type _DXGI_SWAP_EFFECT int32
const (
_DXGI_SWAP_EFFECT_FLIP_DISCARD _DXGI_SWAP_EFFECT = 4
)
type _DXGI_USAGE uint32
const (
_DXGI_USAGE_RENDER_TARGET_OUTPUT _DXGI_USAGE = 1 << (1 + 4)
)
const (
_DXGI_ADAPTER_FLAG_SOFTWARE = 2
_DXGI_CREATE_FACTORY_DEBUG = 0x01
_DXGI_ERROR_NOT_FOUND = windows.Errno(0x887A0002)
)
var (
_IID_ID3D12CommandAllocator = windows.GUID{Data1: 0x6102dee4, Data2: 0xaf59, Data3: 0x4b09, Data4: [...]byte{0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}}
_IID_ID3D12CommandQueue = windows.GUID{Data1: 0x0ec870a6, Data2: 0x5d7e, Data3: 0x4c22, Data4: [...]byte{0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}}
_IID_ID3D12Debug = windows.GUID{Data1: 0x344488b7, Data2: 0x6846, Data3: 0x474b, Data4: [...]byte{0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0}}
_IID_ID3D12DescriptorHeap = windows.GUID{Data1: 0x8efb471d, Data2: 0x616c, Data3: 0x4f49, Data4: [...]byte{0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}}
_IID_ID3D12DebugCommandList = windows.GUID{Data1: 0x09e0bf36, Data2: 0x54ac, Data3: 0x484f, Data4: [...]byte{0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f}}
_IID_ID3D12Device = windows.GUID{Data1: 0x189819f1, Data2: 0x1db6, Data3: 0x4b57, Data4: [...]byte{0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}}
_IID_ID3D12Fence = windows.GUID{Data1: 0x0a753dcf, Data2: 0xc4d8, Data3: 0x4b91, Data4: [...]byte{0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}}
_IID_ID3D12GraphicsCommandList = windows.GUID{Data1: 0x5b160d0f, Data2: 0xac1b, Data3: 0x4185, Data4: [...]byte{0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}}
_IID_ID3D12PipelineState = windows.GUID{Data1: 0x765a30f3, Data2: 0xf624, Data3: 0x4c6f, Data4: [...]byte{0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}}
_IID_ID3D12Resource = windows.GUID{Data1: 0x696442be, Data2: 0xa72e, Data3: 0x4059, Data4: [...]byte{0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}}
_IID_ID3D12RootSignature = windows.GUID{Data1: 0xc54a6b66, Data2: 0x72df, Data3: 0x4ee8, Data4: [...]byte{0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}}
_IID_IDXGIAdapter1 = windows.GUID{Data1: 0x29038f61, Data2: 0x3839, Data3: 0x4626, Data4: [...]byte{0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05}}
_IID_IDXGIFactory4 = windows.GUID{Data1: 0x1bc6ea02, Data2: 0xef36, Data3: 0x464f, Data4: [...]byte{0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a}}
)
type _D3D12_BLEND_DESC struct {
AlphaToCoverageEnable _BOOL
IndependentBlendEnable _BOOL
RenderTarget [8]_D3D12_RENDER_TARGET_BLEND_DESC
}
type _D3D12_BOX struct {
left uint32
top uint32
front uint32
right uint32
bottom uint32
back uint32
}
type _D3D12_CACHED_PIPELINE_STATE struct {
pCachedBlob uintptr
CachedBlobSizeInBytes uintptr
}
type _D3D12_CLEAR_VALUE struct {
Format _DXGI_FORMAT
Color [4]float32 // Union
}
type _D3D12_CONSTANT_BUFFER_VIEW_DESC struct {
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
SizeInBytes uint32
}
type _D3D12_CPU_DESCRIPTOR_HANDLE struct {
ptr uintptr
}
func (h *_D3D12_CPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
h.ptr += uintptr(offsetInDescriptors) * uintptr(descriptorIncrementSize)
}
type _D3D12_DEPTH_STENCIL_VIEW_DESC struct {
Format _DXGI_FORMAT
ViewDimension _D3D12_DSV_DIMENSION
Flags _D3D12_DSV_FLAGS
_ [4]byte // A padding (TODO: This can be different on 32bit)
Texture2D _D3D12_TEX2D_DSV // Union
_ [12 - unsafe.Sizeof(_D3D12_TEX2D_DSV{})]byte // A padding for union
}
type _D3D12_DEPTH_STENCIL_DESC struct {
DepthEnable _BOOL
DepthWriteMask _D3D12_DEPTH_WRITE_MASK
DepthFunc _D3D12_COMPARISON_FUNC
StencilEnable _BOOL
StencilReadMask uint8
StencilWriteMask uint8
FrontFace _D3D12_DEPTH_STENCILOP_DESC
BackFace _D3D12_DEPTH_STENCILOP_DESC
}
type _D3D12_DEPTH_STENCILOP_DESC struct {
StencilFailOp _D3D12_STENCIL_OP
StencilDepthFailOp _D3D12_STENCIL_OP
StencilPassOp _D3D12_STENCIL_OP
StencilFunc _D3D12_COMPARISON_FUNC
}
type _D3D12_DESCRIPTOR_RANGE struct {
RangeType _D3D12_DESCRIPTOR_RANGE_TYPE
NumDescriptors uint32
BaseShaderRegister uint32
RegisterSpace uint32
OffsetInDescriptorsFromTableStart uint32
}
type _D3D12_GPU_DESCRIPTOR_HANDLE struct {
ptr uint64
}
func (h *_D3D12_GPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
h.ptr += uint64(offsetInDescriptors) * uint64(descriptorIncrementSize)
}
type _D3D12_GPU_VIRTUAL_ADDRESS uint64
type _D3D12_GRAPHICS_PIPELINE_STATE_DESC struct {
pRootSignature *_ID3D12RootSignature
VS _D3D12_SHADER_BYTECODE
PS _D3D12_SHADER_BYTECODE
DS _D3D12_SHADER_BYTECODE
HS _D3D12_SHADER_BYTECODE
GS _D3D12_SHADER_BYTECODE
StreamOutput _D3D12_STREAM_OUTPUT_DESC
BlendState _D3D12_BLEND_DESC
SampleMask uint32
RasterizerState _D3D12_RASTERIZER_DESC
DepthStencilState _D3D12_DEPTH_STENCIL_DESC
InputLayout _D3D12_INPUT_LAYOUT_DESC
IBStripCutValue _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
