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internal/graphicsdriver/opengl: fix comments
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@ -216,7 +216,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
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g.uniformVars[i].typ = shader.ir.Uniforms[i]
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g.uniformVars[i].typ = shader.ir.Uniforms[i]
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}
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}
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// In OpenGL, the NDC's Y direction (upward), so flip the Y direction for the final framebuffer.
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// In OpenGL, the NDC's Y direction is upward, so flip the Y direction for the final framebuffer.
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if destination.screen {
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if destination.screen {
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const idx = graphics.ProjectionMatrixUniformVariableIndex
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const idx = graphics.ProjectionMatrixUniformVariableIndex
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g.uniformVars[idx].value[1] *= -1
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g.uniformVars[idx].value[1] *= -1
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