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https://github.com/hajimehoshi/ebiten.git
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Refactoring
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parent
738c06c28d
commit
172dd4bca4
@ -43,7 +43,7 @@ func (context *Context) Dispose() {
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context.ids.DeleteRenderTarget(context.screenId)
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}
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func (context *Context) update(draw func(graphics.Context)) {
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func (context *Context) Update(draw func(graphics.Context)) {
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context.ResetOffscreen()
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context.Clear()
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@ -1,37 +0,0 @@
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package opengl
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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)
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type Device struct {
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ids *ids
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}
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func NewDevice() *Device {
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device := &Device{
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ids: newIds(),
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}
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return device
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}
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// called from window
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func (d *Device) CreateContext(screenWidth, screenHeight, screenScale int) *Context {
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return newContext(d.ids, screenWidth, screenHeight, screenScale)
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}
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// called from window
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func (d *Device) Update(context *Context, draw func(graphics.Context)) {
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context.update(draw)
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}
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// called from ui
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func (d *Device) CreateRenderTarget(width, height int) (graphics.RenderTargetId, error) {
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return d.ids.CreateRenderTarget(width, height, graphics.FilterLinear)
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}
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// called from ui
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func (d *Device) CreateTexture(img image.Image, filter graphics.Filter) (graphics.TextureId, error) {
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return d.ids.CreateTexture(img, filter)
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}
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29
graphics/opengl/shared_context.go
Normal file
29
graphics/opengl/shared_context.go
Normal file
@ -0,0 +1,29 @@
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package opengl
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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)
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type SharedContext struct {
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ids *ids
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}
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func NewSharedContext() *SharedContext {
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device := &SharedContext{
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ids: newIds(),
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}
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return device
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}
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func (s *SharedContext) CreateContext(screenWidth, screenHeight, screenScale int) *Context {
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return newContext(s.ids, screenWidth, screenHeight, screenScale)
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}
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func (s *SharedContext) CreateRenderTarget(width, height int) (graphics.RenderTargetId, error) {
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return s.ids.CreateRenderTarget(width, height, graphics.FilterLinear)
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}
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func (s *SharedContext) CreateTexture(img image.Image, filter graphics.Filter) (graphics.TextureId, error) {
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return s.ids.CreateTexture(img, filter)
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}
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@ -25,17 +25,16 @@ import (
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)
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type GameWindow struct {
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graphicsDevice *opengl.Device
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screenWidth int
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screenHeight int
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screenScale int
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title string
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native *C.EbitenGameWindow
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pressedKeys map[ui.Key]struct{}
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funcs chan func(*opengl.Context)
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funcsDone chan struct{}
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closed chan struct{}
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events chan interface{}
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screenWidth int
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screenHeight int
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screenScale int
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title string
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native *C.EbitenGameWindow
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pressedKeys map[ui.Key]struct{}
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funcs chan func(*opengl.Context)
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funcsDone chan struct{}
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closed chan struct{}
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events chan interface{}
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}
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var windows = map[*C.EbitenGameWindow]*GameWindow{}
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@ -53,7 +52,7 @@ func newGameWindow(width, height, scale int, title string) *GameWindow {
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}
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}
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func (w *GameWindow) run(graphicsDevice *opengl.Device, sharedGLContext *C.NSOpenGLContext) {
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func (w *GameWindow) run(graphicsSharedContext *opengl.SharedContext, sharedGLContext *C.NSOpenGLContext) {
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cTitle := C.CString(w.title)
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defer C.free(unsafe.Pointer(cTitle))
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@ -61,30 +60,28 @@ func (w *GameWindow) run(graphicsDevice *opengl.Device, sharedGLContext *C.NSOpe
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go func() {
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runtime.LockOSThread()
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glContext := C.CreateGLContext(sharedGLContext)
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w.graphicsDevice = graphicsDevice
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w.native = C.CreateGameWindow(C.size_t(w.screenWidth*w.screenScale),
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C.size_t(w.screenHeight*w.screenScale),
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cTitle,
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glContext)
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windows[w.native] = w
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close(ch)
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w.loop(glContext)
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}()
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<-ch
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}
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func (w *GameWindow) loop(glContext *C.NSOpenGLContext) {
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C.UseGLContext(glContext)
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context := w.graphicsDevice.CreateContext(
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w.screenWidth, w.screenHeight, w.screenScale)
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C.UnuseGLContext()
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C.UseGLContext(glContext)
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context := graphicsSharedContext.CreateContext(
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w.screenWidth, w.screenHeight, w.screenScale)
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C.UnuseGLContext()
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w.loop(context, glContext)
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defer func() {
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C.UseGLContext(glContext)
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context.Dispose()
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C.UnuseGLContext()
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}()
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<-ch
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}
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func (w *GameWindow) loop(context *opengl.Context, glContext *C.NSOpenGLContext) {
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for {
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select {
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case <-w.closed:
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@ -100,7 +97,7 @@ func (w *GameWindow) loop(glContext *C.NSOpenGLContext) {
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func (w *GameWindow) Draw(f func(graphics.Context)) {
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w.useGLContext(func(context *opengl.Context) {
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w.graphicsDevice.Update(context, f)
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context.Update(f)
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})
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}
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@ -16,7 +16,7 @@ import (
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type sharedContext struct {
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inited chan struct{}
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graphicsDevice *opengl.Device
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graphicsSharedContext *opengl.SharedContext
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events chan interface{}
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funcs chan func()
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funcsDone chan struct{}
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@ -36,7 +36,7 @@ func (t *sharedContext) run() {
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var sharedGLContext *C.NSOpenGLContext
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go func() {
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runtime.LockOSThread()
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t.graphicsDevice = opengl.NewDevice()
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t.graphicsSharedContext = opengl.NewSharedContext()
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sharedGLContext = C.CreateGLContext(nil)
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close(t.inited)
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t.loop(sharedGLContext)
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@ -44,7 +44,7 @@ func (t *sharedContext) run() {
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<-t.inited
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go func() {
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for w := range t.gameWindows {
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w.run(t.graphicsDevice, sharedGLContext)
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w.run(t.graphicsSharedContext, sharedGLContext)
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}
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}()
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}
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@ -88,7 +88,7 @@ func (t *sharedContext) CreateTexture(tag interface{}, img image.Image, filter g
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var id graphics.TextureId
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var err error
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t.useGLContext(func() {
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id, err = t.graphicsDevice.CreateTexture(img, filter)
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id, err = t.graphicsSharedContext.CreateTexture(img, filter)
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})
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if t.events == nil {
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return
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@ -107,7 +107,7 @@ func (t *sharedContext) CreateRenderTarget(tag interface{}, width, height int) {
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var id graphics.RenderTargetId
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var err error
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t.useGLContext(func() {
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id, err = t.graphicsDevice.CreateRenderTarget(width, height)
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id, err = t.graphicsSharedContext.CreateRenderTarget(width, height)
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})
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if t.events == nil {
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return
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