mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
1a0d92267b
Updates #482
695 lines
19 KiB
Go
695 lines
19 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package graphicscommand
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/affine"
|
|
"github.com/hajimehoshi/ebiten/internal/driver"
|
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
|
)
|
|
|
|
var theGraphicsDriver driver.Graphics
|
|
|
|
func SetGraphicsDriver(driver driver.Graphics) {
|
|
theGraphicsDriver = driver
|
|
}
|
|
|
|
func NeedsRestoring() bool {
|
|
if theGraphicsDriver == nil {
|
|
// This happens on initialization.
|
|
// Return true for fail-safe
|
|
return true
|
|
}
|
|
return theGraphicsDriver.NeedsRestoring()
|
|
}
|
|
|
|
// command represents a drawing command.
|
|
//
|
|
// A command for drawing that is created when Image functions are called like DrawTriangles,
|
|
// or Fill.
|
|
// A command is not immediately executed after created. Instaed, it is queued after created,
|
|
// and executed only when necessary.
|
|
type command interface {
|
|
fmt.Stringer
|
|
|
|
Exec(indexOffset int) error
|
|
NumVertices() int
|
|
NumIndices() int
|
|
AddNumVertices(n int)
|
|
AddNumIndices(n int)
|
|
CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool
|
|
}
|
|
|
|
type size struct {
|
|
width float32
|
|
height float32
|
|
}
|
|
|
|
// commandQueue is a command queue for drawing commands.
|
|
type commandQueue struct {
|
|
// commands is a queue of drawing commands.
|
|
commands []command
|
|
|
|
// vertices represents a vertices data in OpenGL's array buffer.
|
|
vertices []float32
|
|
|
|
// nvertices represents the current length of vertices.
|
|
// nvertices must <= len(vertices).
|
|
// vertices is never shrunk since re-extending a vertices buffer is heavy.
|
|
//
|
|
// TODO: This is a number of float32 values, not a number of vertices.
|
|
// Rename or fix the program.
|
|
nvertices int
|
|
|
|
srcSizes []size
|
|
|
|
indices []uint16
|
|
nindices int
|
|
|
|
tmpNumIndices int
|
|
nextIndex int
|
|
|
|
err error
|
|
}
|
|
|
|
// theCommandQueue is the command queue for the current process.
|
|
var theCommandQueue = &commandQueue{}
|
|
|
|
// appendVertices appends vertices to the queue.
|
|
func (q *commandQueue) appendVertices(vertices []float32, width, height float32) {
|
|
if len(q.vertices) < q.nvertices+len(vertices) {
|
|
n := q.nvertices + len(vertices) - len(q.vertices)
|
|
q.vertices = append(q.vertices, make([]float32, n)...)
|
|
q.srcSizes = append(q.srcSizes, make([]size, n/graphics.VertexFloatNum)...)
|
|
}
|
|
copy(q.vertices[q.nvertices:], vertices)
|
|
|
|
n := len(vertices) / graphics.VertexFloatNum
|
|
base := q.nvertices / graphics.VertexFloatNum
|
|
for i := 0; i < n; i++ {
|
|
idx := base + i
|
|
q.srcSizes[idx].width = width
|
|
q.srcSizes[idx].height = height
|
|
}
|
|
q.nvertices += len(vertices)
|
|
}
|
|
|
|
func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
|
|
if len(q.indices) < q.nindices+len(indices) {
|
|
n := q.nindices + len(indices) - len(q.indices)
|
|
q.indices = append(q.indices, make([]uint16, n)...)
|
|
}
|
|
for i := range indices {
|
|
q.indices[q.nindices+i] = indices[i] + offset
|
|
}
|
|
q.nindices += len(indices)
|
|
}
|
|
|
|
// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
|
|
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms map[int]interface{}) {
|
|
if len(indices) > graphics.IndicesNum {
|
|
panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
|
|
}
|
|
|
|
split := false
|
|
if q.tmpNumIndices+len(indices) > graphics.IndicesNum {
|
|
q.tmpNumIndices = 0
|
|
q.nextIndex = 0
|
|
split = true
|
|
}
|
|
|
|
n := len(vertices) / graphics.VertexFloatNum
|
|
if src != nil {
|
|
iw, ih := src.InternalSize()
|
|
q.appendVertices(vertices, float32(iw), float32(ih))
|
|
} else {
|
|
q.appendVertices(vertices, 1, 1)
|
|
}
|
|
q.appendIndices(indices, uint16(q.nextIndex))
|
|
q.nextIndex += n
|
|
q.tmpNumIndices += len(indices)
|
|
|
|
// TODO: If dst is the screen, reorder the command to be the last.
