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internal/graphicsdriver/directx: integrate EBITENGINE_DIRECTX and EBITENGINE_DIRECTX_FEATURE_LEVEL
This commit is contained in:
parent
129956d8f0
commit
0449126c5b
20
doc.go
20
doc.go
@ -78,17 +78,19 @@
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// `EBITENGINE_DIRECTX` environment variable specifies various parameters for DirectX.
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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//
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// "debug": Use a debug layer.
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// "warp": Use WARP (i.e. software rendering).
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// "version=11": Use DirectX 11 (default).
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// "version=12": Use DirectX 12.
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// "debug": Use a debug layer.
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// "warp": Use WARP (i.e. software rendering).
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// "version=VERSION": Specify a DirectX version (e.g. 11).
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// "featurelevel=FEATURE_LEVEL": Specify a feature level (e.g. 11_0). This is for DirectX 12.
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//
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// The options "version=..." are exclusive and if multiples are specified, the lastly specified value is adopted.
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// On Xbox, the version options are ignored and DirectX 12 is always adopted.
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// The options taking arguments are exclusive, and if multiples are specified, the lastly specified value is adopted.
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//
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// `EBITENGINE_DIRECTX_FEATURE_LEVEL` environment variable specifies DirectX feature level.
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// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2".
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// The default value is "11_0".
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// The possible values for the option "version" are "11" and "12".
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// If the version is not specified, the default version 11 is adopted.
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// On Xbox, the "version" option is ignored and DirectX 12 is always adopted.
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//
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// The option "featurelevel" is valid only for DirectX 12.
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// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2". The default value is "11_0".
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//
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// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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@ -20,6 +20,7 @@ import (
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"math"
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"os"
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"runtime"
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"strconv"
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"strings"
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"time"
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"unsafe"
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@ -52,6 +53,23 @@ func pow2(x uint32) uint32 {
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return p2
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}
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func parseFeatureLevel(str string) (_D3D_FEATURE_LEVEL, bool) {
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switch str {
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case "11_0":
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return _D3D_FEATURE_LEVEL_11_0, true
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case "11_1":
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return _D3D_FEATURE_LEVEL_11_1, true
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case "12_0":
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return _D3D_FEATURE_LEVEL_12_0, true
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case "12_1":
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return _D3D_FEATURE_LEVEL_12_1, true
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case "12_2":
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return _D3D_FEATURE_LEVEL_12_2, true
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default:
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return 0, false
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}
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}
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// NewGraphics creates an implementation of graphicsdriver.Graphics for DirectX.
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// The returned graphics value is nil iff the error is not nil.
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func NewGraphics() (graphicsdriver.Graphics, error) {
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@ -59,22 +77,43 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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var useDebugLayer bool
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version := 11
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// Specify the feature level 11 by default.
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// Some old cards don't work well with the default feature level (#2447, #2486).
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featureLevel := _D3D_FEATURE_LEVEL_11_0
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// Parse a special environment variable for backward compatibility.
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if env := os.Getenv("EBITENGINE_DIRECTX_FEATURE_LEVEL"); env != "" {
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if fl, ok := parseFeatureLevel(env); ok {
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featureLevel = fl
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}
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}
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env := os.Getenv("EBITENGINE_DIRECTX")
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if env == "" {
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// For backward compatibility, read the EBITEN_ version.
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env = os.Getenv("EBITEN_DIRECTX")
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}
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for _, t := range strings.Split(env, ",") {
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switch strings.TrimSpace(t) {
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case "warp":
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t := strings.TrimSpace(t)
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switch {
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case t == "warp":
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// TODO: Is WARP available on Xbox?
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useWARP = true
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case "debug":
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case t == "debug":
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useDebugLayer = true
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case "version=11":
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version = 11
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case "version=12":
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version = 12
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case strings.HasPrefix(t, "version="):
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v, err := strconv.Atoi(t[len("version="):])
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if err != nil {
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continue
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}
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version = v
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case strings.HasPrefix(t, "featurelevel="):
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fl, ok := parseFeatureLevel(t[len("featurelevel="):])
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if !ok {
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continue
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}
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featureLevel = fl
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}
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}
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@ -91,24 +130,6 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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}
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return g, nil
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case 12:
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// Specify the feature level 11 by default.
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// Some old cards don't work well with the default feature level (#2447, #2486).
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var featureLevel _D3D_FEATURE_LEVEL = _D3D_FEATURE_LEVEL_11_0
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if env := os.Getenv("EBITENGINE_DIRECTX_FEATURE_LEVEL"); env != "" {
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switch env {
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case "11_0":
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featureLevel = _D3D_FEATURE_LEVEL_11_0
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case "11_1":
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featureLevel = _D3D_FEATURE_LEVEL_11_1
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case "12_0":
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featureLevel = _D3D_FEATURE_LEVEL_12_0
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case "12_1":
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featureLevel = _D3D_FEATURE_LEVEL_12_1
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case "12_2":
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featureLevel = _D3D_FEATURE_LEVEL_12_2
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}
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}
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g, err := newGraphics12(useWARP, useDebugLayer, featureLevel)
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if err != nil {
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return nil, err
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