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opengl: Avoid using encoding/binary for speed
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parent
e8a3e04535
commit
2d78d14e83
@ -17,8 +17,6 @@
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package opengl
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"fmt"
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@ -294,24 +292,36 @@ func (c *Context) DisableVertexAttribArray(p Program, location string) {
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gl.DisableVertexAttribArray(mgl.Attrib(l))
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}
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func uint16ToBytes(v []uint16) []byte {
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b := make([]byte, len(v) * 2)
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for i, x := range v {
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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}
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return b
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}
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func int16ToBytes(v []int16) []byte {
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b := make([]byte, len(v) * 2)
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for i, x := range v {
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b[2*i] = byte(uint16(x))
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b[2*i+1] = byte(uint16(x) >> 8)
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}
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return b
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}
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func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer {
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b := gl.CreateBuffer()
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gl.BindBuffer(mgl.Enum(bufferType), b)
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//var bb []byte
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switch v := v.(type) {
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case int:
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gl.BufferInit(mgl.Enum(bufferType), v, mgl.Enum(bufferUsage))
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return Buffer(b)
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case []uint16:
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case []float32:
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gl.BufferData(mgl.Enum(bufferType), uint16ToBytes(v), mgl.Enum(bufferUsage))
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default:
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panic("not reach")
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}
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bt := &bytes.Buffer{}
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if err := binary.Write(bt, binary.LittleEndian, v); err != nil {
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panic(fmt.Sprintf("opengl: Binary error: %v", err))
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}
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gl.BufferData(mgl.Enum(bufferType), bt.Bytes(), mgl.Enum(bufferUsage))
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return Buffer(b)
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}
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@ -320,11 +330,7 @@ func (c *Context) BindElementArrayBuffer(b Buffer) {
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}
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func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
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bt := &bytes.Buffer{}
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if err := binary.Write(bt, binary.LittleEndian, data); err != nil {
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panic(fmt.Sprintf("opengl: Binary error: %v", err))
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}
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gl.BufferSubData(mgl.Enum(bufferType), 0, bt.Bytes())
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gl.BufferSubData(mgl.Enum(bufferType), 0, int16ToBytes(data))
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}
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func (c *Context) DrawElements(mode Mode, len int) {
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