ebiten: rename receivers

This commit is contained in:
Hajime Hoshi 2022-10-14 00:38:08 +09:00
parent 4bd3a9ef8f
commit 1ff4918390

View File

@ -95,10 +95,10 @@ func newGameForUI(game Game) *gameForUI {
return g return g
} }
func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image { func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
if c.offscreen != nil { if g.offscreen != nil {
c.offscreen.Dispose() g.offscreen.Dispose()
c.offscreen = nil g.offscreen = nil
} }
// Keep the offscreen an unmanaged image that is always isolated from an atlas (#1938). // Keep the offscreen an unmanaged image that is always isolated from an atlas (#1938).
@ -110,30 +110,30 @@ func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
// A violatile image is also always isolated. // A violatile image is also always isolated.
imageType = atlas.ImageTypeVolatile imageType = atlas.ImageTypeVolatile
} }
c.offscreen = newImage(image.Rect(0, 0, width, height), imageType) g.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
return c.offscreen.image return g.offscreen.image
} }
func (c *gameForUI) NewScreenImage(width, height int) *ui.Image { func (g *gameForUI) NewScreenImage(width, height int) *ui.Image {
if c.screen != nil { if g.screen != nil {
c.screen.Dispose() g.screen.Dispose()
c.screen = nil g.screen = nil
} }
c.screen = newImage(image.Rect(0, 0, width, height), atlas.ImageTypeScreen) g.screen = newImage(image.Rect(0, 0, width, height), atlas.ImageTypeScreen)
return c.screen.image return g.screen.image
} }
func (c *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) { func (g *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) {
return c.game.Layout(outsideWidth, outsideHeight) return g.game.Layout(outsideWidth, outsideHeight)
} }
func (c *gameForUI) Update() error { func (g *gameForUI) Update() error {
return c.game.Update() return g.game.Update()
} }
func (c *gameForUI) DrawOffscreen() { func (g *gameForUI) DrawOffscreen() {
c.game.Draw(c.offscreen) g.game.Draw(g.offscreen)
} }
func (g *gameForUI) DrawScreen(scale, offsetX, offsetY float64) { func (g *gameForUI) DrawScreen(scale, offsetX, offsetY float64) {