examples: Embed arcadefont.png

This commit is contained in:
Hajime Hoshi 2016-07-31 22:00:45 +09:00
parent e5ece83e78
commit 1da3f32715
6 changed files with 259 additions and 35 deletions

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@ -1,27 +1,5 @@
# License # License
## arcadefont.png
```
9031 Font ReadMe
Terms of Use and Disclaimer
All 9031 fonts are free of charge to use for personal or commercial purposes, e.g. printed papers, t-shirts, logos, images for website, merchandise or anything featuring these fonts.
OpenType font files are licensed for your personal desktop use only. No part of these files may be re-distributed, sold, renamed, converted, or made available for download on any web site without permission of author.
Author give no warranty in relation to these fonts, and you use them at your own risk. By using or installing these fonts, you agree to be bound by the terms of this agreement. Author will not be liable for any damage to your system, any loss or corruption of any data or font, or any other loss or damage that you may suffer as a result of downloading or using these fonts, whether it results from Author's negligence or in any other way.
Author
Yuji Adachi, 9031
Website: http://9031.com/
Email: info@9031.com
©1997-2011 9031
```
## ebiten.png ## ebiten.png
``` ```

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@ -19,12 +19,10 @@ import (
"image/color" "image/color"
"image/draw" "image/draw"
"math" "math"
"path/filepath"
"runtime"
"strings" "strings"
"github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/examples/common/internal/assets"
) )
var ( var (
@ -51,19 +49,15 @@ func (f *Font) TextHeight(str string) int {
} }
func init() { func init() {
dir := "" img, err := assets.ArcadeFontImage()
if runtime.GOARCH != "js" {
// Get the path of this file (font.go).
_, path, _, _ := runtime.Caller(0)
path = filepath.Dir(path)
dir = filepath.Join(path, "..")
}
arcadeFontPath := filepath.Join(dir, "_resources", "images", "arcadefont.png")
arcadeFontImage, img, err := ebitenutil.NewImageFromFile(arcadeFontPath, ebiten.FilterNearest)
if err != nil { if err != nil {
panic(err) panic(err)
} }
ArcadeFont = &Font{arcadeFontImage, img, 32, 16, 8, 8} eimg, err := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
if err != nil {
panic(err)
}
ArcadeFont = &Font{eimg, img, 32, 16, 8, 8}
} }
type fontImageParts struct { type fontImageParts struct {

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:generate go-bindata -nocompress -pkg=assets arcadefont.png
//go:generate gofmt -s -w .
package assets
import (
"bytes"
"image"
_ "image/png"
)
func ArcadeFontImage() (image.Image, error) {
b, err := Asset("arcadefont.png")
if err != nil {
return nil, err
}
img, _, err := image.Decode(bytes.NewBuffer(b))
if err != nil {
return nil, err
}
return img, nil
}

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@ -0,0 +1,193 @@
package assets
import (
"fmt"
"io/ioutil"
"os"
"path"
"path/filepath"
"strings"
"time"
)
type asset struct {
bytes []byte
info os.FileInfo
}
type bindata_file_info struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindata_file_info) Name() string {
return fi.name
}
func (fi bindata_file_info) Size() int64 {
return fi.size
}
func (fi bindata_file_info) Mode() os.FileMode {
return fi.mode
}
func (fi bindata_file_info) ModTime() time.Time {
return fi.modTime
}
func (fi bindata_file_info) IsDir() bool {
return false
}
func (fi bindata_file_info) Sys() interface{} {
return nil
}