PrimitiveTopologyType _D3D12_PRIMITIVE_TOPOLOGY_TYPE
NumRenderTargets uint32
RTVFormats [8]_DXGI_FORMAT
DSVFormat _DXGI_FORMAT
SampleDesc _DXGI_SAMPLE_DESC
NodeMask uint32
CachedPSO _D3D12_CACHED_PIPELINE_STATE
Flags _D3D12_PIPELINE_STATE_FLAGS
}
type _D3D12_HEAP_PROPERTIES struct {
Type _D3D12_HEAP_TYPE
CPUPageProperty _D3D12_CPU_PAGE_PROPERTY
MemoryPoolPreference _D3D12_MEMORY_POOL
CreationNodeMask uint32
VisibleNodeMask uint32
}
type _D3D12_INDEX_BUFFER_VIEW struct {
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
SizeInBytes uint32
Format _DXGI_FORMAT
}
type _D3D12_INPUT_ELEMENT_DESC struct {
SemanticName *byte
SemanticIndex uint32
Format _DXGI_FORMAT
InputSlot uint32
AlignedByteOffset uint32
InputSlotClass _D3D12_INPUT_CLASSIFICATION
InstanceDataStepRate uint32
}
type _D3D12_INPUT_LAYOUT_DESC struct {
pInputElementDescs *_D3D12_INPUT_ELEMENT_DESC
NumElements uint32
}
type _D3D12_RANGE struct {
Begin uintptr
End uintptr
}
type _D3D12_RASTERIZER_DESC struct {
FillMode _D3D12_FILL_MODE
CullMode _D3D12_CULL_MODE
FrontCounterClockwise _BOOL
DepthBias int32
DepthBiasClamp float32
SlopeScaledDepthBias float32
DepthClipEnable _BOOL
MultisampleEnable _BOOL
AntialiasedLineEnable _BOOL
ForcedSampleCount uint32
ConservativeRaster _D3D12_CONSERVATIVE_RASTERIZATION_MODE
}
type _D3D12_RECT struct {
left int32
top int32
right int32
bottom int32
}
type _D3D12_RESOURCE_BARRIER_Transition struct {
Type _D3D12_RESOURCE_BARRIER_TYPE
Flags _D3D12_RESOURCE_BARRIER_FLAGS
Transition _D3D12_RESOURCE_TRANSITION_BARRIER
}
type _D3D12_RESOURCE_DESC struct {
Dimension _D3D12_RESOURCE_DIMENSION
Alignment uint64
Width uint64
Height uint32
DepthOrArraySize uint16
MipLevels uint16
Format _DXGI_FORMAT
SampleDesc _DXGI_SAMPLE_DESC
Layout _D3D12_TEXTURE_LAYOUT
Flags _D3D12_RESOURCE_FLAGS
}
type _D3D12_RESOURCE_TRANSITION_BARRIER struct {
pResource *_ID3D12Resource
Subresource uint32
StateBefore _D3D12_RESOURCE_STATES
StateAfter _D3D12_RESOURCE_STATES
}
type _D3D12_ROOT_DESCRIPTOR_TABLE struct {
NumDescriptorRanges uint32
pDescriptorRanges *_D3D12_DESCRIPTOR_RANGE
}
type _D3D12_ROOT_PARAMETER struct {
ParameterType _D3D12_ROOT_PARAMETER_TYPE
DescriptorTable _D3D12_ROOT_DESCRIPTOR_TABLE // Union
ShaderVisibility _D3D12_SHADER_VISIBILITY
}
type _D3D12_ROOT_SIGNATURE_DESC struct {
NumParameters uint32
pParameters *_D3D12_ROOT_PARAMETER
NumStaticSamplers uint32
pStaticSamplers *_D3D12_STATIC_SAMPLER_DESC
Flags _D3D12_ROOT_SIGNATURE_FLAGS
}
type _D3D12_SHADER_BYTECODE struct {
pShaderBytecode uintptr
BytecodeLength uintptr
}
type _D3D12_SHADER_RESOURCE_VIEW_DESC struct {
Format _DXGI_FORMAT
ViewDimension _D3D12_SRV_DIMENSION
Shader4ComponentMapping uint32
_ [4]byte // A padding (TODO: This can be different on 32bit)
Texture2D _D3D12_TEX2D_SRV // Union
_ [24 - unsafe.Sizeof(_D3D12_TEX2D_SRV{})]byte // A padding for union
}
type _D3D12_SO_DECLARATION_ENTRY struct {
Stream uint32
SemanticName *byte
SemanticIndex uint32
StartComponent byte
ComponentCount byte
OutputSlot byte
}
type _D3D12_STATIC_SAMPLER_DESC struct {
Filter _D3D12_FILTER
AddressU _D3D12_TEXTURE_ADDRESS_MODE
AddressV _D3D12_TEXTURE_ADDRESS_MODE
AddressW _D3D12_TEXTURE_ADDRESS_MODE
MipLODBias float32
MaxAnisotropy uint32
ComparisonFunc _D3D12_COMPARISON_FUNC
BorderColor _D3D12_STATIC_BORDER_COLOR
MinLOD float32
MaxLOD float32
ShaderRegister uint32
RegisterSpace uint32
ShaderVisibility _D3D12_SHADER_VISIBILITY
}
type _D3D12_STREAM_OUTPUT_DESC struct {
pSODeclaration *_D3D12_SO_DECLARATION_ENTRY
NumEntries uint32
pBufferStrides *uint32
NumStrides uint32
RasterizedStream uint32
}
type _D3D12_TEX2D_DSV struct {
MipSlice uint32
}
type _D3D12_TEX2D_SRV struct {
MostDetailedMip uint32
MipLevels uint32
PlaneSlice uint32
ResourceMinLODClamp float32
}
type _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint struct {
pResource *_ID3D12Resource
Type _D3D12_TEXTURE_COPY_TYPE
PlacedFootprint _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
}
type _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex struct {
pResource *_ID3D12Resource
Type _D3D12_TEXTURE_COPY_TYPE
SubresourceIndex uint32
_ [unsafe.Sizeof(_D3D12_PLACED_SUBRESOURCE_FOOTPRINT{}) - unsafe.Sizeof(uint32(0))]byte // A padding for union
}
type _D3D12_VERTEX_BUFFER_VIEW struct {
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
SizeInBytes uint32
StrideInBytes uint32
}
type _D3D12_VIEWPORT struct {
TopLeftX float32
TopLeftY float32
Width float32
Height float32
MinDepth float32
MaxDepth float32
}
type _D3D12XBOX_CREATE_DEVICE_PARAMETERS struct {
Version uint32
ProcessDebugFlags _D3D12XBOX_PROCESS_DEBUG_FLAGS
GraphicsCommandQueueRingSizeBytes uint32
pOffchipTessellationBuffer _D3D12_GPU_VIRTUAL_ADDRESS
GraphicsScratchMemorySizeBytes uint32
ComputeScratchMemorySizeBytes uint32
DisableGeometryShaderAllocations _BOOL
DisableTessellationShaderAllocations _BOOL
// These members are for Xbox Series.
