mirror of
https://github.com/hajimehoshi/ebiten.git
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audio/internal/readerdriver: Refactoring: Separate the player part (Linux)
Updates #1549
This commit is contained in:
parent
a74c00074e
commit
0aeb409eba
@ -30,9 +30,7 @@ import "C"
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import (
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"fmt"
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"io"
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"runtime"
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"sync"
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"unsafe"
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)
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@ -64,9 +62,7 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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sampleRate: sampleRate,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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players: &players{
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cond: sync.NewCond(&sync.Mutex{}),
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},
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players: newPlayers(),
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}
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theContext = c
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@ -165,48 +161,6 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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return c, ready, nil
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}
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type players struct {
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players map[*playerImpl]struct{}
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buf []float32
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cond *sync.Cond
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}
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func (ps *players) shouldWait() bool {
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for p := range ps.players {
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if !p.isBufferFull() {
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return false
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}
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}
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return true
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}
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func (ps *players) wait() {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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for ps.shouldWait() {
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ps.cond.Wait()
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}
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}
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func (ps *players) loop() {
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var players []*playerImpl
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for {
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ps.wait()
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ps.cond.L.Lock()
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players = players[:0]
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for p := range ps.players {
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players = append(players, p)
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}
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ps.cond.L.Unlock()
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for _, p := range players {
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p.readSourceToBuffer()
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}
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}
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}
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func (c *context) Suspend() error {
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C.pa_stream_cork(c.stream, 1, C.pa_stream_success_cb_t(C.ebiten_readerdriver_streamSuccessCallback), unsafe.Pointer(c.mainloop))
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return nil
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@ -217,39 +171,6 @@ func (c *context) Resume() error {
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return nil
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}
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func (ps *players) addPlayer(player *playerImpl) {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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if ps.players == nil {
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ps.players = map[*playerImpl]struct{}{}
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}
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ps.players[player] = struct{}{}
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ps.cond.Signal()
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}
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func (ps *players) removePlayer(player *playerImpl) {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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delete(ps.players, player)
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ps.cond.Signal()
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}
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func (ps *players) read(buf []float32) {
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ps.cond.L.Lock()
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players := make([]*playerImpl, 0, len(ps.players))
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for p := range ps.players {
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players = append(players, p)
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}
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ps.cond.L.Unlock()
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for _, p := range players {
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p.readBufferAndAdd(buf)
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}
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ps.cond.Signal()
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}
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//export ebiten_readerdriver_contextStateCallback
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func ebiten_readerdriver_contextStateCallback(context *C.pa_context, mainloop unsafe.Pointer) {
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C.pa_threaded_mainloop_signal((*C.pa_threaded_mainloop)(mainloop), 0)
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@ -290,254 +211,3 @@ func ebiten_readerdriver_streamWriteCallback(stream *C.pa_stream, requestedBytes
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C.pa_stream_write(stream, buf, bytesToFill, nil, 0, C.PA_SEEK_RELATIVE)
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}
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}
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type player struct {
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p *playerImpl
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}
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type playerImpl struct {
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context *context
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players *players
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src io.Reader
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volume float64
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err error
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state playerState
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buf []byte
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m sync.Mutex
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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return newPlayer(c, c.players, src)
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}
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func newPlayer(context *context, players *players, src io.Reader) *player {
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p := &player{
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p: &playerImpl{
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context: context,
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players: players,
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src: src,
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volume: 1,
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},
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}
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runtime.SetFinalizer(p, (*player).Close)
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return p
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}
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func (p *player) Err() error {
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return p.p.Err()
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}
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func (p *playerImpl) Err() error {
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p.m.Lock()
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defer p.m.Unlock()
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return p.err
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}
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func (p *player) Play() {
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p.p.Play()
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}
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func (p *playerImpl) Play() {
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p.m.Lock()
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defer p.m.Unlock()
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p.playImpl()
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}
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func (p *playerImpl) playImpl() {
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if p.err != nil {
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return
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}
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if p.state != playerPaused {
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return
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}
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buf := make([]byte, p.context.maxBufferSize())
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for len(p.buf) < p.context.maxBufferSize() {
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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return
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}
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p.buf = append(p.buf, buf[:n]...)