|
|
if !split && 0 < len(q.commands) {
|
|
if last := q.commands[len(q.commands)-1]; last.CanMergeWithDrawTrianglesCommand(dst, src, color, mode, filter, address, shader) {
|
|
last.AddNumVertices(len(vertices))
|
|
last.AddNumIndices(len(indices))
|
|
return
|
|
}
|
|
}
|
|
|
|
c := &drawTrianglesCommand{
|
|
dst: dst,
|
|
src: src,
|
|
nvertices: len(vertices),
|
|
nindices: len(indices),
|
|
color: color,
|
|
mode: mode,
|
|
filter: filter,
|
|
address: address,
|
|
shader: shader,
|
|
uniforms: uniforms,
|
|
}
|
|
q.commands = append(q.commands, c)
|
|
}
|
|
|
|
// Enqueue enqueues a drawing command other than a draw-triangles command.
|
|
//
|
|
// For a draw-triangles command, use EnqueueDrawTrianglesCommand.
|
|
func (q *commandQueue) Enqueue(command command) {
|
|
// TODO: If dst is the screen, reorder the command to be the last.
|
|
q.commands = append(q.commands, command)
|
|
}
|
|
|
|
func fract(x float32) float32 {
|
|
return x - float32(math.Floor(float64(x)))
|
|
}
|
|
|
|
// Flush flushes the command queue.
|
|
func (q *commandQueue) Flush() error {
|
|
if len(q.commands) == 0 {
|
|
return nil
|
|
}
|
|
|
|
es := q.indices
|
|
vs := q.vertices
|
|
if recordLog() {
|
|
fmt.Println("--")
|
|
}
|
|
|
|
if theGraphicsDriver.HasHighPrecisionFloat() {
|
|
const dstAdjustmentFactor = 1.0 / 256.0
|
|
const texelAdjustmentFactor = 1.0 / 512.0
|
|
|
|
n := q.nvertices / graphics.VertexFloatNum
|
|
for i := 0; i < n; i++ {
|
|
s := q.srcSizes[i]
|
|
|
|
// Convert pixels to texels.
|
|
vs[i*graphics.VertexFloatNum+2] /= s.width
|
|
vs[i*graphics.VertexFloatNum+3] /= s.height
|
|
vs[i*graphics.VertexFloatNum+4] /= s.width
|
|
vs[i*graphics.VertexFloatNum+5] /= s.height
|
|
vs[i*graphics.VertexFloatNum+6] /= s.width
|
|
vs[i*graphics.VertexFloatNum+7] /= s.height
|
|
|
|
// Adjust the destination position to avoid jaggy (#929).
|
|
// This is not a perfect solution since texels on a texture can take a position on borders
|
|
// which can cause jaggy. But adjusting only edges should work in most cases.
|
|
// The ideal solution is to fix shaders, but this makes the applications slow by adding 'if'
|
|
// branches.
|
|
switch f := fract(vs[i*graphics.VertexFloatNum+0]); {
|
|
case 0.5-dstAdjustmentFactor <= f && f < 0.5:
|
|
vs[i*graphics.VertexFloatNum+0] -= f - (0.5 - dstAdjustmentFactor)
|
|
case 0.5 <= f && f < 0.5+dstAdjustmentFactor:
|
|
vs[i*graphics.VertexFloatNum+0] += (0.5 + dstAdjustmentFactor) - f
|
|
}
|
|
switch f := fract(vs[i*graphics.VertexFloatNum+1]); {
|
|
case 0.5-dstAdjustmentFactor <= f && f < 0.5:
|
|
vs[i*graphics.VertexFloatNum+1] -= f - (0.5 - dstAdjustmentFactor)
|
|
case 0.5 <= f && f < 0.5+dstAdjustmentFactor:
|
|
vs[i*graphics.VertexFloatNum+1] += (0.5 + dstAdjustmentFactor) - f
|
|
}
|
|
|
|
// Adjust regions not to violate neighborhoods (#317, #558, #724).
