Revert "internal/graphics: refactoring"

This reverts commit b6cc164e96.

Reason: wrong shader program
This commit is contained in:
Hajime Hoshi 2022-04-04 14:31:37 +09:00
parent b6cc164e96
commit c6e5582c56

View File

@ -99,12 +99,6 @@ func imageSrc%[1]dAt(pos vec2) vec4 {
step(__textureSourceRegionOrigin.y, pos.y) *
(1 - step(__textureSourceRegionOrigin.y + __textureSourceRegionSize.y, pos.y))
}
var __projectionMatrix mat4
func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
return __projectionMatrix * vec4(position, 0, 1), texCoord, color
}
`, i, pos)
}
}
@ -113,6 +107,12 @@ func CompileShader(src []byte) (*shaderir.Program, error) {
var buf bytes.Buffer
buf.Write(src)
buf.WriteString(shaderSuffix)
buf.WriteString(`var __projectionMatrix mat4
func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
return __projectionMatrix * vec4(position, 0, 1), texCoord, color
}
`)
fs := token.NewFileSet()
f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)