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update URLs in comments
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@ -56,10 +56,10 @@ You don't have to update existing files' license comments.
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## Implementation details
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## Implementation details
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See the [documents](https://ebiten.org/documents/implementation.html) about internal implementation.
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See the [documents](https://ebitengine.org/en/documents/implementation.html) about internal implementation.
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## Fixing the documentation
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## Fixing the documentation
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Ebitengine's documentations are managed at [ebiten/ebiten.org](https://github.com/ebiten/ebiten.org).
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Ebitengine's documentations are managed at [ebiten/ebitengine.org](https://github.com/ebitengine/ebitengine.org).
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Before submitting a documentation PR, read through the [README](https://github.com/ebiten/ebiten.org/blob/main/README.md) in that repo.
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Before submitting a documentation PR, read through the [README](https://github.com/ebitengine/ebitengine.org/blob/main/README.md) in that repo.
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@ -14,7 +14,7 @@
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// ebitenmobile is a wrapper of gomobile for Ebitengine.
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// ebitenmobile is a wrapper of gomobile for Ebitengine.
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//
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//
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// For the usage, see https://ebiten.org/documents/mobile.html.
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// For the usage, see https://ebitengine.org/en/documents/mobile.html.
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//
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//
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// gomobile's version is fixed by ebitenmobile.
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// gomobile's version is fixed by ebitenmobile.
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// You can specify gomobile's version by EBITENMOBILE_GOMOBILE environment variable.
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// You can specify gomobile's version by EBITENMOBILE_GOMOBILE environment variable.
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6
image.go
6
image.go
@ -275,7 +275,7 @@ func (i *Image) adjustedRegion() graphicsdriver.Region {
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// Another case is when you use an offscreen as a render source. An offscreen
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// Another case is when you use an offscreen as a render source. An offscreen
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// doesn't share the texture atlas with high probability.
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// doesn't share the texture atlas with high probability.
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//
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//
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// For more performance tips, see https://ebiten.org/documents/performancetips.html
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// For more performance tips, see https://ebitengine.org/en/documents/performancetips.html
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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i.copyCheck()
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i.copyCheck()
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@ -524,7 +524,7 @@ func init() {
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//
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//
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// Vertex contains color values, which can be interpreted for any purpose by the shader.
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// Vertex contains color values, which can be interpreted for any purpose by the shader.
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//
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//
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// For the details about the shader, see https://ebiten.org/documents/shader.html.
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// For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
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//
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//
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// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
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// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
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//
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//
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@ -658,7 +658,7 @@ func init() {
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// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
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// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
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//
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//
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// For the details about the shader, see https://ebiten.org/documents/shader.html.
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// For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
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//
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//
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// When one of the specified image is non-nil and is disposed, DrawRectShader panics.
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// When one of the specified image is non-nil and is disposed, DrawRectShader panics.
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//
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//
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@ -16,7 +16,7 @@
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//
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//
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// This package is used when you use `ebitenmobile bind`.
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// This package is used when you use `ebitenmobile bind`.
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//
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//
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// For usage, see https://ebiten.org/documents/mobile.html.
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// For usage, see https://ebitengine.org/en/documents/mobile.html.
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package mobile
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package mobile
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import (
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import (
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@ -21,7 +21,7 @@ import (
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// Shader represents a compiled shader program.
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// Shader represents a compiled shader program.
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//
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//
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// For the details about the shader, see https://ebiten.org/documents/shader.html.
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// For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
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type Shader struct {
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type Shader struct {
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shader *ui.Shader
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shader *ui.Shader
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}
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}
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@ -30,7 +30,7 @@ type Shader struct {
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//
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//
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// If the compilation fails, NewShader returns an error.
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// If the compilation fails, NewShader returns an error.
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//
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//
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// For the details about the shader, see https://ebiten.org/documents/shader.html.
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// For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
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func NewShader(src []byte) (*Shader, error) {
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func NewShader(src []byte) (*Shader, error) {
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ir, err := graphics.CompileShader(src)
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ir, err := graphics.CompileShader(src)
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if err != nil {
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if err != nil {
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