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0776a54712
commit
1c14ba8eeb
@ -22,6 +22,8 @@ var ScreenSize vec2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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center := ScreenSize / 2
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// Convert a pixel to a texel by dividing by the texture size.
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// TODO: This is confusing. Add a function to treat pixels (#1431).
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amount := (center - Cursor) / 10 / imageSrcTextureSize()
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var clr vec3
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clr.r = imageSrc2At(texCoord + amount).r
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@ -30,6 +30,8 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return imageSrc2UnsafeAt(texCoord)
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}
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// Convert a pixel to a texel by dividing by the texture size.
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// TODO: This is confusing. Add a function to treat pixels (#1431).
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srcTexSize := imageSrcTextureSize()
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xoffset := (4 / srcTexSize.x) * cos(Time*3+pos.y/10)
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yoffset := (20 / srcTexSize.y) * (1.0 + cos(Time*3+pos.y/40))
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