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uidriver/mobile: Remove time-out logic
This was introduced at 8121b2102f
.
I am not sure the reason.
As Render must sync with updating and never returns until updating
finishes, the time-out case should never be chosen.
This commit is contained in:
parent
13ce1c28b4
commit
2dc6042858
@ -64,17 +64,11 @@ func (u *UserInterface) Render(chError <-chan error) error {
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}
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}
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// TODO: Check this is called on the rendering thread
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// TODO: Check this is called on the rendering thread
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t := time.NewTimer(500 * time.Millisecond)
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defer t.Stop()
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select {
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select {
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case err := <-chError:
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case err := <-chError:
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return err
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return err
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case renderCh <- struct{}{}:
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case renderCh <- struct{}{}:
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return opengl.Get().DoWork(renderEndCh)
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return opengl.Get().DoWork(renderEndCh)
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case <-t.C:
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// This function must not be blocked. We need to break for timeout.
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return nil
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}
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}
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}
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}
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