audio/internal/oboe: Implement self-mixing and re-enable Oboe

Updates #1549
Updates #1656
Closes #1660
This commit is contained in:
Hajime Hoshi 2021-06-02 01:09:21 +09:00
parent 633cfe3a0f
commit 08dbb41b35
4 changed files with 220 additions and 199 deletions

View File

@ -21,214 +21,236 @@
#include <set>
#include <vector>
#include <android/log.h>
namespace {
class Player : public oboe::AudioStreamDataCallback {
class Player;
class Stream : public oboe::AudioStreamDataCallback {
public:
static const char *Suspend() {
std::lock_guard<std::mutex> lock(PlayersMutex());
for (Player *player : GetPlayers()) {
if (!player->IsPlaying()) {
continue;
}
// Close should be called rather than Pause for onPause.
// https://github.com/google/oboe/blob/master/docs/GettingStarted.md
if (const char *msg = player->Close(); msg) {
return msg;
}
GetPlayersToResume().insert(player);
}
return nullptr;
}
// GetInstance returns the instance of Stream. Only one Stream object is used
// in one process. It is because multiple streams can be problematic in both
// AAudio and OpenSL (#1656, #1660).
static Stream &GetInstance();
static const char *Resume() {
std::lock_guard<std::mutex> lock(PlayersMutex());
for (Player *player : GetPlayersToResume()) {
if (const char *msg = player->Play(); msg) {
return msg;
}
}
GetPlayersToResume().clear();
return nullptr;
}
const char *Play(int sample_rate, int channel_num, int bit_depth_in_bytes);
const char *Pause();
const char *Resume();
const char *Close();
Player(int sample_rate, int channel_num, int bit_depth_in_bytes,
double volume, uintptr_t go_player)
: sample_rate_{sample_rate}, channel_num_{channel_num},
bit_depth_in_bytes_{bit_depth_in_bytes}, go_player_{go_player} {
void AddPlayer(Player *player);
void RemovePlayer(Player *player);
oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboe_stream,
void *audio_data,
int32_t num_frames) override;
private:
Stream();
int sample_rate_ = 0;
int channel_num_ = 0;
int bit_depth_in_bytes_ = 0;
std::mutex mutex_;
std::set<Player *> players_;
std::shared_ptr<oboe::AudioStream> stream_;
};
class Player {
public:
Player(double volume, uintptr_t go_player) : go_player_{go_player} {
std::atomic_store(&volume_, volume);
{
std::lock_guard<std::mutex> lock(PlayersMutex());
GetPlayers().insert(this);
}
Stream::GetInstance().AddPlayer(this);
}
~Player() { Stream::GetInstance().RemovePlayer(this); }
void SetVolume(double volume) { std::atomic_store(&volume_, volume); }
bool IsPlaying() { return stream_->getState() == oboe::StreamState::Started; }
void Play() { std::atomic_store(&playing_, true); }
void Pause() { std::atomic_store(&playing_, false); }
bool IsPlaying() { return std::atomic_load(&playing_); }
void AppendBuffer(uint8_t *data, int length) {
// Sync this constants with internal/readerdriver/driver.go
const size_t bytes_per_sample = channel_num_ * bit_depth_in_bytes_;
const size_t one_buffer_size = sample_rate_ * channel_num_ *
bit_depth_in_bytes_ / 4 / bytes_per_sample *
bytes_per_sample;
const size_t max_buffer_size = one_buffer_size * 2;
std::lock_guard<std::mutex> lock(mutex_);
buf_.insert(buf_.end(), data, data + length);
}
const char *Play() {
if (bit_depth_in_bytes_ != 2) {
return "bit_depth_in_bytes_ must be 2 but not";
}
int retry_count = 0;
retry:
if (!stream_) {
oboe::AudioStreamBuilder builder;
oboe::Result result =
builder.setDirection(oboe::Direction::Output)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setSharingMode(oboe::SharingMode::Shared)
->setFormat(oboe::AudioFormat::I16)
->setChannelCount(channel_num_)
->setSampleRate(sample_rate_)
->setDataCallback(this)
->openStream(stream_);
if (result != oboe::Result::OK) {
// openStream might fail with oboe::Result::ErrorInternal when too many
// streams are opened in a short time (#1645).
