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internal/grphicsdriver/opengl: bug fix: wrong consntant was used for blend operations
Updates #2382
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@ -36,7 +36,7 @@ const (
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type blendOperation int
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const (
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glAdd blendOperation = 0x104
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glFuncAdd blendOperation = 0x8006
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)
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func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
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@ -63,7 +63,7 @@ func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
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func convertBlendOperation(o graphicsdriver.BlendOperation) blendOperation {
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switch o {
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case graphicsdriver.BlendOperationAdd:
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return glAdd
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return glFuncAdd
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default:
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panic(fmt.Sprintf("opengl: invalid blend operation %d", o))
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}
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