DisableDXR _BOOL
DisableAutomaticDPBBBreakBatchEvents _BOOL
pDXRStackBuffer _D3D12_GPU_VIRTUAL_ADDRESS
DXRStackBufferOverrideSizeBytes uint32
CreateDeviceFlags _D3D12XBOX_CREATE_DEVICE_FLAGS
AutoHDRPaperWhiteLevelNits uint32
DisableAutomaticCommandSegmentChaining _BOOL
}
var (
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
d3d12x = windows.NewLazySystemDLL(microsoftgdk.D3D12DLLName())
d3dcompiler = windows.NewLazySystemDLL("d3dcompiler_47.dll")
dxgi = windows.NewLazySystemDLL("dxgi.dll")
procD3D12CreateDevice = d3d12.NewProc("D3D12CreateDevice")
procD3D12GetDebugInterface = d3d12.NewProc("D3D12GetDebugInterface")
procD3D12SerializeRootSignature = d3d12.NewProc("D3D12SerializeRootSignature")
procD3D12XboxCreateDevice = d3d12x.NewProc("D3D12XboxCreateDevice")
procD3DCompile = d3dcompiler.NewProc("D3DCompile")
procCreateDXGIFactory2 = dxgi.NewProc("CreateDXGIFactory2")
)
func _D3D12CreateDevice(pAdapter unsafe.Pointer, minimumFeatureLevel _D3D_FEATURE_LEVEL, riid *windows.GUID, ppDevice *unsafe.Pointer) error {
r, _, _ := procD3D12CreateDevice.Call(uintptr(pAdapter), uintptr(minimumFeatureLevel), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppDevice)))
if ppDevice == nil && uint32(r) != uint32(windows.S_FALSE) {
return fmt.Errorf("directx: D3D12CreateDevice failed: %w", windows.Errno(r))
}
if ppDevice != nil && uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: D3D12CreateDevice failed: %w", windows.Errno(r))
}
return nil
}
func _D3D12GetDebugInterface() (*_ID3D12Debug, error) {
var debug *_ID3D12Debug
r, _, _ := procD3D12GetDebugInterface.Call(uintptr(unsafe.Pointer(&_IID_ID3D12Debug)), uintptr(unsafe.Pointer(&debug)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: D3D12GetDebugInterface failed: %w", windows.Errno(r))
}
return debug, nil
}
func _D3D12SerializeRootSignature(pRootSignature *_D3D12_ROOT_SIGNATURE_DESC, version _D3D_ROOT_SIGNATURE_VERSION) (*_ID3DBlob, error) {
var blob *_ID3DBlob
var errorBlob *_ID3DBlob
r, _, _ := procD3D12SerializeRootSignature.Call(uintptr(unsafe.Pointer(pRootSignature)), uintptr(version), uintptr(unsafe.Pointer(&blob)), uintptr(unsafe.Pointer(&errorBlob)))
if uint32(r) != uint32(windows.S_OK) {
if errorBlob != nil {
defer errorBlob.Release()
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %s: %w", errorBlob.String(), windows.Errno(r))
}
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %w", windows.Errno(r))
}
return blob, nil
}
func _D3D12XboxCreateDevice(pAdapter unsafe.Pointer, pParameters *_D3D12XBOX_CREATE_DEVICE_PARAMETERS, riid *windows.GUID, ppDevice *unsafe.Pointer) error {
r, _, _ := procD3D12XboxCreateDevice.Call(uintptr(pAdapter), uintptr(unsafe.Pointer(pParameters)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppDevice)))
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: D3D12XboxCreateDevice failed: %w", windows.Errno(r))
}
return nil
}
func _D3DCompile(srcData []byte, sourceName string, pDefines []_D3D_SHADER_MACRO, pInclude unsafe.Pointer, entryPoint string, target string, flags1 uint32, flags2 uint32) (*_ID3DBlob, error) {
// TODO: Define _ID3DInclude for pInclude, but is it possible in Go?
var defs unsafe.Pointer
if len(pDefines) > 0 {
defs = unsafe.Pointer(&pDefines[0])
}
sourceNameBytes := append([]byte(sourceName), 0)
entryPointBytes := append([]byte(entryPoint), 0)
targetBytes := append([]byte(target), 0)
var code *_ID3DBlob
var errorMsgs *_ID3DBlob
r, _, _ := procD3DCompile.Call(
uintptr(unsafe.Pointer(&srcData[0])), uintptr(len(srcData)), uintptr(unsafe.Pointer(&sourceNameBytes[0])),
uintptr(defs), uintptr(unsafe.Pointer(pInclude)), uintptr(unsafe.Pointer(&entryPointBytes[0])),
uintptr(unsafe.Pointer(&targetBytes[0])), uintptr(flags1), uintptr(flags2),
uintptr(unsafe.Pointer(&code)), uintptr(unsafe.Pointer(&errorMsgs)))
runtime.KeepAlive(pDefines)
runtime.KeepAlive(pInclude)
runtime.KeepAlive(sourceNameBytes)
runtime.KeepAlive(entryPointBytes)
runtime.KeepAlive(targetBytes)
if uint32(r) != uint32(windows.S_OK) {
if errorMsgs != nil {
defer errorMsgs.Release()
return nil, fmt.Errorf("directx: D3DCompile failed: %s: %w", errorMsgs.String(), windows.Errno(r))
}
return nil, fmt.Errorf("directx: D3DCompile failed: %w", windows.Errno(r))
}
return code, nil
}
func _CreateDXGIFactory2(flags uint32) (*_IDXGIFactory4, error) {
var factory *_IDXGIFactory4
r, _, _ := procCreateDXGIFactory2.Call(uintptr(flags), uintptr(unsafe.Pointer(&_IID_IDXGIFactory4)), uintptr(unsafe.Pointer(&factory)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: CreateDXGIFactory2 failed: %w", windows.Errno(r))
}
return factory, nil
}
type _D3D_SHADER_MACRO struct {
Name *byte
Definition *byte
}
type _D3D12_COMMAND_QUEUE_DESC struct {
Type _D3D12_COMMAND_LIST_TYPE
Priority int32
Flags _D3D12_COMMAND_QUEUE_FLAGS
NodeMask uint32
}
type _D3D12_DESCRIPTOR_HEAP_DESC struct {
Type _D3D12_DESCRIPTOR_HEAP_TYPE
NumDescriptors uint32
Flags _D3D12_DESCRIPTOR_HEAP_FLAGS
NodeMask uint32
}
type _D3D12_PLACED_SUBRESOURCE_FOOTPRINT struct {
Offset uint64
Footprint _D3D12_SUBRESOURCE_FOOTPRINT
}
type _D3D12_RENDER_TARGET_BLEND_DESC struct {
BlendEnable _BOOL
LogicOpEnable _BOOL
SrcBlend _D3D12_BLEND
DestBlend _D3D12_BLEND
BlendOp _D3D12_BLEND_OP
SrcBlendAlpha _D3D12_BLEND
DestBlendAlpha _D3D12_BLEND
BlendOpAlpha _D3D12_BLEND_OP
LogicOp _D3D12_LOGIC_OP
RenderTargetWriteMask uint8
}
type _D3D12_RENDER_TARGET_VIEW_DESC struct {
Format _DXGI_FORMAT
ViewDimension _D3D12_RTV_DIMENSION
_ [3]uint32 // Union: D3D12_BUFFER_RTV seems the biggest
}
type _D3D12_SAMPLER_DESC struct {
Filter _D3D12_FILTER
AddressU _D3D12_TEXTURE_ADDRESS_MODE
AddressV _D3D12_TEXTURE_ADDRESS_MODE
AddressW _D3D12_TEXTURE_ADDRESS_MODE
MipLODBias float32
MaxAnisotropy uint32
ComparisonFunc _D3D12_COMPARISON_FUNC
BorderColor [4]float32
MinLOD float32
MaxLOD float32
}
type _D3D12_SUBRESOURCE_FOOTPRINT struct {
Format _DXGI_FORMAT
Width uint32
Height uint32
Depth uint32
RowPitch uint32
}
type _DXGI_ADAPTER_DESC1 struct {
Description [128]uint16
VendorId uint32
DeviceId uint32
SubSysId uint32
Revision uint32
DedicatedVideoMemory uint
DedicatedSystemMemory uint
SharedSystemMemory uint
AdapterLuid _LUID
Flags uint32
}
type _DXGI_SWAP_CHAIN_FULLSCREEN_DESC struct {
RefreshRate _DXGI_RATIONAL
ScanlineOrdering _DXGI_MODE_SCANLINE_ORDER
Scaling _DXGI_MODE_SCALING
Windowed _BOOL
}
type _DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type _DXGI_SAMPLE_DESC struct {
Count uint32
Quality uint32
}
type _DXGI_SWAP_CHAIN_DESC1 struct {
Width uint32
Height uint32
Format _DXGI_FORMAT
Stereo _BOOL
SampleDesc _DXGI_SAMPLE_DESC
