internal/graphicsdriver/playstation5: add Shader

This commit is contained in:
Hajime Hoshi 2024-09-29 17:46:52 +09:00
parent a38395a48a
commit 1b6a615adb

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@ -0,0 +1,43 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package playstation5
import (
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
var (
// precompiledShaders is initialized by an automatically generated Go file.
precompiledShaders []*shader
)
type shader struct {
hash shaderir.SourceHash
vertexHeader []byte
vertexText []byte
pixelHeader []byte
pixelText []byte
}
func findShaderIndex(hash shaderir.SourceHash) (int, bool) {
for i, s := range precompiledShaders {
if s.hash == hash {
return i, true
}
}
return 0, false
}