Rename files

This commit is contained in:
Hajime Hoshi 2013-12-31 18:17:35 +09:00
parent cc14882cb2
commit 1a7a8b340f
6 changed files with 30 additions and 30 deletions

View File

@ -1,13 +0,0 @@
// -*- objc -*-
#ifndef GO_EBITEN_UI_COCOA_EBITEN_OPENGL_VIEW_H_
#define GO_EBITEN_UI_COCOA_EBITEN_OPENGL_VIEW_H_
#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
@interface EbitenContentView : NSView
@end
#endif

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@ -1,13 +1,13 @@
// -*- objc -*- // -*- objc -*-
#include "ebiten_content_view.h" #include "ebiten_game_content_view.h"
#include "input.h" #include "input.h"
void ebiten_KeyDown(void* nativeWindow, int keyCode); void ebiten_KeyDown(NSWindow* nativeWindow, int keyCode);
void ebiten_KeyUp(void* nativeWindow, int keyCode); void ebiten_KeyUp(NSWindow* nativeWindow, int keyCode);
void ebiten_MouseStateUpdated(void* nativeWindow, InputType inputType, int x, int y); void ebiten_MouseStateUpdated(NSWindow* nativeWindow, InputType inputType, int x, int y);
@implementation EbitenContentView { @implementation EbitenGameContentView {
} }
- (BOOL)acceptsFirstResponder { - (BOOL)acceptsFirstResponder {

View File

@ -0,0 +1,13 @@
// -*- objc -*-
#ifndef GO_EBITEN_UI_COCOA_EBITEN_GAME_CONTENT_VIEW_H_
#define GO_EBITEN_UI_COCOA_EBITEN_GAME_CONTENT_VIEW_H_
#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
@interface EbitenGameContentView : NSView
@end
#endif

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@ -1,14 +1,14 @@
// -*- objc -*- // -*- objc -*-
#import "ebiten_window.h" #import "ebiten_game_window.h"
#import "ebiten_content_view.h" #import "ebiten_game_content_view.h"
@class NSOpenGLContext; @class NSOpenGLContext;
void ebiten_WindowClosed(void* nativeWindow); void ebiten_WindowClosed(void* nativeWindow);
@implementation EbitenWindow { @implementation EbitenGameWindow {
@private @private
NSOpenGLContext* glContext_; NSOpenGLContext* glContext_;
} }
@ -37,7 +37,7 @@ void ebiten_WindowClosed(void* nativeWindow);
[self setDocumentEdited:YES]; [self setDocumentEdited:YES];
NSRect rect = NSMakeRect(0, 0, size.width, size.height); NSRect rect = NSMakeRect(0, 0, size.width, size.height);
NSView* contentView = [[EbitenContentView alloc] initWithFrame:rect]; NSView* contentView = [[EbitenGameContentView alloc] initWithFrame:rect];
[self setContentView:contentView]; [self setContentView:contentView];
[contentView release]; [contentView release];
} }

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@ -1,11 +1,11 @@
// -*- objc -*- // -*- objc -*-
#ifndef GO_EBITEN_UI_COCOA_EBITEN_WINDOW_H_ #ifndef GO_EBITEN_UI_COCOA_EBITEN_GAME_WINDOW_H_
#define GO_EBITEN_UI_COCOA_EBITEN_WINDOW_H_ #define GO_EBITEN_UI_COCOA_EBITEN_GAME_WINDOW_H_
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface EbitenWindow : NSWindow<NSWindowDelegate> @interface EbitenGameWindow : NSWindow<NSWindowDelegate>
- (id)initWithSize:(NSSize)size - (id)initWithSize:(NSSize)size
glContext:(NSOpenGLContext*)glContext; glContext:(NSOpenGLContext*)glContext;

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@ -3,7 +3,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
#import "ebiten_window.h" #import "ebiten_game_window.h"
void initMenu(void) { void initMenu(void) {
NSString* processName = [[NSProcessInfo processInfo] processName]; NSString* processName = [[NSProcessInfo processInfo] processName];
@ -53,9 +53,9 @@ NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext) {
NSWindow* CreateWindow(size_t width, size_t height, const char* title, NSOpenGLContext* glContext) { NSWindow* CreateWindow(size_t width, size_t height, const char* title, NSOpenGLContext* glContext) {
NSSize size = NSMakeSize(width, height); NSSize size = NSMakeSize(width, height);
EbitenWindow* window = [[EbitenWindow alloc] EbitenGameWindow* window = [[EbitenGameWindow alloc]
initWithSize:size initWithSize:size
glContext:glContext]; glContext:glContext];
[glContext release]; [glContext release];
NSString* nsTitle = [[NSString alloc] NSString* nsTitle = [[NSString alloc]
@ -101,5 +101,5 @@ void UnuseGLContext(void) {
} }
NSOpenGLContext* GetGLContext(NSWindow* window) { NSOpenGLContext* GetGLContext(NSWindow* window) {
return [(EbitenWindow*)window glContext]; return [(EbitenGameWindow*)window glContext];
} }