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https://github.com/hajimehoshi/ebiten.git
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audio: Introduce audio.Player
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d52118639d
commit
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@ -122,7 +122,8 @@ func addNote() {
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square(l, vol, freq, 0.25)
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square(r, vol, freq, 0.25)
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b := toBytes(l, r)
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audio.Queue(&stream{bytes.NewReader(b)}, sampleRate)
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p := audio.NewPlayer(&stream{bytes.NewReader(b)}, sampleRate)
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p.Play()
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}
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func update(screen *ebiten.Image) error {
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@ -81,7 +81,8 @@ func (s *stream) Close() error {
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func addNote(freq float64, vol float64) {
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f := int(freq)
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if n, ok := noteCache[f]; ok {
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audio.Queue(&stream{bytes.NewReader(n)}, sampleRate)
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p := audio.NewPlayer(&stream{bytes.NewReader(n)}, sampleRate)
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p.Play()
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return
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}
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length := len(pcm) * baseFreq / f
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@ -98,7 +99,8 @@ func addNote(freq float64, vol float64) {
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}
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n := toBytes(l, r)
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noteCache[f] = n
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audio.Queue(&stream{bytes.NewReader(n)}, sampleRate)
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p := audio.NewPlayer(&stream{bytes.NewReader(n)}, sampleRate)
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p.Play()
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}
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var keys = []ebiten.Key{
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@ -25,7 +25,12 @@ type ReadSeekCloser interface {
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io.Closer
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}
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// Queue queues the given data to the given channel.
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type Player struct {
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src ReadSeekCloser
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sampleRate int
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}
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// NewPlayer creates a new player with the given data to the given channel.
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// The given data is queued to the end of the buffer.
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// This may not be played immediately when data already exists in the buffer.
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//
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@ -33,6 +38,13 @@ type ReadSeekCloser interface {
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// without a header (e.g. RIFF header).
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//
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// TODO: Pass sample rate and num of channels.
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func Queue(src ReadSeekCloser, sampleRate int) error {
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return audio.Queue(src, sampleRate)
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func NewPlayer(src ReadSeekCloser, sampleRate int) *Player {
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return &Player{
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src: src,
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sampleRate: sampleRate,
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}
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}
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func (p *Player) Play() error {
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return audio.Play(p.src, p.sampleRate)
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}
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@ -25,15 +25,10 @@ type ReadSeekCloser interface {
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io.Closer
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}
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type chunk struct {
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buffer ReadSeekCloser
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sampleRate int
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}
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func Init() {
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initialize()
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}
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func Queue(src ReadSeekCloser, sampleRate int) error {
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return playChunk(src, sampleRate)
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func Play(src ReadSeekCloser, sampleRate int) error {
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return play(src, sampleRate)
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}
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@ -68,7 +68,7 @@ func (a *audioProcessor) play() error {
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return nil
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}
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func playChunk(src ReadSeekCloser, sampleRate int) error {
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func play(src ReadSeekCloser, sampleRate int) error {
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a := &audioProcessor{
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src: src,
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sampleRate: sampleRate,
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@ -24,7 +24,7 @@ import (
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var players = map[*audio.Player]struct{}{}
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func playChunk(src ReadSeekCloser, sampleRate int) error {
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func play(src ReadSeekCloser, sampleRate int) error {
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// TODO: audio.NewPlayer interprets WAV header, which we don't want.
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// Use OpenAL or native API instead.
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p, err := audio.NewPlayer(src, audio.Stereo16, int64(sampleRate))
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