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internal/graphicsdriver/playstation5: add Shader
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parent
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43
internal/graphicsdriver/playstation5/shader_paystation5.go
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43
internal/graphicsdriver/playstation5/shader_paystation5.go
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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package playstation5
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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var (
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// precompiledShaders is initialized by an automatically generated Go file.
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precompiledShaders []*shader
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)
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type shader struct {
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hash shaderir.SourceHash
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vertexHeader []byte
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vertexText []byte
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pixelHeader []byte
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pixelText []byte
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}
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func findShaderIndex(hash shaderir.SourceHash) (int, bool) {
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for i, s := range precompiledShaders {
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if s.hash == hash {
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return i, true
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}
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}
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return 0, false
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}
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