BufferUsage _DXGI_USAGE
BufferCount uint32
Scaling _DXGI_SCALING
SwapEffect _DXGI_SWAP_EFFECT
AlphaMode _DXGI_ALPHA_MODE
Flags uint32
}
type _LUID struct {
LowPart uint32
HighPart int32
}
type _ID3D12CommandAllocator struct {
vtbl *_ID3D12CommandAllocator_Vtbl
}
type _ID3D12CommandAllocator_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
Reset uintptr
}
func (i *_ID3D12CommandAllocator) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12CommandAllocator) Reset() error {
r, _, _ := syscall.Syscall(i.vtbl.Reset, 1, uintptr(unsafe.Pointer(i)), 0, 0)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12CommandAllocator::Reset failed: %w", windows.Errno(r))
}
return nil
}
type _ID3D12CommandQueue struct {
vtbl *_ID3D12CommandQueue_Vtbl
}
type _ID3D12CommandQueue_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
UpdateTileMappings uintptr
CopyTileMappings uintptr
ExecuteCommandLists uintptr
SetMarker uintptr
BeginEvent uintptr
EndEvent uintptr
Signal uintptr
Wait uintptr
GetTimestampFrequency uintptr
GetClockCalibration uintptr
GetDesc uintptr
}
func (i *_ID3D12CommandQueue) ExecuteCommandLists(ppCommandLists []*_ID3D12GraphicsCommandList) {
syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(ppCommandLists)), uintptr(unsafe.Pointer(&ppCommandLists[0])))
runtime.KeepAlive(ppCommandLists)
}
func (i *_ID3D12CommandQueue) Signal(signal *_ID3D12Fence, value uint64) error {
r, _, _ := syscall.Syscall(i.vtbl.Signal, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(signal)), uintptr(value))
runtime.KeepAlive(signal)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12CommandQueue::Signal failed: %w", windows.Errno(r))
}
return nil
}
func (i *_ID3D12CommandQueue) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
type _ID3D12Debug struct {
vtbl *_ID3D12Debug_Vtbl
}
type _ID3D12Debug_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
EnableDebugLayer uintptr
}
func (i *_ID3D12Debug) As(debug **_ID3D12Debug3) {
*debug = (*_ID3D12Debug3)(unsafe.Pointer(i))
}
func (i *_ID3D12Debug) EnableDebugLayer() {
syscall.Syscall(i.vtbl.EnableDebugLayer, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12Debug) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
type _ID3D12Debug3 struct {
vtbl *_ID3D12Debug3_Vtbl
}
type _ID3D12Debug3_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
EnableDebugLayer uintptr
SetEnableGPUBasedValidation uintptr
SetEnableSynchronizedCommandQueueValidation uintptr
SetGPUBasedValidationFlags uintptr
}
func (i *_ID3D12Debug3) SetEnableGPUBasedValidation(enable bool) {
syscall.Syscall(i.vtbl.SetEnableGPUBasedValidation, 2, uintptr(unsafe.Pointer(i)), boolToUintptr(enable), 0)
}
type _ID3D12DebugCommandList struct {
vtbl *_ID3D12DebugCommandList_Vtbl
}
type _ID3D12DebugCommandList_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
AssertResourceState uintptr
SetFeatureMask uintptr
GetFeatureMask uintptr
}
func (i *_ID3D12DebugCommandList) SetFeatureMask(mask _D3D12_DEBUG_FEATURE) error {
r, _, _ := syscall.Syscall(i.vtbl.SetFeatureMask, 2, uintptr(unsafe.Pointer(i)), uintptr(mask), 0)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12DebugCommandList::SetFeatureMask failed: %w", windows.Errno(r))
}
return nil
}
type _ID3D12DescriptorHeap struct {
vtbl *_ID3D12DescriptrHeap_Vtbl
}
type _ID3D12DescriptrHeap_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
GetDesc uintptr
GetCPUDescriptorHandleForHeapStart uintptr
GetGPUDescriptorHandleForHeapStart uintptr
}
func (i *_ID3D12DescriptorHeap) GetCPUDescriptorHandleForHeapStart() _D3D12_CPU_DESCRIPTOR_HANDLE {
// There is a bug in the header file:
// https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption
var handle _D3D12_CPU_DESCRIPTOR_HANDLE
syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
return handle
}
func (i *_ID3D12DescriptorHeap) GetGPUDescriptorHandleForHeapStart() _D3D12_GPU_DESCRIPTOR_HANDLE {
// This has the same issue as GetCPUDescriptorHandleForHeapStart.
var handle _D3D12_GPU_DESCRIPTOR_HANDLE
syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
return handle
}
func (i *_ID3D12DescriptorHeap) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
type _ID3D12Device struct {
vtbl *_ID3D12Device_Vtbl
}
type _ID3D12Device_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetNodeCount uintptr
CreateCommandQueue uintptr
CreateCommandAllocator uintptr
CreateGraphicsPipelineState uintptr
CreateComputePipelineState uintptr
CreateCommandList uintptr
CheckFeatureSupport uintptr
CreateDescriptorHeap uintptr
GetDescriptorHandleIncrementSize uintptr
CreateRootSignature uintptr
CreateConstantBufferView uintptr
CreateShaderResourceView uintptr
CreateUnorderedAccessView uintptr
CreateRenderTargetView uintptr
CreateDepthStencilView uintptr
CreateSampler uintptr
CopyDescriptors uintptr
CopyDescriptorsSimple uintptr
GetResourceAllocationInfo uintptr
GetCustomHeapProperties uintptr
CreateCommittedResource uintptr
CreateHeap uintptr
CreatePlacedResource uintptr
CreateReservedResource uintptr
CreateSharedHandle uintptr
OpenSharedHandle uintptr
OpenSharedHandleByName uintptr
MakeResident uintptr
Evict uintptr
CreateFence uintptr
GetDeviceRemovedReason uintptr
GetCopyableFootprints uintptr
CreateQueryHeap uintptr
SetStablePowerState uintptr
CreateCommandSignature uintptr
GetResourceTiling uintptr
GetAdapterLuid uintptr
}
func (i *_ID3D12Device) CreateCommandAllocator(typ _D3D12_COMMAND_LIST_TYPE) (*_ID3D12CommandAllocator, error) {
var commandAllocator *_ID3D12CommandAllocator
r, _, _ := syscall.Syscall6(i.vtbl.CreateCommandAllocator, 4, uintptr(unsafe.Pointer(i)),
uintptr(typ), uintptr(unsafe.Pointer(&_IID_ID3D12CommandAllocator)), uintptr(unsafe.Pointer(&commandAllocator)),
0, 0)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandAllocator failed: %w", windows.Errno(r))
}
return commandAllocator, nil
}
func (i *_ID3D12Device) CreateCommandList(nodeMask uint32, typ _D3D12_COMMAND_LIST_TYPE, pCommandAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) (*_ID3D12GraphicsCommandList, error) {
var commandList *_ID3D12GraphicsCommandList
r, _, _ := syscall.Syscall9(i.vtbl.CreateCommandList, 7,
uintptr(unsafe.Pointer(i)), uintptr(nodeMask), uintptr(typ),
uintptr(unsafe.Pointer(pCommandAllocator)), uintptr(unsafe.Pointer(pInitialState)), uintptr(unsafe.Pointer(&_IID_ID3D12GraphicsCommandList)),
uintptr(unsafe.Pointer(&commandList)), 0, 0)
runtime.KeepAlive(pCommandAllocator)
runtime.KeepAlive(pInitialState)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandList failed: %w", windows.Errno(r))
}
return commandList, nil
}