if (result == oboe::Result::ErrorInternal && retry_count < 100) {
retry_count++;
// Sleep 10[ms]
timespec ts = {};
ts.tv_nsec = 10000000;
nanosleep(&ts, nullptr);
goto retry;
}
return oboe::convertToText(result);
}
}
if (stream_->getSharingMode() != oboe::SharingMode::Shared) {
return "oboe::SharingMode::Shared is not available";
}
// What if the buffer size is not enough?
if (oboe::Result result = stream_->start(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
return nullptr;
}
const char *Pause() {
if (!stream_) {
return nullptr;
}
if (oboe::Result result = stream_->pause(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
return nullptr;
}
const char *Close() {
if (!stream_) {
return nullptr;
}
if (oboe::Result result = stream_->stop(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
if (oboe::Result result = stream_->close(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
stream_.reset();
return nullptr;
}
const char *CloseAndRemove() {
// Close and remove self from the players atomically.
// Otherwise, a removed player might be resumed at Resume unexpectedly.
std::lock_guard<std::mutex> lock(PlayersMutex());
const char *msg = Close();
GetPlayers().erase(this);
GetPlayersToResume().erase(this);
return msg;
}
int GetUnplayedBufferSize() {
size_t GetUnplayedBufferSize() {
std::lock_guard<std::mutex> lock(mutex_);
return buf_.size();
}
oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboe_stream,
void *audio_data,
int32_t num_frames) override {
size_t num_bytes = num_frames * channel_num_ * bit_depth_in_bytes_;
std::vector<uint8_t> buf(num_bytes);
size_t Read(std::vector<float> &buf) {
if (!std::atomic_load(&playing_)) {
return 0;
}
const double volume = std::atomic_load(&volume_);
size_t copy_num = 0;
{
// TODO: Do not use a lock in onAudioReady.
// https://google.github.io/oboe/reference/classoboe_1_1_audio_stream_data_callback.html#ad8a3a9f609df5fd3a5d885cbe1b2204d
std::lock_guard<std::mutex> lock(mutex_);
size_t copy_bytes = std::min(num_bytes, buf_.size());
std::copy(buf_.begin(), buf_.begin() + copy_bytes, buf.begin());
buf_.erase(buf_.begin(), buf_.begin() + copy_bytes);
onWrittenCallback(go_player_);
}
if (const double volume = std::atomic_load(&volume_); volume < 1) {
for (int i = 0; i < buf.size() / 2; i++) {
int16_t v = static_cast<int16_t>(buf[2 * i]) |
(static_cast<int16_t>(buf[2 * i + 1]) << 8);
v = static_cast<int16_t>(static_cast<double>(v) * volume);
buf[2 * i] = static_cast<uint8_t>(v);
buf[2 * i + 1] = static_cast<uint8_t>(v >> 8);
copy_num = std::min(buf.size(), buf_.size() / 2);
for (size_t i = 0; i < copy_num; i++) {
int16_t v = static_cast<int16_t>(buf_[2 * i]) |
(static_cast<int16_t>(buf_[2 * i + 1]) << 8);
buf[i] = static_cast<float>(v) / (1 << 15) * volume;
}
buf_.erase(buf_.begin(), buf_.begin() + copy_num * 2);
}
std::copy(buf.begin(), buf.end(), reinterpret_cast<uint8_t *>(audio_data));
return oboe::DataCallbackResult::Continue;