|
|
vs[i*graphics.VertexFloatNum+6] -= 1.0 / s.width * texelAdjustmentFactor
|
|
vs[i*graphics.VertexFloatNum+7] -= 1.0 / s.height * texelAdjustmentFactor
|
|
}
|
|
} else {
|
|
n := q.nvertices / graphics.VertexFloatNum
|
|
for i := 0; i < n; i++ {
|
|
s := q.srcSizes[i]
|
|
|
|
// Convert pixels to texels.
|
|
vs[i*graphics.VertexFloatNum+2] /= s.width
|
|
vs[i*graphics.VertexFloatNum+3] /= s.height
|
|
vs[i*graphics.VertexFloatNum+4] /= s.width
|
|
vs[i*graphics.VertexFloatNum+5] /= s.height
|
|
vs[i*graphics.VertexFloatNum+6] /= s.width
|
|
vs[i*graphics.VertexFloatNum+7] /= s.height
|
|
}
|
|
}
|
|
theGraphicsDriver.Begin()
|
|
cs := q.commands
|
|
for len(cs) > 0 {
|
|
nv := 0
|
|
ne := 0
|
|
nc := 0
|
|
for _, c := range cs {
|
|
if c.NumIndices() > graphics.IndicesNum {
|
|
panic(fmt.Sprintf("graphicscommand: c.NumIndices() must be <= graphics.IndicesNum but not at Flush: c.NumIndices(): %d, graphics.IndicesNum: %d", c.NumIndices(), graphics.IndicesNum))
|
|
}
|
|
if ne+c.NumIndices() > graphics.IndicesNum {
|
|
break
|
|
}
|
|
nv += c.NumVertices()
|
|
ne += c.NumIndices()
|
|
nc++
|
|
}
|
|
if 0 < ne {
|
|
theGraphicsDriver.SetVertices(vs[:nv], es[:ne])
|
|
es = es[ne:]
|
|
vs = vs[nv:]
|
|
}
|
|
indexOffset := 0
|
|
for _, c := range cs[:nc] {
|
|
if err := c.Exec(indexOffset); err != nil {
|
|
return err
|
|
}
|
|
if recordLog() {
|
|
fmt.Printf("%s\n", c)
|
|
}
|
|
// TODO: indexOffset should be reset if the command type is different
|
|
// from the previous one. This fix is needed when another drawing command is
|
|
// introduced than drawTrianglesCommand.
|
|
indexOffset += c.NumIndices()
|
|
}
|
|
cs = cs[nc:]
|
|
}
|
|
theGraphicsDriver.End()
|
|
q.commands = q.commands[:0]
|
|
q.nvertices = 0
|
|
q.nindices = 0
|
|
q.tmpNumIndices = 0
|
|
q.nextIndex = 0
|
|
return nil
|
|
}
|
|
|
|
// FlushCommands flushes the command queue.
|
|
func FlushCommands() error {
|
|
return theCommandQueue.Flush()
|
|
}
|
|
|
|
// drawTrianglesCommand represents a drawing command to draw an image on another image.
|
|
type drawTrianglesCommand struct {
|
|
dst *Image
|
|
src *Image
|
|
nvertices int
|
|
nindices int
|
|
color *affine.ColorM
|
|
mode driver.CompositeMode
|
|
filter driver.Filter
|
|
address driver.Address
|
|
shader *Shader
|
|
uniforms map[int]interface{}
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) String() string {
|
|
mode := ""
|
|
switch c.mode {
|
|
case driver.CompositeModeSourceOver:
|
|
mode = "source-over"
|
|
case driver.CompositeModeClear:
|
|
mode = "clear"
|
|
case driver.CompositeModeCopy:
|
|
mode = "copy"
|
|
case driver.CompositeModeDestination:
|
|
mode = "destination"
|
|
case driver.CompositeModeDestinationOver:
|
|
mode = "destination-over"
|
|
case driver.CompositeModeSourceIn:
|
|
mode = "source-in"
|
|
case driver.CompositeModeDestinationIn:
|
|
mode = "destination-in"
|
|
case driver.CompositeModeSourceOut:
|
|
mode = "source-out"
|
|
case driver.CompositeModeDestinationOut:
|
|
mode = "destination-out"
|
|
case driver.CompositeModeSourceAtop:
|
|
mode = "source-atop"
|
|
case driver.CompositeModeDestinationAtop:
|
|
mode = "destination-atop"
|
|
case driver.CompositeModeXor:
|
|
mode = "xor"
|
|
case driver.CompositeModeLighter:
|
|
mode = "lighter"
|
|
default:
|
|
panic(fmt.Sprintf("graphicscommand: invalid composite mode: %d", c.mode))
|
|
}
|
|
|
|
dst := fmt.Sprintf("%d", c.dst.id)
|
|