func (i *_ID3D12Device) CreateCommittedResource(pHeapProperties *_D3D12_HEAP_PROPERTIES, heapFlags _D3D12_HEAP_FLAGS, pDesc *_D3D12_RESOURCE_DESC, initialResourceState _D3D12_RESOURCE_STATES, pOptimizedClearValue *_D3D12_CLEAR_VALUE) (*_ID3D12Resource, error) {
var resource *_ID3D12Resource
r, _, _ := syscall.Syscall9(i.vtbl.CreateCommittedResource, 8,
uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(pHeapProperties)), uintptr(heapFlags),
uintptr(unsafe.Pointer(pDesc)), uintptr(initialResourceState), uintptr(unsafe.Pointer(pOptimizedClearValue)),
uintptr(unsafe.Pointer(&_IID_ID3D12Resource)), uintptr(unsafe.Pointer(&resource)), 0)
runtime.KeepAlive(pHeapProperties)
runtime.KeepAlive(pDesc)
runtime.KeepAlive(pOptimizedClearValue)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommittedResource failed: %w", windows.Errno(r))
}
return resource, nil
}
func (i *_ID3D12Device) CreateCommandQueue(desc *_D3D12_COMMAND_QUEUE_DESC) (*_ID3D12CommandQueue, error) {
var commandQueue *_ID3D12CommandQueue
r, _, _ := syscall.Syscall6(i.vtbl.CreateCommandQueue, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&_IID_ID3D12CommandQueue)), uintptr(unsafe.Pointer(&commandQueue)),
0, 0)
runtime.KeepAlive(desc)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandQueue failed: %w", windows.Errno(r))
}
return commandQueue, nil
}
func (i *_ID3D12Device) CreateConstantBufferView(pDesc *_D3D12_CONSTANT_BUFFER_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall(i.vtbl.CreateConstantBufferView, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDesc)), uintptr(destDescriptor.ptr))
runtime.KeepAlive(pDesc)
}
func (i *_ID3D12Device) CreateDescriptorHeap(desc *_D3D12_DESCRIPTOR_HEAP_DESC) (*_ID3D12DescriptorHeap, error) {
var descriptorHeap *_ID3D12DescriptorHeap
r, _, _ := syscall.Syscall6(i.vtbl.CreateDescriptorHeap, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&_IID_ID3D12DescriptorHeap)), uintptr(unsafe.Pointer(&descriptorHeap)),
0, 0)
runtime.KeepAlive(desc)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateDescriptorHeap failed: %w", windows.Errno(r))
}
return descriptorHeap, nil
}
func (i *_ID3D12Device) CreateDepthStencilView(pResource *_ID3D12Resource, pDesc *_D3D12_DEPTH_STENCIL_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall6(i.vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
0, 0)
runtime.KeepAlive(pResource)
runtime.KeepAlive(pDesc)
}
func (i *_ID3D12Device) CreateFence(initialValue uint64, flags _D3D12_FENCE_FLAGS) (*_ID3D12Fence, error) {
// TODO: Does this work on a 32bit machine?
var fence *_ID3D12Fence
r, _, _ := syscall.Syscall6(i.vtbl.CreateFence, 5, uintptr(unsafe.Pointer(i)),
uintptr(initialValue), uintptr(flags), uintptr(unsafe.Pointer(&_IID_ID3D12Fence)), uintptr(unsafe.Pointer(&fence)),
0)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateFence failed: %w", windows.Errno(r))
}
return fence, nil
}
func (i *_ID3D12Device) CreateGraphicsPipelineState(pDesc *_D3D12_GRAPHICS_PIPELINE_STATE_DESC) (*_ID3D12PipelineState, error) {
var pipelineState *_ID3D12PipelineState
r, _, _ := syscall.Syscall6(i.vtbl.CreateGraphicsPipelineState, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(&_IID_ID3D12PipelineState)), uintptr(unsafe.Pointer(&pipelineState)),
0, 0)
runtime.KeepAlive(pDesc)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateGraphicsPipelineState failed: %w", windows.Errno(r))
}
return pipelineState, nil
}
func (i *_ID3D12Device) CreateRenderTargetView(pResource *_ID3D12Resource, pDesc *_D3D12_RENDER_TARGET_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall6(i.vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
0, 0)
runtime.KeepAlive(pResource)
runtime.KeepAlive(pDesc)
}
func (i *_ID3D12Device) CreateRootSignature(nodeMask uint32, pBlobWithRootSignature uintptr, blobLengthInBytes uintptr) (*_ID3D12RootSignature, error) {
var signature *_ID3D12RootSignature
r, _, _ := syscall.Syscall6(i.vtbl.CreateRootSignature, 6, uintptr(unsafe.Pointer(i)),
uintptr(nodeMask), pBlobWithRootSignature, blobLengthInBytes,
uintptr(unsafe.Pointer(&_IID_ID3D12RootSignature)), uintptr(unsafe.Pointer(&signature)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Device::CreateRootSignature failed: %w", windows.Errno(r))
}
return signature, nil
}
func (i *_ID3D12Device) CreateSampler(pDesc *_D3D12_SAMPLER_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall(i.vtbl.CreateSampler, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr)
runtime.KeepAlive(pDesc)
}
func (i *_ID3D12Device) CreateShaderResourceView(pResource *_ID3D12Resource, pDesc *_D3D12_SHADER_RESOURCE_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall6(i.vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
0, 0)
runtime.KeepAlive(pResource)
runtime.KeepAlive(pDesc)
}
func (i *_ID3D12Device) GetCopyableFootprints(pResourceDesc *_D3D12_RESOURCE_DESC, firstSubresource uint32, numSubresources uint32, baseOffset uint64) (layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT, numRows uint, rowSizeInBytes uint64, totalBytes uint64) {
syscall.Syscall9(i.vtbl.GetCopyableFootprints, 9, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResourceDesc)), uintptr(firstSubresource), uintptr(numSubresources),
uintptr(baseOffset), uintptr(unsafe.Pointer(&layouts)), uintptr(unsafe.Pointer(&numRows)),
uintptr(unsafe.Pointer(&rowSizeInBytes)), uintptr(unsafe.Pointer(&totalBytes)))
runtime.KeepAlive(pResourceDesc)
return
}
func (i *_ID3D12Device) GetDescriptorHandleIncrementSize(descriptorHeapType _D3D12_DESCRIPTOR_HEAP_TYPE) uint32 {
r, _, _ := syscall.Syscall(i.vtbl.GetDescriptorHandleIncrementSize, 2, uintptr(unsafe.Pointer(i)),
uintptr(descriptorHeapType), 0)
return uint32(r)
}
func (i *_ID3D12Device) GetDeviceRemovedReason() error {
r, _, _ := syscall.Syscall(i.vtbl.GetDeviceRemovedReason, 1, uintptr(unsafe.Pointer(i)), 0, 0)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12Device::GetDeviceRemovedReason failed: %w", windows.Errno(r))
}
return nil
}
type _ID3D12Fence struct {
vtbl *_ID3D12Fence_Vtbl
}
type _ID3D12Fence_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
GetCompletedValue uintptr
SetEventOnCompletion uintptr
Signal uintptr
}
func (i *_ID3D12Fence) GetCompletedValue() uint64 {
// TODO: Does this work on a 32bit machine?
r, _, _ := syscall.Syscall(i.vtbl.GetCompletedValue, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint64(r)
}
func (i *_ID3D12Fence) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12Fence) SetEventOnCompletion(value uint64, hEvent windows.Handle) error {
// TODO: Does this work on a 32bit machine?