if (copy_num) {
ebiten_oboe_onWrittenCallback(go_player_);
}
return copy_num;
}
private:
static std::set<Player *> &GetPlayers() {
static std::set<Player *> players;
return players;
}
static std::set<Player *> &GetPlayersToResume() {
static std::set<Player *> players_to_resume;
return players_to_resume;
}
static std::mutex &PlayersMutex() {
static std::mutex mutex;
return mutex;
}
const int sample_rate_;
const int channel_num_;
const int bit_depth_in_bytes_;
const uintptr_t go_player_;
std::atomic<double> volume_{1.0};
std::atomic<bool> playing_;
std::vector<uint8_t> buf_;
std::mutex mutex_;
std::shared_ptr<oboe::AudioStream> stream_;
};
Stream &Stream::GetInstance() {
static Stream *stream = new Stream();
return *stream;
}
const char *Stream::Play(int sample_rate, int channel_num,
int bit_depth_in_bytes) {
sample_rate_ = sample_rate;
channel_num_ = channel_num;
bit_depth_in_bytes_ = bit_depth_in_bytes;
// TODO: Enable bit_depth_in_bytes_ == 1
if (bit_depth_in_bytes_ != 2) {
return "bit_depth_in_bytes_ must be 2 but not";
}
if (!stream_) {
oboe::AudioStreamBuilder builder;
oboe::Result result =
builder.setDirection(oboe::Direction::Output)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setSharingMode(oboe::SharingMode::Shared)
->setFormat(oboe::AudioFormat::Float)
->setChannelCount(channel_num_)
->setSampleRate(sample_rate_)
->setDataCallback(this)
->openStream(stream_);
if (result != oboe::Result::OK) {
return oboe::convertToText(result);
}
}
if (stream_->getSharingMode() != oboe::SharingMode::Shared) {
return "oboe::SharingMode::Shared is not available";
}
// What if the buffer size is not enough?
if (oboe::Result result = stream_->start(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
return nullptr;
}
const char *Stream::Pause() {
if (!stream_) {
return nullptr;
}
if (oboe::Result result = stream_->pause(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
return nullptr;
}
const char *Stream::Resume() {
if (!stream_) {
return "Play is not called yet at Resume";
}
if (oboe::Result result = stream_->start(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
return nullptr;
}
const char *Stream::Close() {
// Nobody calls this so far.
if (!stream_) {
return nullptr;
}
if (oboe::Result result = stream_->stop(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
if (oboe::Result result = stream_->close(); result != oboe::Result::OK) {
return oboe::convertToText(result);
}
stream_.reset();
return nullptr;
}
void Stream::AddPlayer(Player *player) {
std::lock_guard<std::mutex> lock(mutex_);
players_.insert(player);
}
void Stream::RemovePlayer(Player *player) {
std::lock_guard<std::mutex> lock(mutex_);
players_.erase(player);
}
oboe::DataCallbackResult Stream::onAudioReady(oboe::AudioStream *oboe_stream,
void *audio_data,
int32_t num_frames) {
size_t num = num_frames * channel_num_;
std::vector<std::vector<float>> bufs;
{
// TODO: Do not use a lock in onAudioReady.
