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Fix comments
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3
run.go
3
run.go
@ -28,8 +28,7 @@ var runContext = &struct {
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newScreenScale int
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}{}
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// CurrentFPS returns the current number of rendering per second.
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// Be careful this is different from the 'game' FPS (the number of calling your callback (f in Run) per second).
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// CurrentFPS returns the current number of frames per second.
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func CurrentFPS() float64 {
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return runContext.fps
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}
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