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doc: Fix comment
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run.go
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run.go
@ -29,7 +29,7 @@ const FPS = clock.FPS
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//
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// This function is concurrent-safe.
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//
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// This value represents how many times rendering happens in 1/60 second and
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// This value represents how many times rendering happens in a second and
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// NOT how many times logical game updating (a passed function to Run) happens.
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// Note that logical game updating is assured to happen 60 times in a second
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// as long as the screen is active.
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