if c.dst.screen {
|
|
dst += " (screen)"
|
|
}
|
|
|
|
if c.shader != nil {
|
|
return fmt.Sprintf("draw-triangles: dst: %s, shader, num of indices: %d, mode %s", dst, c.nindices, mode)
|
|
}
|
|
|
|
filter := ""
|
|
switch c.filter {
|
|
case driver.FilterNearest:
|
|
filter = "nearest"
|
|
case driver.FilterLinear:
|
|
filter = "linear"
|
|
case driver.FilterScreen:
|
|
filter = "screen"
|
|
default:
|
|
panic(fmt.Sprintf("graphicscommand: invalid filter: %d", c.filter))
|
|
}
|
|
|
|
address := ""
|
|
switch c.address {
|
|
case driver.AddressClampToZero:
|
|
address = "clamp_to_zero"
|
|
case driver.AddressRepeat:
|
|
address = "repeat"
|
|
default:
|
|
panic(fmt.Sprintf("graphicscommand: invalid address: %d", c.address))
|
|
}
|
|
|
|
src := fmt.Sprintf("%d", c.src.id)
|
|
if c.src.screen {
|
|
src += " (screen)"
|
|
}
|
|
|
|
return fmt.Sprintf("draw-triangles: dst: %s <- src: %s, num of indices: %d, colorm: %v, mode %s, filter: %s, address: %s", dst, src, c.nindices, c.color, mode, filter, address)
|
|
}
|
|
|
|
// Exec executes the drawTrianglesCommand.
|
|
func (c *drawTrianglesCommand) Exec(indexOffset int) error {
|
|
// TODO: Is it ok not to bind any framebuffer here?
|
|
if c.nindices == 0 {
|
|
return nil
|
|
}
|
|
|
|
if c.shader != nil {
|
|
return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, c.uniforms)
|
|
}
|
|
return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address)
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) NumVertices() int {
|
|
return c.nvertices
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) NumIndices() int {
|
|
return c.nindices
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) AddNumVertices(n int) {
|
|
c.nvertices += n
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) AddNumIndices(n int) {
|
|
c.nindices += n
|
|
}
|
|
|
|
// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
|
|
// with the drawTrianglesCommand c.
|
|
func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
// If a shader is used, commands are not merged.
|
|
//
|
|
// TODO: Merge shader commands considering uniform variables.
|
|
if c.shader != nil || shader != nil {
|
|
return false
|
|
}
|
|
if c.dst != dst {
|
|
return false
|
|
}
|
|
if c.src != src {
|
|
return false
|
|
}
|
|
if !c.color.Equals(color) {
|
|
return false
|
|
}
|
|
if c.mode != mode {
|
|
return false
|
|
}
|
|
if c.filter != filter {
|
|
return false
|
|
}
|
|
if c.address != address {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// replacePixelsCommand represents a command to replace pixels of an image.
|
|
type replacePixelsCommand struct {
|
|
dst *Image
|
|
args []*driver.ReplacePixelsArgs
|
|
}
|
|
|
|
func (c *replacePixelsCommand) String() string {
|
|
return fmt.Sprintf("replace-pixels: dst: %d, len(args): %d", c.dst.id, len(c.args))
|
|
}
|
|
|
|
// Exec executes the replacePixelsCommand.
|
|
func (c *replacePixelsCommand) Exec(indexOffset int) error {
|
|
c.dst.image.ReplacePixels(c.args)
|
|
return nil
|
|
}
|
|
|
|
func (c *replacePixelsCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *replacePixelsCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *replacePixelsCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *replacePixelsCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
type pixelsCommand struct {
|
|
result []byte
|
|
img *Image
|
|
}
|
|
|
|
// Exec executes a pixelsCommand.
