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examples/highdpi: remove an old comment
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@ -54,10 +54,6 @@ func NewGame() *Game {
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}
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}
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func (g *Game) Update() error {
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func (g *Game) Update() error {
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// TODO: DeviceScaleFactor() might return different values for different monitors.
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// Add a mode to adjust the screen size along with the current device scale (#705).
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// Now this example uses the device scale initialized at the beginning of this application.
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if g.highDPIImage != nil {
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if g.highDPIImage != nil {
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return nil
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return nil
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}
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}
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