internal/graphicsdriver/directx: refactoring: remove graphic12.transparent

This commit is contained in:
Hajime Hoshi 2023-03-29 15:56:33 +09:00
parent 78d76945ad
commit 129956d8f0

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@ -95,7 +95,6 @@ type graphics12 struct {
disposedShaders [frameCount][]*shader12
vsyncEnabled bool
transparent bool
newScreenWidth int
newScreenHeight int
@ -860,7 +859,7 @@ func (g *graphics12) waitForCommandQueue() error {
}
func (g *graphics12) SetTransparent(transparent bool) {
g.transparent = transparent
// TODO: Implement this?
}
func (g *graphics12) SetVertices(vertices []float32, indices []uint16) (ferr error) {