mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
Refactoring
This commit is contained in:
parent
29e5aa331f
commit
1c10c45f69
@ -9,6 +9,7 @@ import (
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
|
||||
"math"
|
||||
)
|
||||
|
||||
@ -20,9 +21,12 @@ type Context struct {
|
||||
}
|
||||
|
||||
func newContext(ids *ids, screenWidth, screenHeight, screenScale int) *Context {
|
||||
mainFramebuffer := rendertarget.NewWithCurrentFramebuffer(
|
||||
screenWidth*screenScale,
|
||||
screenHeight*screenScale)
|
||||
context := &Context{
|
||||
ids: ids,
|
||||
offscreen: offscreen.New(screenWidth, screenHeight, screenScale),
|
||||
offscreen: offscreen.New(mainFramebuffer),
|
||||
screenScale: screenScale,
|
||||
}
|
||||
|
||||
|
@ -3,67 +3,49 @@ package offscreen
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
|
||||
)
|
||||
|
||||
type Texture interface {
|
||||
Draw(projectionMatrix [4][4]float64,
|
||||
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
|
||||
DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
|
||||
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
|
||||
}
|
||||
|
||||
type RenderTarget interface {
|
||||
SetAsViewport()
|
||||
ProjectionMatrix() [4][4]float64
|
||||
}
|
||||
|
||||
type Offscreen struct {
|
||||
screenHeight int
|
||||
screenScale int
|
||||
currentRenderTarget *rendertarget.RenderTarget
|
||||
mainFramebufferTexture *rendertarget.RenderTarget
|
||||
currentRenderTarget RenderTarget
|
||||
mainFramebuffer RenderTarget
|
||||
}
|
||||
|
||||
func New(screenWidth, screenHeight, screenScale int) *Offscreen {
|
||||
offscreen := &Offscreen{
|
||||
screenHeight: screenHeight,
|
||||
screenScale: screenScale,
|
||||
func New(mainFramebuffer RenderTarget) *Offscreen {
|
||||
return &Offscreen{
|
||||
mainFramebuffer: mainFramebuffer,
|
||||
}
|
||||
}
|
||||
|
||||
offscreen.mainFramebufferTexture = rendertarget.NewWithCurrentFramebuffer(
|
||||
screenWidth*screenScale,
|
||||
screenHeight*screenScale)
|
||||
|
||||
return offscreen
|
||||
}
|
||||
|
||||
func (o *Offscreen) Set(rt *rendertarget.RenderTarget) {
|
||||
func (o *Offscreen) Set(rt RenderTarget) {
|
||||
o.currentRenderTarget = rt
|
||||
rt.SetAsViewport()
|
||||
}
|
||||
|
||||
func (o *Offscreen) SetMainFramebuffer() {
|
||||
o.Set(o.mainFramebufferTexture)
|
||||
o.Set(o.mainFramebuffer)
|
||||
}
|
||||
|
||||
func (o *Offscreen) DrawTexture(texture *texture.Texture,
|
||||
func (o *Offscreen) DrawTexture(texture Texture,
|
||||
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
||||
projectionMatrix := o.projectionMatrix()
|
||||
projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
|
||||
texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
|
||||
}
|
||||
|
||||
func (o *Offscreen) DrawTextureParts(texture *texture.Texture,
|
||||
func (o *Offscreen) DrawTextureParts(texture Texture,
|
||||
parts []graphics.TexturePart,
|
||||
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
||||
projectionMatrix := o.projectionMatrix()
|
||||
projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
|
||||
texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
|
||||
}
|
||||
|
||||
func (o *Offscreen) projectionMatrix() [16]float32 {
|
||||
matrix := o.currentRenderTarget.ProjectionMatrix()
|
||||
if o.currentRenderTarget == o.mainFramebufferTexture {
|
||||
actualScreenHeight := o.screenHeight * o.screenScale
|
||||
// Flip Y and move to fit with the top of the window.
