mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
internal/ui: use -overlay to provide the implementation for Nintendo Switch
Closes #2372
This commit is contained in:
parent
edf35b02cb
commit
0e0205b2d0
2
doc.go
2
doc.go
@ -104,4 +104,6 @@
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// `microsoftgdk` is for Microsoft GDK (e.g. Xbox).
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//
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// `nintendosdk` is for NintendoSDK (e.g. Nintendo Switch).
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//
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// `nintendosdkprofile` enables a profiler for NintendoSDK.
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package ebiten
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93
internal/ui/egl_nintendosdk.go
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93
internal/ui/egl_nintendosdk.go
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@ -0,0 +1,93 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk
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package ui
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// #include <EGL/egl.h>
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// #include <EGL/eglext.h>
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import "C"
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import (
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"fmt"
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)
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type egl struct {
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display C.EGLDisplay
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surface C.EGLSurface
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context C.EGLContext
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}
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func (e *egl) init(nativeWindowHandle C.NativeWindowType) error {
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// Initialize EGL
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e.display = C.eglGetDisplay(C.EGL_DEFAULT_DISPLAY)
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if e.display == 0 {
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return fmt.Errorf("ui: eglGetDisplay failed")
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}
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if r := C.eglInitialize(e.display, nil, nil); r == 0 {
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return fmt.Errorf("ui: eglInitialize failed")
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}
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configAttribs := []C.EGLint{
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C.EGL_RENDERABLE_TYPE, C.EGL_OPENGL_BIT,
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C.EGL_SURFACE_TYPE, C.EGL_WINDOW_BIT,
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C.EGL_RED_SIZE, 8,
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C.EGL_GREEN_SIZE, 8,
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C.EGL_BLUE_SIZE, 8,
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C.EGL_ALPHA_SIZE, 8,
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C.EGL_NONE}
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var numConfigs C.EGLint
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var config C.EGLConfig
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if r := C.eglChooseConfig(e.display, &configAttribs[0], &config, 1, &numConfigs); r == 0 {
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return fmt.Errorf("ui: eglChooseConfig failed")
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}
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if numConfigs != 1 {
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return fmt.Errorf("ui: eglChooseConfig failed: numConfigs must be 1 but %d", numConfigs)
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}
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e.surface = C.eglCreateWindowSurface(e.display, config, nativeWindowHandle, nil)
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if e.surface == C.EGL_NO_SURFACE {
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return fmt.Errorf("ui: eglCreateWindowSurface failed")
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}
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// Set the current rendering API.
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if r := C.eglBindAPI(C.EGL_OPENGL_API); r == 0 {
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return fmt.Errorf("ui: eglBindAPI failed")
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}
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// Create new context and set it as current.
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contextAttribs := []C.EGLint{
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// Set target garaphics api version.
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C.EGL_CONTEXT_MAJOR_VERSION, 2,
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C.EGL_CONTEXT_MINOR_VERSION, 1,
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// For debug callback
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C.EGL_CONTEXT_FLAGS_KHR, C.EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
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C.EGL_NONE}
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e.context = C.eglCreateContext(e.display, config, C.EGL_NO_CONTEXT, &contextAttribs[0])
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if e.context == C.EGL_NO_CONTEXT {
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return fmt.Errorf("ui: eglCreateContext failed: error: %d", C.eglGetError())
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}
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if r := C.eglMakeCurrent(e.display, e.surface, e.surface, e.context); r == 0 {
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return fmt.Errorf("ui: eglMakeCurrent failed")
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}
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return nil
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}
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func (e *egl) swapBuffers() {
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C.eglSwapBuffers(e.display, e.surface)
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}
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@ -1,4 +1,4 @@
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// Copyright 2021 The Ebiten Authors
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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@ -14,27 +14,12 @@
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//go:build nintendosdk
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package nintendosdk
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// The actual implementaiton will be provided by -overlay.
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// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
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//
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// #include <stdint.h>
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//
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// // UI
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// void EbitenInitializeGame();
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// void EbitenBeginFrame();
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// void EbitenEndFrame();
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import "C"
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#include "init_nintendosdk.h"
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func InitializeGame() {
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C.EbitenInitializeGame()
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}
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extern "C" NativeWindowType ebitengine_Init() {}
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func BeginFrame() {
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C.EbitenBeginFrame()
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}
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extern "C" void ebitengine_InitializeProfiler() {}
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func EndFrame() {
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C.EbitenEndFrame()
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}
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extern "C" void ebitengine_RecordProfilerHeartbeat() {}
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29
internal/ui/init_nintendosdk.h
Normal file
29
internal/ui/init_nintendosdk.h
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@ -0,0 +1,29 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk
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#include <EGL/egl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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NativeWindowType ebitengine_Init();
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void ebitengine_InitializeProfiler();
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void ebitengine_RecordProfilerHeartbeat();
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#ifdef __cplusplus
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} // extern "C"
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#endif
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23
internal/ui/notprofile_nintendosdk.go
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23
internal/ui/notprofile_nintendosdk.go
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@ -0,0 +1,23 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk && !nintendosdkprofile
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package ui
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func initializeProfiler() {
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}
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func recordProfilerHeartbeat() {
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}
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28
internal/ui/profile_nintendosdk.go
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28
internal/ui/profile_nintendosdk.go
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@ -0,0 +1,28 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk && nintendosdkprofile
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package ui
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// #include "init_nintendosdk.h"
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import "C"
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func initializeProfiler() {
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C.ebitengine_InitializeProfiler()
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}
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func recordProfilerHeartbeat() {
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C.ebitengine_RecordProfilerHeartbeat()
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}
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@ -16,6 +16,7 @@
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package ui
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// #include "init_nintendosdk.h"
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// #include "input_nintendosdk.h"
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import "C"
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@ -25,7 +26,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
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)
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type graphicsDriverCreatorImpl struct{}
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@ -59,6 +59,8 @@ type userInterfaceImpl struct {
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context *context
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inputState InputState
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nativeTouches []C.struct_Touch
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egl egl
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}
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func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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@ -68,10 +70,18 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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return err
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}
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u.graphicsDriver = g
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nintendosdk.InitializeGame()
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n := C.ebitengine_Init()
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if err := u.egl.init(n); err != nil {
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return err
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}
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initializeProfiler()
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for {
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recordProfilerHeartbeat()
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// TODO: Make a separate thread for rendering (#2512).
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nintendosdk.BeginFrame()
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gamepad.Update()
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u.updateInputState()
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@ -79,7 +89,7 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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return err
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}
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nintendosdk.EndFrame()
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u.egl.swapBuffers()
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}
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}
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