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if err == io.EOF {
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break
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}
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}
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p.state = playerPlay
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p.m.Unlock()
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p.players.addPlayer(p)
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p.m.Lock()
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}
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func (p *player) Pause() {
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p.p.Pause()
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}
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func (p *playerImpl) Pause() {
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p.m.Lock()
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defer p.m.Unlock()
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p.pauseImpl()
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}
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func (p *playerImpl) pauseImpl() {
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if p.state != playerPlay {
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return
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}
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p.state = playerPaused
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}
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func (p *player) Reset() {
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p.p.Reset()
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}
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func (p *playerImpl) Reset() {
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p.m.Lock()
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defer p.m.Unlock()
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p.resetImpl()
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}
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func (p *playerImpl) resetImpl() {
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if p.state == playerClosed {
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return
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}
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p.state = playerPaused
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p.buf = p.buf[:0]
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}
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func (p *player) IsPlaying() bool {
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return p.p.IsPlaying()
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}
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func (p *playerImpl) IsPlaying() bool {
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p.m.Lock()
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defer p.m.Unlock()
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return p.state == playerPlay
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}
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func (p *player) Volume() float64 {
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return p.p.Volume()
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}
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func (p *playerImpl) Volume() float64 {
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p.m.Lock()
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defer p.m.Unlock()
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return p.volume
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}
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func (p *player) SetVolume(volume float64) {
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p.p.SetVolume(volume)
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}
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func (p *playerImpl) SetVolume(volume float64) {
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p.m.Lock()
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defer p.m.Unlock()
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p.volume = volume
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}
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func (p *player) UnplayedBufferSize() int {
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return p.p.UnplayedBufferSize()
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}
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func (p *playerImpl) UnplayedBufferSize() int {
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p.m.Lock()
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defer p.m.Unlock()
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return len(p.buf)
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}
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func (p *player) Close() error {
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runtime.SetFinalizer(p, nil)
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return p.p.Close()
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}
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func (p *playerImpl) Close() error {
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p.m.Lock()
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defer p.m.Unlock()
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return p.closeImpl()
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}
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func (p *playerImpl) closeImpl() error {
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p.m.Unlock()
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p.players.removePlayer(p)
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p.m.Lock()
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if p.state == playerClosed {
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return nil
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}
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p.state = playerClosed
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p.buf = nil
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return p.err
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}
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func (p *playerImpl) readBufferAndAdd(buf []float32) int {
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p.m.Lock()
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if p.state != playerPlay {
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p.m.Unlock()
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return 0
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}
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bitDepthInBytes := p.context.bitDepthInBytes
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n := len(p.buf) / bitDepthInBytes
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if n > len(buf) {
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n = len(buf)
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}
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volume := float32(p.volume)
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src := p.buf[:n*bitDepthInBytes]
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p.buf = p.buf[n*bitDepthInBytes:]
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p.m.Unlock()
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for i := 0; i < n; i++ {
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var v float32
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switch bitDepthInBytes {
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case 1:
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v8 := src[i]
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v = float32(v8-(1<<7)) / (1 << 7)
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case 2:
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v16 := int16(src[2*i]) | (int16(src[2*i+1]) << 8)
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v = float32(v16) / (1 << 15)
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}
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buf[i] += v * volume
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}
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return n
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}
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func (p *playerImpl) isBufferFull() bool {
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p.m.Lock()
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defer p.m.Unlock()
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return len(p.buf) >= p.context.maxBufferSize()
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}
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func (p *playerImpl) readSourceToBuffer() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.err != nil {
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return
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}
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if p.state == playerClosed {
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return
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}
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if len(p.buf) >= p.context.maxBufferSize() {
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return
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}
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buf := make([]byte, p.context.maxBufferSize())
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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return
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}
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p.buf = append(p.buf, buf[:n]...)