|
|
func (c *pixelsCommand) Exec(indexOffset int) error {
|
|
p, err := c.img.image.Pixels()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
c.result = p
|
|
return nil
|
|
}
|
|
|
|
func (c *pixelsCommand) String() string {
|
|
return fmt.Sprintf("pixels: image: %d", c.img.id)
|
|
}
|
|
|
|
func (c *pixelsCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *pixelsCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *pixelsCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *pixelsCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *pixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
// disposeImageCommand represents a command to dispose an image.
|
|
type disposeImageCommand struct {
|
|
target *Image
|
|
}
|
|
|
|
func (c *disposeImageCommand) String() string {
|
|
return fmt.Sprintf("dispose-image: target: %d", c.target.id)
|
|
}
|
|
|
|
// Exec executes the disposeImageCommand.
|
|
func (c *disposeImageCommand) Exec(indexOffset int) error {
|
|
c.target.image.Dispose()
|
|
return nil
|
|
}
|
|
|
|
func (c *disposeImageCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *disposeImageCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *disposeImageCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *disposeImageCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *disposeImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
// disposeShaderCommand represents a command to dispose a shader.
|
|
type disposeShaderCommand struct {
|
|
target *Shader
|
|
}
|
|
|
|
func (c *disposeShaderCommand) String() string {
|
|
return fmt.Sprintf("dispose-shader: target")
|
|
}
|
|
|
|
// Exec executes the disposeShaderCommand.
|
|
func (c *disposeShaderCommand) Exec(indexOffset int) error {
|
|
c.target.shader.Dispose()
|
|
return nil
|
|
}
|
|
|
|
func (c *disposeShaderCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *disposeShaderCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *disposeShaderCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *disposeShaderCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *disposeShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
// newImageCommand represents a command to create an empty image with given width and height.
|
|
type newImageCommand struct {
|
|
result *Image
|
|
width int
|
|
height int
|
|
}
|
|
|
|
func (c *newImageCommand) String() string {
|
|
return fmt.Sprintf("new-image: result: %d, width: %d, height: %d", c.result.id, c.width, c.height)
|
|
}
|
|
|
|
// Exec executes a newImageCommand.
|
|
func (c *newImageCommand) Exec(indexOffset int) error {
|
|
i, err := theGraphicsDriver.NewImage(c.width, c.height)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
c.result.image = i
|
|
return nil
|
|
}
|
|
|
|
func (c *newImageCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *newImageCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *newImageCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *newImageCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *newImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
// newScreenFramebufferImageCommand is a command to create a special image for the screen.
|
|
type newScreenFramebufferImageCommand struct {
|
|
result *Image
|
|
width int
|
|
height int
|
|
}
|
|
|
|
func (c *newScreenFramebufferImageCommand) String() string {
|
|
return fmt.Sprintf("new-screen-framebuffer-image: result: %d, width: %d, height: %d", c.result.id, c.width, c.height)
|
|
}
|
|
|
|
// Exec executes a newScreenFramebufferImageCommand.
|
|
func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
|
|
var err error
|
|
c.result.image, err = theGraphicsDriver.NewScreenFramebufferImage(c.width, c.height)
|
|
return err
|
|
}
|
|
|
|
func (c *newScreenFramebufferImageCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *newScreenFramebufferImageCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *newScreenFramebufferImageCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *newScreenFramebufferImageCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *newScreenFramebufferImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
// newShaderCommand is a command to create a shader.
|
|
type newShaderCommand struct {
|
|
result *Shader
|
|
ir *shaderir.Program
|
|
}
|
|
|
|
func (c *newShaderCommand) String() string {
|
|
return fmt.Sprintf("new-shader-image")
|
|
}
|
|
|
|
// Exec executes a newShaderCommand.
|
|
func (c *newShaderCommand) Exec(indexOffset int) error {
|
|
var err error
|
|
c.result.shader, err = theGraphicsDriver.NewShader(c.ir)
|
|
return err
|
|
}
|
|
|
|
func (c *newShaderCommand) NumVertices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *newShaderCommand) NumIndices() int {
|
|
return 0
|
|
}
|
|
|
|
func (c *newShaderCommand) AddNumVertices(n int) {
|
|
}
|
|
|
|
func (c *newShaderCommand) AddNumIndices(n int) {
|
|
}
|
|
|
|
func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
|
|
return false
|
|
}
|
|
|
|
// ResetGraphicsDriverState resets or initializes the current graphics driver state.
|
|
func ResetGraphicsDriverState() error {
|
|
return theGraphicsDriver.Reset()
|
|
}
|