|
||||
matrix[1][1] *= -1
|
||||
matrix[1][3] += float64(actualScreenHeight) /
|
||||
float64(graphics.AdjustSizeForTexture(actualScreenHeight)) * 2
|
||||
}
|
||||
|
||||
projectionMatrix := [16]float32{}
|
||||
for j := 0; j < 4; j++ {
|
||||
for i := 0; i < 4; i++ {
|
||||
projectionMatrix[i+j*4] = float32(matrix[i][j])
|
||||
}
|
||||
}
|
||||
return projectionMatrix
|
||||
}
|
||||
|
@ -15,12 +15,15 @@ type RenderTarget struct {
|
||||
framebuffer C.GLuint
|
||||
width int
|
||||
height int
|
||||
flipY bool
|
||||
}
|
||||
|
||||
func NewWithCurrentFramebuffer(width, height int) *RenderTarget {
|
||||
framebuffer := C.GLint(0)
|
||||
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &framebuffer)
|
||||
return &RenderTarget{C.GLuint(framebuffer), width, height}
|
||||
rt := &RenderTarget{C.GLuint(framebuffer), width, height, true}
|
||||
rt.setAsViewport()
|
||||
return rt
|
||||
}
|
||||
|
||||
func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
|
||||
@ -50,10 +53,10 @@ func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
|
||||
|
||||
func CreateFromTexture(native NativeTexture, width, height int) *RenderTarget {
|
||||
framebuffer := createFramebuffer(C.GLuint(native))
|
||||
return &RenderTarget{framebuffer, width, height}
|
||||
return &RenderTarget{framebuffer, width, height, false}
|
||||
}
|
||||
|
||||
func (r *RenderTarget) SetAsViewport() {
|
||||
func (r *RenderTarget) setAsViewport() {
|
||||
C.glFlush()
|
||||
|
||||
C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(r.framebuffer))
|
||||
@ -70,10 +73,26 @@ func (r *RenderTarget) SetAsViewport() {
|
||||
C.glViewport(0, 0, C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
|
||||
func (r *RenderTarget) SetAsViewport() {
|
||||
current := C.GLint(0)
|
||||
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, ¤t)
|
||||
if C.GLuint(current) == r.framebuffer {
|
||||
return
|
||||
}
|
||||
r.setAsViewport()
|
||||
}
|
||||
|
||||
func (r *RenderTarget) ProjectionMatrix() [4][4]float64 {
|
||||
width := graphics.AdjustSizeForTexture(r.width)
|
||||
height := graphics.AdjustSizeForTexture(r.height)
|
||||
return graphics.OrthoProjectionMatrix(0, width, 0, height)
|
||||
matrix := graphics.OrthoProjectionMatrix(0, width, 0, height)
|
||||
if r.flipY {
|
||||
// Flip Y and move to fit with the top of the window.
|
||||
matrix[1][1] *= -1
|
||||
matrix[1][3] += float64(r.height) /
|
||||
float64(graphics.AdjustSizeForTexture(r.height)) * 2
|
||||
}
|
||||
return matrix
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Dispose() {
|
||||
|
@ -19,6 +19,16 @@ type Texture struct {
|
||||
height int
|
||||
}
|
||||
|
||||
func glMatrix(matrix [4][4]float64) [16]float32 {
|
||||
result := [16]float32{}
|
||||
for j := 0; j < 4; j++ {
|
||||
for i := 0; i < 4; i++ {
|
||||
result[i+j*4] = float32(matrix[i][j])
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func createNativeTexture(textureWidth, textureHeight int, pixels []uint8,
|
||||
filter graphics.Filter) C.GLuint {
|
||||
nativeTexture := C.GLuint(0)
|
||||
@ -73,18 +83,18 @@ func (t *Texture) CreateRenderTarget() *rendertarget.RenderTarget {
|
||||
rendertarget.NativeTexture(t.native), t.width, t.height)
|
||||
}
|
||||
|
||||
func (t *Texture) Draw(projectionMatrix [16]float32, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
||||
func (t *Texture) Draw(projectionMatrix [4][4]float64, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
||||
quad := graphics.TextureQuadForTexture(t.width, t.height)
|
||||
shader.DrawTexture(shader.NativeTexture(t.native),
|
||||
projectionMatrix, []graphics.TextureQuad{quad},
|
||||
glMatrix(projectionMatrix), []graphics.TextureQuad{quad},
|
||||
geometryMatrix, colorMatrix)
|
||||
}
|
||||
|
||||
func (t *Texture) DrawParts(parts []graphics.TexturePart, projectionMatrix [16]float32,
|
||||
func (t *Texture) DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
|
||||
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
|
||||
quads := graphics.TextureQuadsForTextureParts(parts, t.width, t.height)
|
||||
shader.DrawTexture(shader.NativeTexture(t.native),
|
||||
projectionMatrix, quads,
|
||||
glMatrix(projectionMatrix), quads,
|
||||
geometryMatrix, colorMatrix)
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user