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if err == io.EOF && len(p.buf) == 0 {
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p.resetImpl()
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}
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}
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func (p *playerImpl) setErrorImpl(err error) {
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p.err = err
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p.closeImpl()
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}
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356
audio/internal/readerdriver/player_unix.go
Normal file
356
audio/internal/readerdriver/player_unix.go
Normal file
@ -0,0 +1,356 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build aix dragonfly freebsd hurd illumos linux netbsd openbsd solaris
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// +build !android
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package readerdriver
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import (
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"io"
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"runtime"
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"sync"
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)
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type players struct {
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players map[*playerImpl]struct{}
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buf []float32
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cond *sync.Cond
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}
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func newPlayers() *players {
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return &players{
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cond: sync.NewCond(&sync.Mutex{}),
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}
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}
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func (ps *players) shouldWait() bool {
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for p := range ps.players {
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if !p.isBufferFull() {
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return false
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}
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}
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return true
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}
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func (ps *players) wait() {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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for ps.shouldWait() {
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ps.cond.Wait()
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}
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}
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func (ps *players) loop() {
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var players []*playerImpl
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for {
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ps.wait()
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ps.cond.L.Lock()
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players = players[:0]
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for p := range ps.players {
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players = append(players, p)
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}
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ps.cond.L.Unlock()
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for _, p := range players {
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p.readSourceToBuffer()
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}
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}
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}
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func (ps *players) addPlayer(player *playerImpl) {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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if ps.players == nil {
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ps.players = map[*playerImpl]struct{}{}
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}
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ps.players[player] = struct{}{}
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ps.cond.Signal()
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}
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func (ps *players) removePlayer(player *playerImpl) {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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delete(ps.players, player)
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ps.cond.Signal()
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}
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func (ps *players) read(buf []float32) {
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ps.cond.L.Lock()
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players := make([]*playerImpl, 0, len(ps.players))
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for p := range ps.players {
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players = append(players, p)
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}
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ps.cond.L.Unlock()
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for _, p := range players {
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p.readBufferAndAdd(buf)
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}
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ps.cond.Signal()
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}
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type player struct {
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p *playerImpl
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}
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type playerImpl struct {
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context *context
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players *players
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src io.Reader
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volume float64
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err error
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state playerState
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buf []byte
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m sync.Mutex
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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return newPlayer(c, c.players, src)
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}
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func newPlayer(context *context, players *players, src io.Reader) *player {
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p := &player{
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p: &playerImpl{
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context: context,
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players: players,
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src: src,
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volume: 1,
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},
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}
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runtime.SetFinalizer(p, (*player).Close)
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return p
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}
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func (p *player) Err() error {
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return p.p.Err()
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}
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func (p *playerImpl) Err() error {
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p.m.Lock()
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defer p.m.Unlock()
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return p.err
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}
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func (p *player) Play() {
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p.p.Play()
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}
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func (p *playerImpl) Play() {
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p.m.Lock()
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defer p.m.Unlock()
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p.playImpl()
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}
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func (p *playerImpl) playImpl() {
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if p.err != nil {
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return
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}
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if p.state != playerPaused {
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return
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}
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buf := make([]byte, p.context.maxBufferSize())
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for len(p.buf) < p.context.maxBufferSize() {
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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return
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}
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p.buf = append(p.buf, buf[:n]...)