r, _, _ := syscall.Syscall(i.vtbl.SetEventOnCompletion, 3, uintptr(unsafe.Pointer(i)),
uintptr(value), uintptr(hEvent))
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12Fence::SetEventOnCompletion failed: %w", windows.Errno(r))
}
return nil
}
type _ID3D12GraphicsCommandList struct {
vtbl *_ID3D12GraphicsCommandList_Vtbl
}
type _ID3D12GraphicsCommandList_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
GetType uintptr
Close uintptr
Reset uintptr
ClearState uintptr
DrawInstanced uintptr
DrawIndexedInstanced uintptr
Dispatch uintptr
CopyBufferRegion uintptr
CopyTextureRegion uintptr
CopyResource uintptr
CopyTiles uintptr
ResolveSubresource uintptr
IASetPrimitiveTopology uintptr
RSSetViewports uintptr
RSSetScissorRects uintptr
OMSetBlendFactor uintptr
OMSetStencilRef uintptr
SetPipelineState uintptr
ResourceBarrier uintptr
ExecuteBundle uintptr
SetDescriptorHeaps uintptr
SetComputeRootSignature uintptr
SetGraphicsRootSignature uintptr
SetComputeRootDescriptorTable uintptr
SetGraphicsRootDescriptorTable uintptr
SetComputeRoot32BitConstant uintptr
SetGraphicsRoot32BitConstant uintptr
SetComputeRoot32BitConstants uintptr
SetGraphicsRoot32BitConstants uintptr
SetComputeRootConstantBufferView uintptr
SetGraphicsRootConstantBufferView uintptr
SetComputeRootShaderResourceView uintptr
SetGraphicsRootShaderResourceView uintptr
SetComputeRootUnorderedAccessView uintptr
SetGraphicsRootUnorderedAccessView uintptr
IASetIndexBuffer uintptr
IASetVertexBuffers uintptr
SOSetTargets uintptr
OMSetRenderTargets uintptr
ClearDepthStencilView uintptr
ClearRenderTargetView uintptr
ClearUnorderedAccessViewUint uintptr
ClearUnorderedAccessViewFloat uintptr
DiscardResource uintptr
BeginQuery uintptr
EndQuery uintptr
ResolveQueryData uintptr
SetPredication uintptr
SetMarker uintptr
BeginEvent uintptr
EndEvent uintptr
ExecuteIndirect uintptr
}
func (i *_ID3D12GraphicsCommandList) ClearDepthStencilView(depthStencilView _D3D12_CPU_DESCRIPTOR_HANDLE, clearFlags _D3D12_CLEAR_FLAGS, depth float32, stencil uint8, numRects uint32, pRects *_D3D12_RECT) {
syscall.Syscall9(i.vtbl.ClearDepthStencilView, 7, uintptr(unsafe.Pointer(i)),
depthStencilView.ptr, uintptr(clearFlags), uintptr(math.Float32bits(depth)),
uintptr(stencil), uintptr(numRects), uintptr(unsafe.Pointer(pRects)),
0, 0)
runtime.KeepAlive(pRects)
}
func (i *_ID3D12GraphicsCommandList) ClearRenderTargetView(pRenderTargetView _D3D12_CPU_DESCRIPTOR_HANDLE, colorRGBA [4]float32, numRects uint32, pRects *_D3D12_RECT) {
syscall.Syscall6(i.vtbl.ClearRenderTargetView, 5, uintptr(unsafe.Pointer(i)),
pRenderTargetView.ptr, uintptr(unsafe.Pointer(&colorRGBA[0])), uintptr(numRects), uintptr(unsafe.Pointer(pRects)),
0)
runtime.KeepAlive(pRenderTargetView)
}
func (i *_ID3D12GraphicsCommandList) Close() error {
r, _, _ := syscall.Syscall(i.vtbl.Close, 1, uintptr(unsafe.Pointer(i)), 0, 0)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12GraphicsCommandList::Close failed: %w", windows.Errno(r))
}
return nil
}
func (i *_ID3D12GraphicsCommandList) CopyTextureRegion_PlacedFootPrint_SubresourceIndex(pDst *_D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint, dstX uint32, dstY uint32, dstZ uint32, pSrc *_D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex, pSrcBox *_D3D12_BOX) {
syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
0, 0)
runtime.KeepAlive(pDst)
runtime.KeepAlive(pSrc)
runtime.KeepAlive(pSrcBox)
}
func (i *_ID3D12GraphicsCommandList) CopyTextureRegion_SubresourceIndex_PlacedFootPrint(pDst *_D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex, dstX uint32, dstY uint32, dstZ uint32, pSrc *_D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint, pSrcBox *_D3D12_BOX) {
syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
0, 0)
runtime.KeepAlive(pDst)
runtime.KeepAlive(pSrc)
runtime.KeepAlive(pSrcBox)
}
func (i *_ID3D12GraphicsCommandList) DrawIndexedInstanced(indexCountPerInstance uint32, instanceCount uint32, startIndexLocation uint32, baseVertexLocation int32, startInstanceLocation uint32) {
syscall.Syscall6(i.vtbl.DrawIndexedInstanced, 6, uintptr(unsafe.Pointer(i)),
uintptr(indexCountPerInstance), uintptr(instanceCount), uintptr(startIndexLocation), uintptr(baseVertexLocation), uintptr(startInstanceLocation))
}
func (i *_ID3D12GraphicsCommandList) IASetIndexBuffer(pView *_D3D12_INDEX_BUFFER_VIEW) {
syscall.Syscall(i.vtbl.IASetIndexBuffer, 2, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pView)), 0)
runtime.KeepAlive(pView)
}
func (i *_ID3D12GraphicsCommandList) IASetPrimitiveTopology(primitiveTopology _D3D_PRIMITIVE_TOPOLOGY) {
syscall.Syscall(i.vtbl.IASetPrimitiveTopology, 2, uintptr(unsafe.Pointer(i)),
uintptr(primitiveTopology), 0)
}
func (i *_ID3D12GraphicsCommandList) IASetVertexBuffers(startSlot uint32, numViews uint32, pViews *_D3D12_VERTEX_BUFFER_VIEW) {
syscall.Syscall6(i.vtbl.IASetVertexBuffers, 4, uintptr(unsafe.Pointer(i)),
uintptr(startSlot), uintptr(numViews), uintptr(unsafe.Pointer(pViews)),
0, 0)
runtime.KeepAlive(pViews)
}
func (i *_ID3D12GraphicsCommandList) OMSetRenderTargets(numRenderTargetDescriptors uint32, pRenderTargetDescriptors *_D3D12_CPU_DESCRIPTOR_HANDLE, rtsSingleHandleToDescriptorRange bool, pDepthStencilDescriptor *_D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall6(i.vtbl.OMSetRenderTargets, 5, uintptr(unsafe.Pointer(i)),
uintptr(numRenderTargetDescriptors), uintptr(unsafe.Pointer(pRenderTargetDescriptors)), boolToUintptr(rtsSingleHandleToDescriptorRange), uintptr(unsafe.Pointer(pDepthStencilDescriptor)),
0)
runtime.KeepAlive(pRenderTargetDescriptors)
runtime.KeepAlive(pDepthStencilDescriptor)
}
func (i *_ID3D12GraphicsCommandList) OMSetStencilRef(stencilRef uint32) {
syscall.Syscall(i.vtbl.OMSetStencilRef, 2, uintptr(unsafe.Pointer(i)), uintptr(stencilRef), 0)
}
func (i *_ID3D12GraphicsCommandList) QueryInterface(riid *windows.GUID, ppvObject *unsafe.Pointer) error {
r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppvObject)))
runtime.KeepAlive(riid)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12GraphicsCommandList::QueryInterface failed: %w", windows.Errno(r))
}
return nil
}
func (i *_ID3D12GraphicsCommandList) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12GraphicsCommandList) Reset(pAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) error {
