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internal/graphics: refactoring
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parent
c6e5582c56
commit
32de5ec2d0
@ -101,18 +101,20 @@ func imageSrc%[1]dAt(pos vec2) vec4 {
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}
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}
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`, i, pos)
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`, i, pos)
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}
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}
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shaderSuffix += `
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var __projectionMatrix mat4
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func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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return __projectionMatrix * vec4(position, 0, 1), texCoord, color
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}
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`
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}
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}
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func CompileShader(src []byte) (*shaderir.Program, error) {
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func CompileShader(src []byte) (*shaderir.Program, error) {
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var buf bytes.Buffer
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var buf bytes.Buffer
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buf.Write(src)
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buf.Write(src)
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buf.WriteString(shaderSuffix)
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buf.WriteString(shaderSuffix)
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buf.WriteString(`var __projectionMatrix mat4
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func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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return __projectionMatrix * vec4(position, 0, 1), texCoord, color
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}
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`)
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fs := token.NewFileSet()
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fs := token.NewFileSet()
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f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)
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f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)
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