ebiten/audio/internal/oboe/binding_android.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package oboe
// Disable AAudio (#1634).
// AAudio doesn't care about plugging in/out of a headphone.
// See https://github.com/google/oboe/blob/master/docs/notes/disconnect.md
// #cgo CXXFLAGS: -std=c++17 -DOBOE_ENABLE_AAUDIO=0
// #cgo LDFLAGS: -llog -lOpenSLES -static-libstdc++
//
// #include "binding_android.h"
import "C"
import (
"fmt"
"runtime"
"unsafe"
)
func Suspend() error {
if msg := C.Suspend(); msg != nil {
return fmt.Errorf("oboe: Suspend failed: %s", C.GoString(msg))
}
return nil
}
func Resume() error {
if msg := C.Resume(); msg != nil {
return fmt.Errorf("oboe: Resume failed: %s", C.GoString(msg))
}
return nil
}
type Player struct {
player C.PlayerID
onWritten func()
}
func NewPlayer(sampleRate, channelNum, bitDepthInBytes int, volume float64, onWritten func()) *Player {
p := &Player{
onWritten: onWritten,
}
p.player = C.Player_Create(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes), C.double(volume), C.uintptr_t(uintptr(unsafe.Pointer(p))))
runtime.SetFinalizer(p, (*Player).Close)
return p
}
//export onWrittenCallback
func onWrittenCallback(player C.uintptr_t) {
p := (*Player)(unsafe.Pointer(uintptr(player)))
p.onWritten()
}
func (p *Player) IsPlaying() bool {
return bool(C.Player_IsPlaying(p.player))
}
func (p *Player) AppendBuffer(buf []byte) {
ptr := C.CBytes(buf)
defer C.free(ptr)
C.Player_AppendBuffer(p.player, (*C.uint8_t)(ptr), C.int(len(buf)))
}
func (p *Player) Play() error {
if p.player == 0 {
return fmt.Errorf("oboe: player is already closed at Play")
}
if msg := C.Player_Play(p.player); msg != nil {
return fmt.Errorf("oboe: Player_Play failed: %s", C.GoString(msg))
}
return nil
}
func (p *Player) Pause() error {
if p.player == 0 {
return fmt.Errorf("oboe: player is already closed at Pause")
}
if msg := C.Player_Pause(p.player); msg != nil {
return fmt.Errorf("oboe: Player_Pause failed: %s", C.GoString(msg))
}
return nil
}
func (p *Player) SetVolume(volume float64) {
C.Player_SetVolume(p.player, C.double(volume))
}
func (p *Player) Close() error {
runtime.SetFinalizer(p, nil)
if p.player == 0 {
return fmt.Errorf("oboe: player is already closed at Close")
}
if msg := C.Player_Close(p.player); msg != nil {
return fmt.Errorf("oboe: Player_Close failed: %s", C.GoString(msg))
}
p.player = 0
return nil
}
func (p *Player) UnplayedBufferSize() int {
return int(C.Player_UnplayedBufferSize(p.player))
}