// https://google.github.io/oboe/reference/classoboe_1_1_audio_stream_data_callback.html#ad8a3a9f609df5fd3a5d885cbe1b2204d
std::lock_guard<std::mutex> lock(mutex_);
bufs.resize(players_.size());
size_t i = 0;
for (Player *player : players_) {
bufs[i].resize(num);
player->Read(bufs[i]);
i++;
}
}
float *dst = reinterpret_cast<float *>(audio_data);
for (int i = 0; i < num; i++) {
dst[i] = 0;
for (const std::vector<float> buf : bufs) {
dst[i] += buf[i];
}
}
return oboe::DataCallbackResult::Continue;
}
Stream::Stream() = default;
} // namespace
extern "C" {
const char *ebiten_oboe_Suspend() { return Player::Suspend(); }
const char *ebiten_oboe_Play(int sample_rate, int channel_num,
int bit_depth_in_bytes) {
return Stream::GetInstance().Play(sample_rate, channel_num,
bit_depth_in_bytes);
}
const char *ebiten_oboe_Resume() { return Player::Resume(); }
const char *ebiten_oboe_Suspend() { return Stream::GetInstance().Pause(); }
PlayerID ebiten_oboe_Player_Create(int sample_rate, int channel_num,
int bit_depth_in_bytes, double volume,
uintptr_t go_player) {
Player *p = new Player(sample_rate, channel_num, bit_depth_in_bytes, volume,
go_player);
const char *ebiten_oboe_Resume() { return Stream::GetInstance().Resume(); }
PlayerID ebiten_oboe_Player_Create(double volume, uintptr_t go_player) {
Player *p = new Player(volume, go_player);
return reinterpret_cast<PlayerID>(p);
}
@ -243,12 +265,12 @@ void ebiten_oboe_Player_AppendBuffer(PlayerID audio_player, uint8_t *data,
p->AppendBuffer(data, length);
}
const char *ebiten_oboe_Player_Play(PlayerID audio_player) {
void ebiten_oboe_Player_Play(PlayerID audio_player) {
Player *p = reinterpret_cast<Player *>(audio_player);
return p->Play();
p->Play();
}
const char *ebiten_oboe_Player_Pause(PlayerID audio_player) {
void ebiten_oboe_Player_Pause(PlayerID audio_player) {
Player *p = reinterpret_cast<Player *>(audio_player);
return p->Pause();
}
@ -258,11 +280,9 @@ void ebiten_oboe_Player_SetVolume(PlayerID audio_player, double volume) {
p->SetVolume(volume);
}
const char *ebiten_oboe_Player_Close(PlayerID audio_player) {
void ebiten_oboe_Player_Close(PlayerID audio_player) {
Player *p = reinterpret_cast<Player *>(audio_player);
const char *msg = p->CloseAndRemove();
delete p;
return msg;
}
int ebiten_oboe_Player_UnplayedBufferSize(PlayerID audio_player) {

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@ -31,6 +31,13 @@ import (
"unsafe"
)
func Play(sampleRate, channelNum, bitDepthInBytes int) error {
if msg := C.ebiten_oboe_Play(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes)); msg != nil {
return fmt.Errorf("oboe: Play failed: %s", C.GoString(msg))
}
return nil
}
func Suspend() error {
if msg := C.ebiten_oboe_Suspend(); msg != nil {
return fmt.Errorf("oboe: Suspend failed: %s", C.GoString(msg))
@ -54,17 +61,17 @@ type Player struct {
m sync.Mutex
}
func NewPlayer(sampleRate, channelNum, bitDepthInBytes int, volume float64, onWritten func()) *Player {
func NewPlayer(volume float64, onWritten func()) *Player {
p := &Player{
onWritten: onWritten,
}
p.player = C.ebiten_oboe_Player_Create(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes), C.double(volume), C.uintptr_t(uintptr(unsafe.Pointer(p))))
p.player = C.ebiten_oboe_Player_Create(C.double(volume), C.uintptr_t(uintptr(unsafe.Pointer(p))))
runtime.SetFinalizer(p, (*Player).Close)
return p
}
//export onWrittenCallback
func onWrittenCallback(player C.uintptr_t) {
//export ebiten_oboe_onWrittenCallback
func ebiten_oboe_onWrittenCallback(player C.uintptr_t) {
p := (*Player)(unsafe.Pointer(uintptr(player)))
