Fix comments

This commit is contained in:
Hajime Hoshi 2015-06-14 03:51:57 +09:00
parent 2b8e98cfbc
commit 2a8bcbfa18

3
run.go
View File

@ -28,8 +28,7 @@ var runContext = &struct {
newScreenScale int
}{}
// CurrentFPS returns the current number of rendering per second.
// Be careful this is different from the 'game' FPS (the number of calling your callback (f in Run) per second).
// CurrentFPS returns the current number of frames per second.
func CurrentFPS() float64 {
return runContext.fps
}