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if err == io.EOF {
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break
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}
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}
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p.state = playerPlay
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p.m.Unlock()
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p.players.addPlayer(p)
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p.m.Lock()
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}
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func (p *player) Pause() {
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p.p.Pause()
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}
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func (p *playerImpl) Pause() {
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p.m.Lock()
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defer p.m.Unlock()
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p.pauseImpl()
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}
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|
||||
func (p *playerImpl) pauseImpl() {
|
||||
if p.state != playerPlay {
|
||||
return
|
||||
}
|
||||
p.state = playerPaused
|
||||
}
|
||||
|
||||
func (p *player) Reset() {
|
||||
p.p.Reset()
|
||||
}
|
||||
|
||||
func (p *playerImpl) Reset() {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
p.resetImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) resetImpl() {
|
||||
if p.state == playerClosed {
|
||||
return
|
||||
}
|
||||
p.state = playerPaused
|
||||
p.buf = p.buf[:0]
|
||||
}
|
||||
|
||||
func (p *player) IsPlaying() bool {
|
||||
return p.p.IsPlaying()
|
||||
}
|
||||
|
||||
func (p *playerImpl) IsPlaying() bool {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return p.state == playerPlay
|
||||
}
|
||||
|
||||
func (p *player) Volume() float64 {
|
||||
return p.p.Volume()
|
||||
}
|
||||
|
||||
func (p *playerImpl) Volume() float64 {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return p.volume
|
||||
}
|
||||
|
||||
func (p *player) SetVolume(volume float64) {
|
||||
p.p.SetVolume(volume)
|
||||
}
|
||||
|
||||
func (p *playerImpl) SetVolume(volume float64) {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
p.volume = volume
|
||||
}
|
||||
|
||||
func (p *player) UnplayedBufferSize() int {
|
||||
return p.p.UnplayedBufferSize()
|
||||
}
|
||||
|
||||
func (p *playerImpl) UnplayedBufferSize() int {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return len(p.buf)
|
||||
}
|
||||
|
||||
func (p *player) Close() error {
|
||||
runtime.SetFinalizer(p, nil)
|
||||
return p.p.Close()
|
||||
}
|
||||
|
||||
func (p *playerImpl) Close() error {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return p.closeImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) closeImpl() error {
|
||||
p.m.Unlock()
|
||||
p.players.removePlayer(p)
|
||||
p.m.Lock()
|
||||
|
||||
if p.state == playerClosed {
|
||||
return nil
|
||||
}
|
||||
p.state = playerClosed
|
||||
p.buf = nil
|
||||
return p.err
|
||||
}
|
||||
|
||||
func (p *playerImpl) readBufferAndAdd(buf []float32) int {
|
||||
p.m.Lock()
|
||||
|
||||
if p.state != playerPlay {
|
||||
p.m.Unlock()
|
||||
return 0
|
||||
}
|
||||
|
||||
bitDepthInBytes := p.context.bitDepthInBytes
|
||||
n := len(p.buf) / bitDepthInBytes
|
||||
if n > len(buf) {
|
||||
n = len(buf)
|
||||
}
|
||||
volume := float32(p.volume)
|
||||
src := p.buf[:n*bitDepthInBytes]
|
||||
p.buf = p.buf[n*bitDepthInBytes:]
|
||||
p.m.Unlock()
|
||||
|
||||
for i := 0; i < n; i++ {
|
||||
var v float32
|
||||
switch bitDepthInBytes {
|
||||
case 1:
|
||||
v8 := src[i]
|
||||
v = float32(v8-(1<<7)) / (1 << 7)
|
||||
case 2:
|
||||
v16 := int16(src[2*i]) | (int16(src[2*i+1]) << 8)
|
||||
v = float32(v16) / (1 << 15)
|
||||
}
|
||||
buf[i] += v * volume
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
func (p *playerImpl) isBufferFull() bool {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return len(p.buf) >= p.context.maxBufferSize()
|
||||
}
|
||||
|
||||
func (p *playerImpl) readSourceToBuffer() {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
|
||||
if p.err != nil {
|
||||
return
|
||||
}
|
||||
if p.state == playerClosed {
|
||||
return
|
||||
}
|
||||
|
||||
if len(p.buf) >= p.context.maxBufferSize() {
|
||||
return
|
||||
}
|
||||
buf := make([]byte, p.context.maxBufferSize())
|
||||
n, err := p.src.Read(buf)
|
||||
if err != nil && err != io.EOF {
|
||||
p.setErrorImpl(err)
|
||||
return
|
||||
}
|
||||
p.buf = append(p.buf, buf[:n]...)
|
||||
if err == io.EOF && len(p.buf) == 0 {
|
||||
p.resetImpl()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *playerImpl) setErrorImpl(err error) {
|
||||
p.err = err
|
||||
p.closeImpl()
|
||||
}
|
Loading…
Reference in New Issue
Block a user