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https://github.com/hajimehoshi/ebiten.git
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graphics: Add Image.evacuatePixels and restorePixels and introduce images
This commit is contained in:
parent
90aeee5144
commit
23863d5a2f
176
image.go
176
image.go
@ -63,16 +63,86 @@ func (t *delayedImageTasks) exec() error {
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return nil
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}
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type images struct {
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// TODO: This must be weak refs. Create a wrapper for *Image.
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images map[*Image]struct{}
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evacuated bool
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m sync.Mutex
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}
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var theImages = images{
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images: map[*Image]struct{}{},
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}
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func (i *images) add(img *Image) error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.evacuated {
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return errors.New("ebiten: images must not be evacuated")
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}
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i.images[img] = struct{}{}
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return nil
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}
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func (i *images) remove(img *Image) error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.evacuated {
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return errors.New("ebiten: images must not be evacuated")
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}
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delete(i.images, img)
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return nil
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}
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func (i *images) isEvacuated() bool {
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i.m.Lock()
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defer i.m.Unlock()
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return i.evacuated
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}
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func (i *images) evacuatePixels() error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.evacuated {
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return errors.New("ebiten: images must not be evacuated")
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}
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i.evacuated = true
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for img := range i.images {
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if err := img.evacuatePixels(); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *images) restorePixels() error {
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i.m.Lock()
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defer i.m.Unlock()
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if !i.evacuated {
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return errors.New("ebiten: images must be evacuated")
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}
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for img := range i.images {
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if err := img.restorePixels(); err != nil {
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return err
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}
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}
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i.evacuated = false
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return nil
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}
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// Image represents an image.
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// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
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type Image struct {
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framebuffer *graphics.Framebuffer
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texture *graphics.Texture
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disposed bool
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pixels []uint8
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width int
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height int
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framebuffer *graphics.Framebuffer
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texture *graphics.Texture
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defaultFramebuffer bool
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disposed bool
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evacuated bool
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pixels []uint8
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width int
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height int
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filter Filter
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}
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// Size returns the size of the image.
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@ -219,6 +289,77 @@ func (i *Image) At(x, y int) color.Color {
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return color.RGBA{r, g, b, a}
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}
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func (i *Image) evacuatePixels() error {
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imageM.Lock()
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defer imageM.Unlock()
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defer func() {
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i.evacuated = true
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}()
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if i.defaultFramebuffer {
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return nil
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}
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if i.evacuated {
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return errors.New("ebiten: image must not be evacuated")
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}
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if i.pixels == nil {
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var err error
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i.pixels, err = i.framebuffer.Pixels(glContext)
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if err != nil {
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return err
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}
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}
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if i.framebuffer != nil {
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if err := i.framebuffer.Dispose(glContext); err != nil {
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return err
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}
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i.framebuffer = nil
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}
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if i.texture != nil {
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if err := i.texture.Dispose(glContext); err != nil {
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return err
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}
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i.texture = nil
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}
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return nil
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}
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func (i *Image) restorePixels() error {
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imageM.Lock()
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defer imageM.Unlock()
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defer func() {
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i.evacuated = false
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}()
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if i.defaultFramebuffer {
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return nil
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}
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if !i.evacuated {
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return errors.New("ebiten: image must be evacuated")
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}
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if i.pixels == nil {
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return errors.New("ebiten: pixels must not be nil")
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}
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if i.texture != nil {
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return errors.New("ebiten: texture must be nil")
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}
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if i.framebuffer != nil {
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return errors.New("ebiten: framebuffer must be nil")
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}
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img := image.NewRGBA(image.Rect(0, 0, i.width, i.height))
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for j := 0; j < i.height; j++ {
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copy(img.Pix[j*img.Stride:], i.pixels[j*i.width*4:(j+1)*i.width*4])
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}
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var err error
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i.texture, err = graphics.NewTextureFromImage(glContext, img, glFilter(glContext, i.filter))
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if err != nil {
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return err
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}
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i.framebuffer, err = graphics.NewFramebufferFromTexture(glContext, i.texture)
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if err != nil {
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return err
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}
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return nil
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}
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// Dispose disposes the image data. After disposing, the image becomes invalid.
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// This is useful to save memory.
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//
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@ -246,6 +387,9 @@ func (i *Image) Dispose() error {
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}
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i.disposed = true
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i.pixels = nil
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if err := theImages.remove(i); err != nil {
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return err
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}
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runtime.SetFinalizer(i, nil)
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return nil
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}
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@ -307,6 +451,10 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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image := &Image{
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width: width,
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height: height,
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filter: filter,
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}
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if err := theImages.add(image); err != nil {
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return nil, err
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}
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f := func() error {
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imageM.Lock()
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@ -349,6 +497,10 @@ func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
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eimg := &Image{
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width: w,
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height: h,
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filter: filter,
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}
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if err := theImages.add(eimg); err != nil {
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return nil, err
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}
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f := func() error {
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// Don't lock while manipulating an image.Image interface.
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@ -392,10 +544,14 @@ func newImageWithZeroFramebuffer(width, height int) (*Image, error) {
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return nil, err
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}
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img := &Image{
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framebuffer: f,
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texture: nil,
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width: width,
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height: height,
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framebuffer: f,
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texture: nil,
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width: width,
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height: height,
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defaultFramebuffer: true,
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}
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if err := theImages.add(img); err != nil {
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return nil, err
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}
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runtime.SetFinalizer(img, (*Image).Dispose)
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return img, nil
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