var _arcadefont_png = []byte("\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00\x80\x00\x00\x000\b\x03\x00\x00\x00\xee*\x82\x8c\x00\x00\x00\x06PLTE\x00\x00\x00\xff\xff\xff\xa5ٟ\xdd\x00\x00\x00\x01tRNS\x00@\xe6\xd8f\x00\x00\x03\x98IDATx\x9c\xc4X\x89\x96\xac(\f\xe5\xd6\xf3\xff\u007f9\xd3B\x96\x9b\x18ѩ\xe99/ݥ\x82\x81\xec\v~F\x00\xa0\xd7\xf5\x10\xf3t=\xdf#\xe1\xdbCY\xf4\x0e0>\xbb\x97F\xf9\xdc{\x8e\xe6\xbf\b*\xa2\xfc\\%X,\xf7\r\ti\x18\x90\xf9\xbf(bm#sNN|\xdeW\x98\xbes\x80W\xa4\x8d~B];\xc1\t\x89\x13\x14ǧ\xa1\x8e\x9d\x01{P\x04\x10\x8f\xa3\x19\xfbz\x9a@\x1e\x99\xb5\xf5\x0e\xffG\xc2,>\x01\xb2]\xb7o\xe6(\x99@\x12G2\xff\xd6rӌ\x8b!\t\xd1\xe8\x89\tYE\xeb\x04\xbd\xc8\u007f\xef\xc7H\x174a\xf2\x10\x05\xd5i\xff\x85\x9b\xfc\nli\x81\x9d,9\xcfZ\xa63\x92\x87\x11s\xa2\xc3\xceɈ\x884\x83\xb5\xf0ϴm(y\xbd\a*G\x8d\xaf\x8b\xe5\x05\xba[*\x1b\xe9^\x9c?6\xfcy<&\x1f8=B\xc02\x12}\x01q\x1cQOq\xbb\x85\x88N\xf5\xd0I\xcd\xe5Q\t$cJ\"\xc8҇)HA\xc1u\xe3\xda\xd79\x90͏f\xc1\xf0x\x82\xe5*\x962\xe6]A\xb0\x90\xbd\xec\xef\x02\x93\x8f\xa4\xf7\x87\xaa\x9f\xe9',SM#Hp\xd4\x1b\xdb^'\x95\x13\x96\xf1\x85\xa4\xc2\xe4\xdd\xccj\x8a\x8eb1\x9b/\xf4!\rc1\xd8\xc8\xf4;\xf0*׀\x95~\t\u007fR\x84i\xc65\xa4o܉\xd9\t\x91\xe69l\v\xfe\xe9\x84ӟ\xf4\xa5\x19\vP\xf7_\xfe\x91\x8d\xd8\xe9u\x8c\xceM\xf2\x04,\x9c\x89!\xc8g\xe6!wd\xe4Œ*\xfdf\xf3\x16*Jۨ\x1c\xc1\x19\xe3u\x9b\xe7\xfc\xa03ro\xea{\x16\x91\x198ŧ\xfc\xe7q^\xa1\x98`P\xee\xbc+\xa3\xb9\xbe\xab\xa4Y\xde\xcf\xe9\x15K\xd3\"\x97*\x0f\xdc\xcaҙe\xe2rdž\a\tƩ\x01A\xed\x94\x16\x8e\x00T\fǥ\xdcI\xd3;ώ5R)\xa9\xb6\xe8\u0096\xffω\xe0\r\x1c\x1e\xbe*`\x1a\xa7\f\x99㸉k\x89b\x15\x1b \xf2^nn\x15>\xcb\xf63\fE\xbb\v\x1f\xeb\xb0v\x8b\x05\x90L-\xe4J\"\xe4r\"-\xfe\xe6`\xf2@7U\x81\xeaD\\<kG\x98\xfd\xb7e@\x95\x87\xbeϤ\x13\x93r\xa0? 9\xed\r\a?R\xb1`\a\x19\aI\x80\xb9\xd75\x1f̤\x99\xab\x9bZUz\xfa3\x01t\x82,\xf8\x90\xd5\xc4)c\xdcw\xd9Q\x16.%l\xb4\xf4\xafV(\fؾ\x00\xa7\xb6i\x02\x0e{\x1f\x8b\xd3\xcf\xf7\xe0!\x8eT\xc4\xc1\xf6|\xf4\x17\x80*S)\x9aMv\xaa}un\xe1\xae\rNid\xb7\xf9\xee\xcf(\xca\xe9TRs\xae<\xe0\xe7\xf9\xbd\x92Ϯ\xd8k+\xbbUɄ>\xc6(=\xe2(%\x83\x9e\x904\xb5\xf0y\xd9y\x8f<`\x89P3 \xf8>bl\x89\x11\x1e\xcd\"\xa5\xdc\\m\xa2\xb3\x9eZi\xffc\xa7\xa9\xbe\xa1y\v\xef\x9aރ\xd1+\x89\x8b\b<z\xf1Q\xea\xe9\xd0vB\xce\x03k\x19T]q\x1fMj\x16\xb9(\bcېd\x01\xfcT\xf8-<\xb5\x8e\xbf\a_}\x00\xe4\x95\xd8m\xb3-\xc7\xff\x11\xaa\v\xb5\x1c\x1c).s\x97㫨\xe1I?\xc3\xcd?\xdb\xf0\x15[\xb3-\x8f\x83\x90\xa2p^ٞ\x8b\a\xf5\xae.\xe8\xe0\xc3XƔ\xa1\x9f!#>:\x13\x88m\xf4`|\x17\xb6\x86\x83U\xc9.\x85\xcb\xf0/\x06\xc6@\x0e\xb7`\xa3\x8f\x11o|\xac#BtP\x89\xfe\x068\x80\x81Z\xd9\xea'\x9d\xd4s\xc8`\r'\u007f\x18\xe3\xe2\x03\x86\xd9Z䖁o\xe1\xcb\xf8\xff'\x00\x00\xff\xff\"\xd9\xedҰ\xcb\xea\x95\x00\x00\x00\x00IEND\xaeB`\x82")
func arcadefont_png_bytes() ([]byte, error) {
return _arcadefont_png, nil
}
func arcadefont_png() (*asset, error) {
bytes, err := arcadefont_png_bytes()
if err != nil {
return nil, err
}
info := bindata_file_info{name: "arcadefont.png", size: 1008, mode: os.FileMode(420), modTime: time.Unix(1463226773, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"arcadefont.png": arcadefont_png,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"arcadefont.png": {arcadefont_png, map[string]*_bintree_t{}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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# License
## arcadefont.png
```
9031 Font ReadMe
Terms of Use and Disclaimer
All 9031 fonts are free of charge to use for personal or commercial purposes, e.g. printed papers, t-shirts, logos, images for website, merchandise or anything featuring these fonts.
OpenType font files are licensed for your personal desktop use only. No part of these files may be re-distributed, sold, renamed, converted, or made available for download on any web site without permission of author.
Author give no warranty in relation to these fonts, and you use them at your own risk. By using or installing these fonts, you agree to be bound by the terms of this agreement. Author will not be liable for any damage to your system, any loss or corruption of any data or font, or any other loss or damage that you may suffer as a result of downloading or using these fonts, whether it results from Author's negligence or in any other way.
Author
Yuji Adachi, 9031
Website: http://9031.com/
Email: info@9031.com
©1997-2011 9031
```