r, _, _ := syscall.Syscall(i.vtbl.Reset, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pAllocator)), uintptr(unsafe.Pointer(pInitialState)))
runtime.KeepAlive(pAllocator)
runtime.KeepAlive(pInitialState)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12GraphicsCommandList::Reset failed: %w", windows.Errno(r))
}
return nil
}
func (i *_ID3D12GraphicsCommandList) ResourceBarrier(numBarriers uint32, pBarriers *_D3D12_RESOURCE_BARRIER_Transition) {
syscall.Syscall(i.vtbl.ResourceBarrier, 3, uintptr(unsafe.Pointer(i)),
uintptr(numBarriers), uintptr(unsafe.Pointer(pBarriers)))
runtime.KeepAlive(pBarriers)
}
func (i *_ID3D12GraphicsCommandList) RSSetViewports(numViewports uint32, pViewports *_D3D12_VIEWPORT) {
syscall.Syscall(i.vtbl.RSSetViewports, 3, uintptr(unsafe.Pointer(i)),
uintptr(numViewports), uintptr(unsafe.Pointer(pViewports)))
runtime.KeepAlive(pViewports)
}
func (i *_ID3D12GraphicsCommandList) RSSetScissorRects(numRects uint32, pRects *_D3D12_RECT) {
syscall.Syscall(i.vtbl.RSSetScissorRects, 3, uintptr(unsafe.Pointer(i)),
uintptr(numRects), uintptr(unsafe.Pointer(pRects)))
runtime.KeepAlive(pRects)
}
func (i *_ID3D12GraphicsCommandList) SetDescriptorHeaps(ppDescriptorHeaps []*_ID3D12DescriptorHeap) {
syscall.Syscall(i.vtbl.SetDescriptorHeaps, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(ppDescriptorHeaps)), uintptr(unsafe.Pointer(&ppDescriptorHeaps[0])))
runtime.KeepAlive(ppDescriptorHeaps)
}
func (i *_ID3D12GraphicsCommandList) SetGraphicsRootDescriptorTable(rootParameterIndex uint32, baseDescriptor _D3D12_GPU_DESCRIPTOR_HANDLE) {
syscall.Syscall(i.vtbl.SetGraphicsRootDescriptorTable, 3, uintptr(unsafe.Pointer(i)),
uintptr(rootParameterIndex), uintptr(baseDescriptor.ptr))
}
func (i *_ID3D12GraphicsCommandList) SetGraphicsRootSignature(pRootSignature *_ID3D12RootSignature) {
syscall.Syscall(i.vtbl.SetGraphicsRootSignature, 2, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pRootSignature)), 0)
runtime.KeepAlive(pRootSignature)
}
func (i *_ID3D12GraphicsCommandList) SetPipelineState(pPipelineState *_ID3D12PipelineState) {
syscall.Syscall(i.vtbl.SetPipelineState, 2, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pPipelineState)), 0)
runtime.KeepAlive(pPipelineState)
}
type _ID3D12PipelineState struct {
vtbl *_ID3D12PipelineState_Vtbl
}
type _ID3D12PipelineState_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
GetCachedBlob uintptr
}
func (i *_ID3D12PipelineState) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
type _ID3D12Resource struct {
vtbl *_ID3D12Resource_Vtbl
}
type _ID3D12Resource_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
Map uintptr
Unmap uintptr
GetDesc uintptr
GetGPUVirtualAddress uintptr
WriteToSubresource uintptr
}
func (i *_ID3D12Resource) GetDesc() _D3D12_RESOURCE_DESC {
var resourceDesc _D3D12_RESOURCE_DESC
syscall.Syscall(i.vtbl.GetDesc, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&resourceDesc)), 0)
return resourceDesc
}
func (i *_ID3D12Resource) GetGPUVirtualAddress() _D3D12_GPU_VIRTUAL_ADDRESS {
r, _, _ := syscall.Syscall(i.vtbl.GetGPUVirtualAddress, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return _D3D12_GPU_VIRTUAL_ADDRESS(r)
}
func (i *_ID3D12Resource) Map(subresource uint32, pReadRange *_D3D12_RANGE) (unsafe.Pointer, error) {
var data unsafe.Pointer
r, _, _ := syscall.Syscall6(i.vtbl.Map, 4, uintptr(unsafe.Pointer(i)),
uintptr(subresource), uintptr(unsafe.Pointer(pReadRange)), uintptr(unsafe.Pointer(&data)),
0, 0)
runtime.KeepAlive(pReadRange)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: ID3D12Resource::Map failed: %w", windows.Errno(r))
}
return data, nil
}
func (i *_ID3D12Resource) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12Resource) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) {
syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
uintptr(subresource), uintptr(unsafe.Pointer(pWrittenRange)))
runtime.KeepAlive(pWrittenRange)
}
type _ID3DBlob struct {
vtbl *_ID3DBlob_Vtbl
}
type _ID3DBlob_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetBufferPointer uintptr
GetBufferSize uintptr
}
func (i *_ID3DBlob) GetBufferPointer() uintptr {
r, _, _ := syscall.Syscall(i.vtbl.GetBufferPointer, 1, uintptr(unsafe.Pointer(i)),
0, 0)
return r
}
func (i *_ID3DBlob) GetBufferSize() uintptr {
r, _, _ := syscall.Syscall(i.vtbl.GetBufferSize, 1, uintptr(unsafe.Pointer(i)),
0, 0)
return r
}
func (i *_ID3DBlob) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3DBlob) String() string {
var str string
h := (*reflect.StringHeader)(unsafe.Pointer(&str))
h.Data = i.GetBufferPointer()
h.Len = int(i.GetBufferSize())
return str
}
type _IDXGIAdapter1 struct {
vtbl *_IDXGIAdapter1_Vtbl
}
type _IDXGIAdapter1_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
GetPrivateData uintptr
GetParent uintptr
EnumOutputs uintptr
GetDesc uintptr
CheckInterfaceSupport uintptr
GetDesc1 uintptr
}
func (i *_IDXGIAdapter1) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_IDXGIAdapter1) GetDesc1() (*_DXGI_ADAPTER_DESC1, error) {
var desc _DXGI_ADAPTER_DESC1
r, _, _ := syscall.Syscall(i.vtbl.GetDesc1, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&desc)), 0)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: IDXGIAdapter1::GetDesc1 failed: %w", windows.Errno(r))
}
return &desc, nil
}
type _IDXGIFactory4 struct {
vtbl *_IDXGIFactory4_Vtbl
}
type _IDXGIFactory4_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
GetPrivateData uintptr
GetParent uintptr
EnumAdapters uintptr
MakeWindowAssociation uintptr
GetWindowAssociation uintptr
CreateSwapChain uintptr
CreateSoftwareAdapter uintptr
EnumAdapters1 uintptr
IsCurrent uintptr
IsWindowedStereoEnabled uintptr
CreateSwapChainForHwnd uintptr
CreateSwapChainForCoreWindow uintptr
GetSharedResourceAdapterLuid uintptr
RegisterStereoStatusWindow uintptr
RegisterStereoStatusEvent uintptr
UnregisterStereoStatus uintptr
RegisterOcclusionStatusWindow uintptr
RegisterOcclusionStatusEvent uintptr
UnregisterOcclusionStatus uintptr
CreateSwapChainForComposition uintptr
GetCreationFlags uintptr
EnumAdapterByLuid uintptr
EnumWarpAdapter uintptr
}
func (i *_IDXGIFactory4) CreateSwapChainForComposition(pDevice unsafe.Pointer, pDesc *_DXGI_SWAP_CHAIN_DESC1, pRestrictToOutput *_IDXGIOutput) (*_IDXGISwapChain1, error) {
