ebiten: rename receivers

This commit is contained in:
Hajime Hoshi 2022-10-14 00:38:08 +09:00
parent 4bd3a9ef8f
commit 1ff4918390

View File

@ -95,10 +95,10 @@ func newGameForUI(game Game) *gameForUI {
return g
}
func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
if c.offscreen != nil {
c.offscreen.Dispose()
c.offscreen = nil
func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
if g.offscreen != nil {
g.offscreen.Dispose()
g.offscreen = nil
}
// Keep the offscreen an unmanaged image that is always isolated from an atlas (#1938).
@ -110,30 +110,30 @@ func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
// A violatile image is also always isolated.
imageType = atlas.ImageTypeVolatile
}
c.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
return c.offscreen.image
g.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
return g.offscreen.image
}
func (c *gameForUI) NewScreenImage(width, height int) *ui.Image {
if c.screen != nil {
c.screen.Dispose()
c.screen = nil
func (g *gameForUI) NewScreenImage(width, height int) *ui.Image {
if g.screen != nil {
g.screen.Dispose()
g.screen = nil
}
c.screen = newImage(image.Rect(0, 0, width, height), atlas.ImageTypeScreen)
return c.screen.image
g.screen = newImage(image.Rect(0, 0, width, height), atlas.ImageTypeScreen)
return g.screen.image
}
func (c *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) {
return c.game.Layout(outsideWidth, outsideHeight)
func (g *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) {
return g.game.Layout(outsideWidth, outsideHeight)
}
func (c *gameForUI) Update() error {
return c.game.Update()
func (g *gameForUI) Update() error {
return g.game.Update()
}
func (c *gameForUI) DrawOffscreen() {
c.game.Draw(c.offscreen)
func (g *gameForUI) DrawOffscreen() {
g.game.Draw(g.offscreen)
}
func (g *gameForUI) DrawScreen(scale, offsetX, offsetY float64) {