mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
internal/ui: add userInterfaceImpl.graphicsDriver
This commit is contained in:
parent
be1836339b
commit
15548b4c74
@ -83,13 +83,13 @@ func Get() *UserInterface {
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}
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func (u *UserInterface) imageAt(mipmap *mipmap.Mipmap, x, y int) (r, g, b, a byte, err error) {
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return mipmap.At(graphicsDriver(), x, y)
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return mipmap.At(u.graphicsDriver, x, y)
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}
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func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) error {
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return mipmap.DumpScreenshot(graphicsDriver(), name, blackbg)
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return mipmap.DumpScreenshot(u.graphicsDriver, name, blackbg)
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}
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func (u *UserInterface) dumpImages(dir string) error {
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return atlas.DumpImages(graphicsDriver(), dir)
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return atlas.DumpImages(u.graphicsDriver, dir)
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}
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@ -21,6 +21,7 @@ import (
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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const deviceScaleFactor = 1
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@ -30,19 +31,22 @@ func init() {
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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context *contextImpl
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input Input
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}
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func (u *userInterfaceImpl) Run(game Game) error {
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u.context = newContextImpl(game)
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u.graphicsDriver = graphicsDriver()
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cbackend.InitializeGame()
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for {
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cbackend.BeginFrame()
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u.input.update(u.context)
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w, h := cbackend.ScreenSize()
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if err := u.context.updateFrame(graphicsDriver(), float64(w), float64(h), deviceScaleFactor); err != nil {
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if err := u.context.updateFrame(u.graphicsDriver, float64(w), float64(h), deviceScaleFactor); err != nil {
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return err
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}
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@ -28,6 +28,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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@ -46,6 +47,8 @@ func driverCursorModeToGLFWCursorMode(mode CursorMode) int {
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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context *contextImpl
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title string
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window *glfw.Window
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@ -660,7 +663,7 @@ func (u *userInterfaceImpl) createWindow(width, height int) error {
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// Ensure to consume this callback.
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u.waitForFramebufferSizeCallback(u.window, nil)
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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u.window.MakeContextCurrent()
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}
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@ -708,13 +711,13 @@ func (u *userInterfaceImpl) registerWindowSetSizeCallback() {
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// In order to call it safely, use runOnAnotherThreadFromMainThread.
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var err error
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u.runOnAnotherThreadFromMainThread(func() {
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err = u.context.forceUpdateFrame(graphicsDriver(), outsideWidth, outsideHeight, deviceScaleFactor)
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err = u.context.forceUpdateFrame(u.graphicsDriver, outsideWidth, outsideHeight, deviceScaleFactor)
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})
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if err != nil {
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u.err = err
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}
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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u.swapBuffers()
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}
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})
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@ -808,7 +811,8 @@ event:
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}
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func (u *userInterfaceImpl) init() error {
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if graphicsDriver().IsGL() {
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u.graphicsDriver = graphicsDriver()
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if u.graphicsDriver.IsGL() {
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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@ -829,7 +833,7 @@ func (u *userInterfaceImpl) init() error {
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transparent = glfw.True
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}
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glfw.WindowHint(glfw.TransparentFramebuffer, transparent)
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graphicsDriver().SetTransparent(u.isInitScreenTransparent())
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u.graphicsDriver.SetTransparent(u.isInitScreenTransparent())
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// Before creating a window, set it unresizable no matter what u.isInitWindowResizable() is (#1987).
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// Making the window resizable here doesn't work correctly when switching to enable resizing.
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@ -881,7 +885,7 @@ func (u *userInterfaceImpl) init() error {
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u.window.Show()
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if g, ok := graphicsDriver().(interface{ SetWindow(uintptr) }); ok {
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if g, ok := u.graphicsDriver.(interface{ SetWindow(uintptr) }); ok {
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g.SetWindow(u.nativeWindow())
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}
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@ -1018,7 +1022,7 @@ func (u *userInterfaceImpl) loop() error {
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return err
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}
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if err := u.context.updateFrame(graphicsDriver(), outsideWidth, outsideHeight, deviceScaleFactor); err != nil {
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if err := u.context.updateFrame(u.graphicsDriver, outsideWidth, outsideHeight, deviceScaleFactor); err != nil {
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return err
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}
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@ -1060,7 +1064,7 @@ func (u *userInterfaceImpl) loop() error {
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// swapBuffers also checks IsGL, so this condition is redundant.
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// However, (*thread).Call is not good for performance due to channels.
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// Let's avoid this whenever possible (#1367).
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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u.t.Call(u.swapBuffers)
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}
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@ -1082,7 +1086,7 @@ func (u *userInterfaceImpl) loop() error {
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// swapBuffers must be called from the main thread.