var swapChain *_IDXGISwapChain1
r, _, _ := syscall.Syscall6(i.vtbl.CreateSwapChainForComposition, 5,
uintptr(unsafe.Pointer(i)), uintptr(pDevice), uintptr(unsafe.Pointer(pDesc)),
uintptr(unsafe.Pointer(pRestrictToOutput)), uintptr(unsafe.Pointer(&swapChain)), 0)
runtime.KeepAlive(pDesc)
runtime.KeepAlive(pRestrictToOutput)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: IDXGIFactory4::CreateSwapChainForComposition failed: %w", windows.Errno(r))
}
return swapChain, nil
}
func (i *_IDXGIFactory4) CreateSwapChainForHwnd(pDevice unsafe.Pointer, hWnd windows.HWND, pDesc *_DXGI_SWAP_CHAIN_DESC1, pFullscreenDesc *_DXGI_SWAP_CHAIN_FULLSCREEN_DESC, pRestrictToOutput *_IDXGIOutput) (*_IDXGISwapChain1, error) {
var swapChain *_IDXGISwapChain1
r, _, _ := syscall.Syscall9(i.vtbl.CreateSwapChainForHwnd, 7,
uintptr(unsafe.Pointer(i)), uintptr(pDevice), uintptr(hWnd),
uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(pFullscreenDesc)), uintptr(unsafe.Pointer(pRestrictToOutput)),
uintptr(unsafe.Pointer(&swapChain)), 0, 0)
runtime.KeepAlive(pDesc)
runtime.KeepAlive(pFullscreenDesc)
runtime.KeepAlive(pRestrictToOutput)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: IDXGIFactory4::CreateSwapChainForHwnd failed: %w", windows.Errno(r))
}
return swapChain, nil
}
func (i *_IDXGIFactory4) EnumAdapters1(adapter uint32) (*_IDXGIAdapter1, error) {
var ptr *_IDXGIAdapter1
r, _, _ := syscall.Syscall(i.vtbl.EnumAdapters1, 3, uintptr(unsafe.Pointer(i)), uintptr(adapter), uintptr(unsafe.Pointer(&ptr)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: IDXGIFactory4::EnumAdapters1 failed: %w", windows.Errno(r))
}
return ptr, nil
}
func (i *_IDXGIFactory4) EnumWarpAdapter() (*_IDXGIAdapter1, error) {
var ptr *_IDXGIAdapter1
r, _, _ := syscall.Syscall(i.vtbl.EnumWarpAdapter, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&_IID_IDXGIAdapter1)), uintptr(unsafe.Pointer(&ptr)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: IDXGIFactory4::EnumWarpAdapter failed: %w", windows.Errno(r))
}
return ptr, nil
}
func (i *_IDXGIFactory4) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
type _IDXGIOutput struct {
vtbl *_IDXGIOutput_Vtbl
}
type _IDXGIOutput_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
GetPrivateData uintptr
GetParent uintptr
GetDesc uintptr
GetDisplayModeList uintptr
FindClosestMatchingMode uintptr
WaitForVBlank uintptr
TakeOwnership uintptr
ReleaseOwnership uintptr
GetGammaControlCapabilities uintptr
SetGammaControl uintptr
GetGammaControl uintptr
SetDisplaySurface uintptr
GetDisplaySurfaceData uintptr
GetFrameStatistics uintptr
}
type _ID3D12RootSignature struct {
vtbl *_ID3D12RootSignature_Vtbl
}
type _ID3D12RootSignature_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
GetPrivateData uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
SetName uintptr
GetDevice uintptr
}
func (i *_ID3D12RootSignature) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
type _IDXGISwapChain1 struct {
vtbl *_IDXGISwapChain1_Vtbl
}
type _IDXGISwapChain1_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
GetPrivateData uintptr
GetParent uintptr
GetDevice uintptr
Present uintptr
GetBuffer uintptr
SetFullscreenState uintptr
GetFullscreenState uintptr
GetDesc uintptr
ResizeBuffers uintptr
ResizeTarget uintptr
GetContainingOutput uintptr
GetFrameStatistics uintptr
GetLastPresentCount uintptr
GetDesc1 uintptr
GetFullscreenDesc uintptr
GetHwnd uintptr
GetCoreWindow uintptr
Present1 uintptr
IsTemporaryMonoSupported uintptr
GetRestrictToOutput uintptr
SetBackgroundColor uintptr
GetBackgroundColor uintptr
SetRotation uintptr
GetRotation uintptr
}
func (i *_IDXGISwapChain1) As(swapChain **_IDXGISwapChain4) {
*swapChain = (*_IDXGISwapChain4)(unsafe.Pointer(i))
}
type _IDXGISwapChain4 struct {
vtbl *_IDXGISwapChain4_Vtbl
}
type _IDXGISwapChain4_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
SetPrivateData uintptr
SetPrivateDataInterface uintptr
GetPrivateData uintptr
GetParent uintptr
GetDevice uintptr
Present uintptr
GetBuffer uintptr
SetFullscreenState uintptr
GetFullscreenState uintptr
GetDesc uintptr
ResizeBuffers uintptr
ResizeTarget uintptr
GetContainingOutput uintptr
GetFrameStatistics uintptr
GetLastPresentCount uintptr
GetDesc1 uintptr
GetFullscreenDesc uintptr
GetHwnd uintptr
GetCoreWindow uintptr
Present1 uintptr
IsTemporaryMonoSupported uintptr
GetRestrictToOutput uintptr
SetBackgroundColor uintptr
GetBackgroundColor uintptr
SetRotation uintptr
GetRotation uintptr
SetSourceSize uintptr
GetSourceSize uintptr
SetMaximumFrameLatency uintptr
GetMaximumFrameLatency uintptr
GetFrameLatencyWaitableObject uintptr
SetMatrixTransform uintptr
GetMatrixTransform uintptr
GetCurrentBackBufferIndex uintptr
CheckColorSpaceSupport uintptr
SetColorSpace1 uintptr
ResizeBuffers1 uintptr
SetHDRMetaData uintptr
}
func (i *_IDXGISwapChain4) GetBuffer(buffer uint32) (*_ID3D12Resource, error) {
var resource *_ID3D12Resource
r, _, _ := syscall.Syscall6(i.vtbl.GetBuffer, 4, uintptr(unsafe.Pointer(i)),
uintptr(buffer), uintptr(unsafe.Pointer(&_IID_ID3D12Resource)), uintptr(unsafe.Pointer(&resource)),
0, 0)
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: IDXGISwapChain4::GetBuffer failed: %w", windows.Errno(r))
}
return resource, nil
}
func (i *_IDXGISwapChain4) GetCurrentBackBufferIndex() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.GetCurrentBackBufferIndex, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_IDXGISwapChain4) Present(syncInterval uint32, flags uint32) error {
r, _, _ := syscall.Syscall(i.vtbl.Present, 3, uintptr(unsafe.Pointer(i)), uintptr(syncInterval), uintptr(flags))
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: IDXGISwapChain4::Present failed: %w", windows.Errno(r))
}
return nil
}
func (i *_IDXGISwapChain4) ResizeBuffers(bufferCount uint32, width uint32, height uint32, newFormat _DXGI_FORMAT, swapChainFlags uint32) error {
r, _, _ := syscall.Syscall6(i.vtbl.ResizeBuffers, 6,
uintptr(unsafe.Pointer(i)), uintptr(bufferCount), uintptr(width),
uintptr(height), uintptr(newFormat), uintptr(swapChainFlags))
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: IDXGISwapChain4::ResizeBuffers failed: %w", windows.Errno(r))
}
return nil
}
func (i *_IDXGISwapChain4) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}