internal/graphicsdriver/opengl: fix comments

This commit is contained in:
Hajime Hoshi 2022-10-31 12:59:27 +09:00
parent a5993f09a2
commit 1b3696a7ff

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@ -216,7 +216,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
g.uniformVars[i].typ = shader.ir.Uniforms[i] g.uniformVars[i].typ = shader.ir.Uniforms[i]
} }
// In OpenGL, the NDC's Y direction (upward), so flip the Y direction for the final framebuffer. // In OpenGL, the NDC's Y direction is upward, so flip the Y direction for the final framebuffer.
if destination.screen { if destination.screen {
const idx = graphics.ProjectionMatrixUniformVariableIndex const idx = graphics.ProjectionMatrixUniformVariableIndex
g.uniformVars[idx].value[1] *= -1 g.uniformVars[idx].value[1] *= -1