p.onWritten()
}
@ -92,9 +99,7 @@ func (p *Player) Play() error {
if p.player == 0 {
return fmt.Errorf("oboe: player is already closed at Play")
}
if msg := C.ebiten_oboe_Player_Play(p.player); msg != nil {
return fmt.Errorf("oboe: Player_Play failed: %s", C.GoString(msg))
}
C.ebiten_oboe_Player_Play(p.player)
return nil
}
@ -105,9 +110,7 @@ func (p *Player) Pause() error {
if p.player == 0 {
return fmt.Errorf("oboe: player is already closed at Pause")
}
if msg := C.ebiten_oboe_Player_Pause(p.player); msg != nil {
return fmt.Errorf("oboe: Player_Pause failed: %s", C.GoString(msg))
}
C.ebiten_oboe_Player_Pause(p.player)
return nil
}
@ -125,9 +128,7 @@ func (p *Player) Close() error {
if p.player == 0 {
return fmt.Errorf("oboe: player is already closed at Close")
}
if msg := C.ebiten_oboe_Player_Close(p.player); msg != nil {
return fmt.Errorf("oboe: Player_Close failed: %s", C.GoString(msg))
}
C.ebiten_oboe_Player_Close(p.player)
p.player = 0
return nil
}

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@ -25,17 +25,17 @@ extern "C" {
typedef uintptr_t PlayerID;
const char *ebiten_oboe_Play(int sample_rate, int channel_num,
int bit_depth_in_bytes);
const char *ebiten_oboe_Suspend();
const char *ebiten_oboe_Resume();
PlayerID ebiten_oboe_Player_Create(int sample_rate, int channel_num,
int bit_depth_in_bytes, double volume,
uintptr_t go_player);
PlayerID ebiten_oboe_Player_Create(double volume, uintptr_t go_player);
bool ebiten_oboe_Player_IsPlaying(PlayerID audio_player);
void ebiten_oboe_Player_AppendBuffer(PlayerID audio_player, uint8_t *data,
int length);
const char *ebiten_oboe_Player_Play(PlayerID audio_player);
const char *ebiten_oboe_Player_Pause(PlayerID audio_player);
const char *ebiten_oboe_Player_Close(PlayerID audio_player);
void ebiten_oboe_Player_Play(PlayerID audio_player);
void ebiten_oboe_Player_Pause(PlayerID audio_player);
void ebiten_oboe_Player_Close(PlayerID audio_player);
void ebiten_oboe_Player_SetVolume(PlayerID audio_player, double volume);
int ebiten_oboe_Player_UnplayedBufferSize(PlayerID audio_player);

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@ -18,14 +18,12 @@ import (
"io"
"runtime"
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2/audio/internal/oboe"
)
func IsAvailable() bool {
// TODO: Enable this after #1660 is fixed
return false
return true
}
type context struct {
@ -43,6 +41,9 @@ func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, c
channelNum: channelNum,
bitDepthInBytes: bitDepthInBytes,
}
if err := oboe.Play(sampleRate, channelNum, bitDepthInBytes); err != nil {
return nil, nil, err
}
return c, ready, nil
}
@ -120,7 +121,7 @@ func (p *player) playImpl() {
defer p.cond.Signal()
var runLoop bool
if p.p == nil {
p.p = oboe.NewPlayer(p.context.sampleRate, p.context.channelNum, p.context.bitDepthInBytes, p.volume, func() {
p.p = oboe.NewPlayer(p.volume, func() {
p.cond.Signal()
})
runLoop = true
@ -161,7 +162,10 @@ func (p *player) IsPlaying() bool {
func (p *player) Reset() {
p.cond.L.Lock()
defer p.cond.L.Unlock()
p.resetImpl()
}
func (p *player) resetImpl() {
if p.err != nil {
return
}
@ -298,12 +302,8 @@ func (p *player) loop() {
// Now p.resetImpl() doesn't close the stream gracefully. Then buffer size check is necessary here.
if p.eof && p.p.UnplayedBufferSize() == 0 {
// Even when the unplayed buffer size is 0,
// the audio data in the hardware might not be played yet (#1632).
// Just wait for a while.
p.resetImpl()
p.cond.L.Unlock()
time.Sleep(100 * time.Millisecond)
p.Reset()
return
}
p.cond.L.Unlock()