Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 207ae08c9d graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
2019-02-05 03:22:50 +09:00
_docs docs: Add examples/raycasting 2019-01-13 00:04:15 +09:00
audio audio: Initialize the context first 2019-01-30 00:45:36 +09:00
docs Update docs 2019-02-04 00:12:30 +09:00
ebitenutil graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
examples ui: Implement restoring context lost on browsers correctly 2019-02-01 01:20:40 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal graphicsdriver/metal: Give up reusing buffers 2019-02-05 03:22:50 +09:00
mobile mobile: Better panic messages 2019-01-29 11:11:54 +09:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Add Windows bulding on Travis CI (#739) 2019-01-20 17:45:51 +09:00
AUTHORS Add Magnus to AUTHORS 2019-01-12 23:47:07 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix comments 2019-01-19 02:30:06 +09:00
gamepad.go Add input package 2018-04-01 23:20:45 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go glfw: Start implementing glfw package (Key) 2018-12-30 01:11:49 +09:00
geom_test.go affine: Fix some functions in GeoM test 2018-08-02 00:42:43 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Replace go-flock with flock 2019-02-03 14:20:20 +09:00
go.sum Replace go-flock with flock 2019-02-03 14:20:20 +09:00
goversion.go Add comments (#777) 2019-01-10 23:52:11 +09:00
graphics.go Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
graphicscontext.go ui: Implement restoring context lost on browsers correctly 2019-02-01 01:20:40 +09:00
image_test.go graphics: Add TestImageAlphaOnBlack 2019-01-27 21:45:18 +09:00
image.go graphics: Clear mipmap map to avoid unnecessary allocation (#799) 2019-01-27 21:30:30 +09:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Fix comments 2018-10-11 22:36:38 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Update README 2018-12-31 18:45:56 +09:00
run.go ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Flappy Example

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.