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internal/graphicsdriver/directx: refactoring: remove graphic12.transparent
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@ -95,7 +95,6 @@ type graphics12 struct {
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disposedShaders [frameCount][]*shader12
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disposedShaders [frameCount][]*shader12
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vsyncEnabled bool
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vsyncEnabled bool
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transparent bool
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newScreenWidth int
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newScreenWidth int
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newScreenHeight int
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newScreenHeight int
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@ -860,7 +859,7 @@ func (g *graphics12) waitForCommandQueue() error {
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}
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}
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func (g *graphics12) SetTransparent(transparent bool) {
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func (g *graphics12) SetTransparent(transparent bool) {
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g.transparent = transparent
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// TODO: Implement this?
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}
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}
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func (g *graphics12) SetVertices(vertices []float32, indices []uint16) (ferr error) {
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func (g *graphics12) SetVertices(vertices []float32, indices []uint16) (ferr error) {
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