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func (u *userInterfaceImpl) swapBuffers() {
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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u.window.SwapBuffers()
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}
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}
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@ -1139,7 +1143,7 @@ func (u *userInterfaceImpl) adjustWindowSizeBasedOnSizeLimitsInDIP(width, height
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func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int, fullscreen bool) {
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width, height = u.adjustWindowSizeBasedOnSizeLimitsInDIP(width, height)
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graphicsDriver().SetFullscreen(fullscreen)
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u.graphicsDriver.SetFullscreen(fullscreen)
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scale := u.deviceScaleFactor(u.currentMonitor())
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if u.windowWidthInDIP == width && u.windowHeightInDIP == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == scale {
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@ -1213,7 +1217,7 @@ func (u *userInterfaceImpl) setWindowSizeInDIPImpl(width, height int, fullscreen
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// Swapping buffer is necesary to prevent the image lag (#1004).
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// TODO: This might not work when vsync is disabled.
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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glfw.PollEvents()
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u.swapBuffers()
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}
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@ -1260,7 +1264,7 @@ func (u *userInterfaceImpl) setWindowSizeInDIPImpl(width, height int, fullscreen
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// updateVsync must be called on the main thread.
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func (u *userInterfaceImpl) updateVsync() {
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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// SwapInterval is affected by the current monitor of the window.
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// This needs to be called at least after SetMonitor.
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// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
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@ -1274,7 +1278,7 @@ func (u *userInterfaceImpl) updateVsync() {
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glfw.SwapInterval(0)
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}
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}
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graphicsDriver().SetVsyncEnabled(u.fpsMode == FPSModeVsyncOn)
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u.graphicsDriver.SetVsyncEnabled(u.fpsMode == FPSModeVsyncOn)
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}
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// currentMonitor returns the current active monitor.
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@ -316,7 +316,7 @@ func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
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}
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func (u *userInterfaceImpl) adjustViewSize() {
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if graphicsDriver().IsGL() {
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if u.graphicsDriver.IsGL() {
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return
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}
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C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
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@ -20,6 +20,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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)
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@ -47,6 +48,8 @@ func driverCursorShapeToCSSCursor(cursor CursorShape) string {
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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runnableOnUnfocused bool
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fpsMode FPSModeType
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renderingScheduled bool
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@ -279,11 +282,11 @@ func (u *userInterfaceImpl) updateImpl(force bool) error {
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w, h := u.outsideSize()
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if force {
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if err := u.context.forceUpdateFrame(graphicsDriver(), w, h, u.DeviceScaleFactor()); err != nil {
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if err := u.context.forceUpdateFrame(u.graphicsDriver, w, h, u.DeviceScaleFactor()); err != nil {
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return err
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}
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} else {
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if err := u.context.updateFrame(graphicsDriver(), w, h, u.DeviceScaleFactor()); err != nil {
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if err := u.context.updateFrame(u.graphicsDriver, w, h, u.DeviceScaleFactor()); err != nil {
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return err
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}
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}
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@ -306,6 +309,7 @@ func (u *userInterfaceImpl) needsUpdate() bool {
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func (u *userInterfaceImpl) loop(game Game) <-chan error {
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u.context = newContextImpl(game)
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u.graphicsDriver = graphicsDriver()
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errCh := make(chan error, 1)
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reqStopAudioCh := make(chan struct{})
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@ -36,6 +36,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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@ -90,6 +91,8 @@ func (u *userInterfaceImpl) Update() error {
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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outsideWidth float64
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outsideHeight float64
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@ -267,12 +270,13 @@ func (u *userInterfaceImpl) run(game Game, mainloop bool) (err error) {
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}()
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u.context = newContextImpl(game)
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u.graphicsDriver = graphicsDriver()
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if mainloop {
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// When mainloop is true, gomobile-build is used. In this case, GL functions must be called via
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// gl.Context so that they are called on the appropriate thread.
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ctx := <-glContextCh
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graphicsDriver().(*opengl.Graphics).SetGomobileGLContext(ctx)
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u.graphicsDriver.(*opengl.Graphics).SetGomobileGLContext(ctx)
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} else {
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u.t = thread.NewOSThread()
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graphicscommand.SetRenderingThread(u.t)
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@ -316,7 +320,7 @@ func (u *userInterfaceImpl) update() error {
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}()
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w, h := u.outsideSize()
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if err := u.context.updateFrame(graphicsDriver(), w, h, deviceScale()); err != nil {
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if err := u.context.updateFrame(u.graphicsDriver, w, h, deviceScale()); err != nil {
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return err
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}
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return nil
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