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internal/graphicsdriver/playstation5: bug fix: compile failure
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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// The actual implementation will be provided by -overlay.
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#include "graphics_playstation5.h"
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extern "C" int ebitengine_InitializeGraphics(void) {
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return 0;
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}
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extern "C" int ebitengine_NewImage(int* image, int width, int height) {
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return 0;
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}
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extern "C" int ebitengine_NewScreenFramebufferImage(int* image, int width, int height) {
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return 0;
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}
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extern "C" void ebitengine_DisposeImage(int id) {
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}
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extern "C" int ebitengine_NewShader(int* shader, const char* source) {
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return 0;
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}
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extern "C" void ebitengine_DisposeShader(int id) {
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}
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