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graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky. Besides, reusing buffers doesn't improve performance.
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19079ae7a2
commit
207ae08c9d
@ -1,108 +0,0 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin
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package metal
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import (
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"sort"
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"unsafe"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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)
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// #cgo LDFLAGS: -framework CoreFoundation
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//
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// #import <CoreFoundation/CoreFoundation.h>
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//
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// static int count(void* obj) {
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// // TODO: Don't rely on the number of ref counts. CFGetRetainCount should be used only for debugging.
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// // Note that checking whether MTLCommandBuffer's status is completed or not does not work, because the
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// // CommandBuffer might still be used even in such situation.
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// return CFGetRetainCount(obj);
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// }
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import "C"
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type buffer struct {
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b mtl.Buffer
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len uintptr
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}
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func (b *buffer) used() bool {
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// If the count is 2 or more, the buffer is actually retained outside.
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// If the count is 1, the buffer is retained only by the buffer pool.
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// The count cannot be 0 since the object is already freed in this case.
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return C.count(b.b.Native()) > 1
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}
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var bufferPool = map[*buffer]struct{}{}
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func getBuffer(device mtl.Device, data unsafe.Pointer, lengthInBytes uintptr) *buffer {
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for buf := range bufferPool {
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if buf.used() {
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continue
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}
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if buf.len < lengthInBytes {
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continue
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}
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buf.b.CopyToContents(data, lengthInBytes)
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buf.b.Retain()
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return buf
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}
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gcBufferPool()
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buf := &buffer{
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b: device.MakeBufferWithBytes(data, lengthInBytes, mtl.ResourceStorageModeManaged),
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len: lengthInBytes,
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}
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buf.b.Retain()
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bufferPool[buf] = struct{}{}
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return buf
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}
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func putBuffer(buf *buffer) {
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buf.b.Release()
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// The buffer will be actually released after all the current command buffers are finished.
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gcBufferPool()
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}
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func gcBufferPool() {
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const threshold = 16
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if len(bufferPool) < threshold {
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return
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}
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toRemove := []*buffer{}
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for buf := range bufferPool {
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if buf.used() {
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continue
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}
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toRemove = append(toRemove, buf)
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}
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sort.Slice(toRemove, func(a, b int) bool {
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return toRemove[a].len < toRemove[b].len
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})
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l := len(toRemove)
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if l > len(bufferPool)-threshold {
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l = len(bufferPool) - threshold
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}
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for _, buf := range toRemove[:l] {
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buf.b.Release()
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delete(bufferPool, buf)
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}
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}
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@ -227,8 +227,8 @@ type Driver struct {
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screenDrawable ca.MetalDrawable
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vb *buffer
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ib *buffer
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vb mtl.Buffer
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ib mtl.Buffer
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src *Image
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dst *Image
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@ -253,14 +253,14 @@ func (d *Driver) SetWindow(window uintptr) {
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func (d *Driver) SetVertices(vertices []float32, indices []uint16) {
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mainthread.Run(func() error {
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if d.vb != nil {
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putBuffer(d.vb)
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if d.vb != (mtl.Buffer{}) {
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d.vb.Release()
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}
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if d.ib != nil {
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putBuffer(d.ib)
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if d.ib != (mtl.Buffer{}) {
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d.ib.Release()
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}
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d.vb = getBuffer(d.device, unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)))
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d.ib = getBuffer(d.device, unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)))
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d.vb = d.device.MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), mtl.ResourceStorageModeManaged)
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d.ib = d.device.MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), mtl.ResourceStorageModeManaged)
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return nil
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})
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}
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@ -538,7 +538,7 @@ func (d *Driver) Draw(indexLen int, indexOffset int, mode graphics.CompositeMode
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rce.SetRenderPipelineState(d.rpss[mode])
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}
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rce.SetViewport(mtl.Viewport{0, 0, float64(w), float64(h), -1, 1})
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rce.SetVertexBuffer(d.vb.b, 0, 0)
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rce.SetVertexBuffer(d.vb, 0, 0)
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viewportSize := [...]float32{float32(w), float32(h)}
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rce.SetVertexBytes(unsafe.Pointer(&viewportSize[0]), unsafe.Sizeof(viewportSize), 1)
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@ -561,7 +561,7 @@ func (d *Driver) Draw(indexLen int, indexOffset int, mode graphics.CompositeMode
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} else {
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rce.SetFragmentTexture(mtl.Texture{}, 0)
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}
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rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, indexLen, mtl.IndexTypeUInt16, d.ib.b, indexOffset*2)
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rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, indexLen, mtl.IndexTypeUInt16, d.ib, indexOffset*2)
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rce.EndEncoding()
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return nil
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